The Official Xbox One Thread

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Oct 19, 2000
17,860
4
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Be careful with that. Its 2013, but both consoles are still using obsolete primative 20th century optical and magnetic data storage devices, so being 2013 doesn't mean much.

Well Microsoft tried to inch forward in this regard but yourself and others dogged them on the internet enough to make them change their mind.
 

purbeast0

No Lifer
Sep 13, 2001
53,489
6,333
126
Well Microsoft tried to inch forward in this regard but yourself and others dogged them on the internet enough to make them change their mind.

i think it was because they didn't try to ease into it - they just went all in on their first hand, and hardly anyone is ready for that yet.
 

Dominato3r

Diamond Member
Aug 15, 2008
5,109
1
0
They demoed controlling stuff on the ps4 from a tablet too.



Streaming entire games never worked and won't work anytime soon at all. With data caps and slow connections all over the country including *gasp* people who can't get broadband. You think backlash against the xb1 was bad...oH boy.

this was the image:


That was from last year and most of it came into fruition over the past month

edit; completely forgot about the rumoured AR glasses. That + Division map would be awesome
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Well Microsoft tried to inch forward in this regard but yourself and others dogged them on the internet enough to make them change their mind.

Wait, XBox One was shipping with all SSD and mask ROM game cards before?

And they didn't have to revert to disc authentication for digital downloads. They can find a way to give everybody what they want without being all or nothing pricks about it.

Why can't it be like movies? I get a disc that I can play anywhere that I own with no restrictions, but also a free digital version that may or may not require DRM.

And movies cost just as much to make and sell for 1/3 the price of games, and I can keep the digital and seek the disc if I wanted.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
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i think it was because they didn't try to ease into it - they just went all in on their first hand, and hardly anyone is ready for that yet.

I think people are ready for it. They just don't want to change. The same arguments for the DRM stuff happened in PC gaming and software years ago. The console eliminates a lot of the frustration faced on PCs though. Because you have an account, the hardware is relevant and there doesn't need to be an activation limit. You activate once, and it is on your account forever. No worries about needing to reinstall and reactivate because you upgraded your PC or whatever. Steam addressed this in 2004. Steam is already moving hardware / platform agnostic. Mac / PC / Linux, buy a Valve game and you get it on all those platforms. Imagine if MS started to move to that? Buy Titanfall on Xbox, and have it available on your PC as well.

The model MS proposed is much better. But we have people who scream and cry because the internet is required or they can't sell their games. The future has no second hand market software. You cannot sell any licenses for software. Sure, this model isn't perfect and companies are changing that. Look at Adobe Photoshop. A single license is extremely expensive, so much so everyone pirates it. Adobe is transitioning to a subscription based license instead. It isn't so bad to pay $20 a month to use all of the newest Adobe suite; much easier for the average user than paying $600 for just the current version.

I understand the complaints about being able to use the software offline, and I agree. The check in should have been something like 30 days. I highly doubt many would have a complaint if that was the case.
 

Skel

Diamond Member
Apr 11, 2001
6,218
679
136
this place was like that 90% of the time until 2 weeks ago.

This place has always been this bad. It's just been one massive fanboy my console is better than yours and somehow this imagined war between them is the most important thing ever! I've even been sucked into fighting on them. I know most of the sites that claim to have sales data because it keeps getting linked here like some proof that this console is better than the other.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Hey, if we weren't talking in here all that would be in here is 30 posts of Pure talking about Killer Instinct and no one wants that.

Fact is, there's more conversation going on in here because there was more to argue about. Trying to pretend like this is a Sony vs MS thing is just retarded. Had the roles been reversed it would have been the same on the Sony side. Playing the fanboy card every other post only shows you have no real argument against what "most" of the internet disagreed with you on. Hard to call people who were die hard 360 fans sony fanboys.

MS made their counter move, albeit begrudgingly. We'll see how it plays out. Maybe it stops a bit of innovation right now, but making them rethink their strategy to be more consumer friendly is not a bad thing. Remember that most of what they were touting was all PR speak, hell they couldn't even give detailed info on a lot of it. If they can't even PR it and make it sound good, then you know it wasn't that good to begin with.
 
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dagamer34

Platinum Member
Aug 15, 2005
2,591
0
71
Wait, XBox One was shipping with all SSD and mask ROM game cards before?

And they didn't have to revert to disc authentication for digital downloads. They can find a way to give everybody what they want without being all or nothing pricks about it.

Why can't it be like movies? I get a disc that I can play anywhere that I own with no restrictions, but also a free digital version that may or may not require DRM.

And movies cost just as much to make and sell for 1/3 the price of games, and I can keep the digital and seek the disc if I wanted.

Movies have at least 4 different methods of monetization where as games only have one:

Movies:
1) Theaters
2) Pay-per-view/digital rentals
3) DVD/Blu-ray purchases
4) TV Syndication

Games:
1) Disc distribution
2) There is no step 2. (ok, DLC and microtransactions maybe? But no one likes those).

Before you ever get to #3 where used movie sales can occur, a "good" movie is already very profitable. And who buys a $25 movie just to watch it once then sell it someone else. That's why #2 exists and it's far cheaper to consumers.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126

It used to be a means of QA, however in the last few years, indies have blown up and there are many quality titles out there. I wasn't aware of their policies on this either, and it sounds to me it's a money thing. They are afraid of everyone not using a publisher, because that's less money in their pockets being a publisher as well.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
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i have no clue, that is why i said i'm not excited for it. but i'm also not a game developer i just play them.

You don't need to be a game developer for this mental exercise. Just look at games in the 360's library and contemplate, "How could this game have been improved by voice commands?"

if anyone saw that ps4 demo with the eye camera and the ps4 controller, that was one neat fucking tech demo. even if it isn't something i wouldn't use myself, i can see how other people would love that. i immediately thought how awesome it would be for kids when they showed those little critters running around infront of them on the screen and how you could interact with them.

One thing that I want to stress about the PS Eye 2 demo is that it used the controller. I'm not saying that's a bad thing, but there's a huge difference between pure voice and gesture control and a mix with standard physical methods of control. Also, keep in mind that cute tech demos are one thing, but how do we integrate it into an actual game? I think one of the best areas to look at that would be the mobile space where gestures and such reign supreme because you have to implement them. Hell, Square-Enix has a RPG for iOS that doesn't really use menus at all for battle called Drakerider. It has this bar that you use to determine certain attacks and other various mechanics.

the n64 rumble pack was a gimmick at first, now it's integrated into every controller. analogs were new at a time too and now they are integrated into everything. then nintendo brought motion into the console on the wii, and now it's integrated into every console. i'm at least open to see what they can do with it even if i'm not excited in the least about it just now.

Rumble and motion control are all about immersion. Because of that, I still think rumble is quite gimmicky since it isn't as immersive when your main method of control isn't immersive. For example, I think rumble is far more effective in a racing game if you're using a good wheel. For example, if I run over a rumble strip in that racing game, my wheel (and seat?) should shake as a consequence. That's immersion.

also, major devs aren't going to invest in making a game for an optional peripheral unless ms is paying them to do so. at least with every x1 out there devs know that there will be a kinect there as well.

Publishers will invest money wherever they think they will get a return. It's important to remember that the Kinect sold very well (10 million units?), and we still mostly got Dance Central.

Honestly, what we need to see is people to stop saying, "How can we use the Kinect?" and to start saying, "Oh, it would be great if we could do [insert awesome thing here]! Wait, the Kinect 2 can do that for us!" In other words, stop trying to force the Kinect and use it where it's natural and makes sense. Don't pull a Molyneux with Fable 3!

When you know you have one you can put not often used commands on voice. Like the MW series, make the airstrikes and crap like that a voice command rather than digging through menus. Also stuff like squad control would be useful. "squad, on me" would be more fun than digging in the menu for it, and a lot more natural. I think the best idea I came up with the kinect in other games is to use it like a track IR headset. -Lean, view direction, stance control.

Air strikes still require you to enter the location, and isn't it just a direction on the d-pad to activate it? I don't play much in the way of Call of Duty, but it's never seemed difficult for people to activate it quickly and get back in the action.

I think your squad controls idea would work... especially if the commands could become far, far more intricate, which would be nice for tactical-based shooters like the old Rainbow games. I mean, if I could speak things like, "Team 1, hold position; team 2, breach door and secure objective bravo.", all while doing my own thing... that could be pretty awesome. It really comes back to what I mentioned, and that's how the voice commands truly need to present a more efficient method of execution.
 

smackababy

Lifer
Oct 30, 2008
27,024
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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
The problem with any kind of head tracking is that no you cannot look off screen or behind you naturally, how will you see what is there? These type of things only truly work with VR gear. Maybe they'll get the Oculus on the consoles, but then, who needs TV's at that point?
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Movies have at least 4 different methods of monetization where as games only have one:

Before you ever get to #3 where used movie sales can occur, a "good" movie is already very profitable. And who buys a $25 movie just to watch it once then sell it someone else. That's why #2 exists and it's far cheaper to consumers.

The other issue with games is they have a very short tail typically. A movie release a year or two ago is still 'new'. Movies produced 10 years ago are still watched. You can't really say the same thing about games. You make almost all your money in the first month or two. Its why the whole used game hurts profits so much. Game stop is churning them during the profit window. If they got even 3 months before they started showing up it would make a huge difference.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
The problem with any kind of head tracking is that no you cannot look off screen or behind you naturally, how will you see what is there? These type of things only truly work with VR gear. Maybe they'll get the Oculus on the consoles, but then, who needs TV's at that point?

Its not as good as VR gear, but its worthwhile and works well enough. Especially if it ends up being 'free'. No reason why they couldn't support the OR eventually though. That would be awesome.
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I don't know how true that is. I know a few people that have developed XBLA games and they didn't seem to mind the process. Also, the "Sony will hook you up with a dev kit" must be new, because they are notorious for being difficult on who they even sell dev kits to in the past.

Many indie devs have a lot of problems with MS. Yes, they can not self published they either have to do what the article says, sign with MS and be exclusive for xxx amount of time or go to a third party that wants to publish across the board, their patches (outside of the 1st free one) are $40k. On top of that quite a few indie devs had to fight to get what they were promised when the game was released, advertising on the front page etc.
 

sze5003

Lifer
Aug 18, 2012
14,297
672
126
The problem with any kind of head tracking is that no you cannot look off screen or behind you naturally, how will you see what is there? These type of things only truly work with VR gear. Maybe they'll get the Oculus on the consoles, but then, who needs TV's at that point?

In my track ir 5 pro you can edit the angles at which you turn your head and how much you should view. If I turn my eyes/head all the way to the edge of the monitor I see the plane's back and behind me.
 

badb0y

Diamond Member
Feb 22, 2010
4,015
30
91
I don't know how true that is. I know a few people that have developed XBLA games and they didn't seem to mind the process. Also, the "Sony will hook you up with a dev kit" must be new, because they are notorious for being difficult on who they even sell dev kits to in the past.

Almost every indie developer has taken a shit on Xbox and it's policies towards indie developers. Fez 2 is not even planned for the Xbox according to Phil Fish.

Also the bolded is the past because many developers are coming out and saying how easy it is to work with Sony now that the leadership has changed. Apparently, Adam Boyes is reaching out to everyone trying to get them on board the PS4 as painlessly as possible.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
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Almost every indie developer has taken a shit on Xbox and it's policies towards indie developers. Fez 2 is not even planned for the Xbox according to Phil Fish.
I never played Fez, or even heard of it, but that guy comes off as a complete douche bag hipster. Plus, the article was not edited well and that bothers me for some reason. He does have some point though about MS charging for patch certification being outrageous though. I know, in the past, developers (not indie) have complained that MS had some funky rules for things like DLC and stuff; like no achievements unless it is paid DLC. And if his game is like Zelda 1 > Zelda 2, then it is going to suck. Because that is what that analogy means. "Oh, we've added a bunch of new stuff you will hate, and made the old stuff you loved worse."

Also the bolded is the past because many developers are coming out and saying how easy it is to work with Sony now that the leadership has changed. Apparently, Adam Boyes is reaching out to everyone trying to get them on board the PS4 as painlessly as possible.

We will see how this actually develops, but it sounds good. Sony actually not acting like douche bags for once.

The reality for me though, is I won't play most, if any, indie games. I hate the underproduction and "oh look here is a <insert retro genre> just like you played 20 years ago" trash most of them end up being.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
Almost every indie developer has taken a shit on Xbox and it's policies towards indie developers. Fez 2 is not even planned for the Xbox according to Phil Fish.

Also the bolded is the past because many developers are coming out and saying how easy it is to work with Sony now that the leadership has changed. Apparently, Adam Boyes is reaching out to everyone trying to get them on board the PS4 as painlessly as possible.
And as stupid as this may sound to the COD/Madden crowd, indie games will have a huge impact on where I go next. I have found so many awesome indie games this generation, with great games on both sides. If indies do really jump to the ps4, then I will have to take that in to account. With that being saidm it still seems like some indie developers are excited to work with MS, and are seeing good numbers. State of Decay hit 500,000 downloads recently, which is pretty awesome for a indie developers very first game.
 

AMDZen

Lifer
Apr 15, 2004
12,589
0
76
I don't know how true that is. I know a few people that have developed XBLA games and they didn't seem to mind the process. Also, the "Sony will hook you up with a dev kit" must be new, because they are notorious for being difficult on who they even sell dev kits to in the past.

Obviously you need to brush up on the Xbone policies you're naive to. The process to publish a game on Xbone has changed from the 360 XBLA days.

Try reading about why Oddworld is PS4 only because of Xbone's ridiculous nonsense
 

purbeast0

No Lifer
Sep 13, 2001
53,489
6,333
126
You don't need to be a game developer for this mental exercise. Just look at games in the 360's library and contemplate, "How could this game have been improved by voice commands?"

your problem is that you are thinking inside the box. i'm thinking outside the box.

you are thinking "what could they do in current games with voice control that would make the game cooler/better/easier" and i'm thinking "show me something with kinect i've never seen before."

kind of like mario 64 when it first came out. the whole 3d immersion with the analog stick was something we had never seen. now it exists in pretty much every game out there.

or take the iphone for example. another thing that started out kinda klunky but now every smart phone is around because of it.
 

RedRooster

Diamond Member
Sep 14, 2000
6,596
0
76
your problem is that you are thinking inside the box. i'm thinking outside the box.

you are thinking "what could they do in current games with voice control that would make the game cooler/better/easier" and i'm thinking "show me something with kinect i've never seen before."

kind of like mario 64 when it first came out. the whole 3d immersion with the analog stick was something we had never seen. now it exists in pretty much every game out there.

or take the iphone for example. another thing that started out kinda klunky but now every smart phone is around because of it.

Yup. That's why we all play games, to consume the unbelievable ideas people with more imaginitive minds than us can come up with. I'm sure there'll be something, because there's no way the NEXT XBox will have Kinect if the X1's just sits stagnant again.
 
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