Let me state up front, as I've posted before, before this announcement, you'd have had to pay me to by an xb1. Now, I still will be buying a ps4 at launch, and no xb1, but I will eventually get an xb1. Perhaps it might not even be that long after release. I no longer have a reason to just stay away like I did before.
but, some random thoughts.
Why would you need to change it if you can plug in an external drive?
Because hard drives die? I've personally had my original 60gig hard drive in my ps3 go out, so I was able to replace it with a new 250 gig that I bought for cheap online. Having no access to the hard drive, or having to buy a proprietary drive (with the price jacked up) isn't a deal breaker. It is, however, a minus. It personally wouldn't stop from buying a system for this (i bought a 360). It would, however make me roll my eyes.
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Also, thoughts on kinnect - I've seen arguments around the web about the fact that making the kinnect mandatory would encourage more developers to actually use it. But, you know, if they package a kinnect 2 in every xb1 sale, but didn't make it mandatory to have it plugged in....then every developer would know that every xb1 owner out there has a kinnect 2, whether they normally use it or not. And, they can develop for the kinnect without making their target demographic smaller. I don't get where forcing people to use something they don't want to use can be considered a good thing.
Or, to state it another way, whether I have a kinnect or not, whether I'm forced to have it plugged in or not....if you make a game that emphasizes using the kinnect...I probably wont buy it. So, why force me to have it plugged in?
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thoughts adding multi-player elements into single player games, thereby forcing you to be online to play "single player" games (not really single player anymore, I guess). I mention this, simply because it has gotten at least a little discussion here, not because I believe all xb1 or ps4 games will have this.
This actually reminds me of one of my posts in the civ 5 thread, in the pc forum.
I play multi player games...mostly mmo's though. I play single player games (mostly rpg's). I play some games that have both (mostly fighters, although occasionally a game that has coop of some kind).
I normally don't like what developers do to "enhance" a normally single player experience by adding "online" functionality. Like, having announcements in game about what my friends are doing, letting in random griefers come in to give me a hard time while I'm trying to play, or introducing lag into a "single player" eperience because the internet is having a bad day. These things don't have value to me in a single player game. I'm playing single player games because I don't want to deal with any of that.
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I guess, if I had to sum up my whole post, a lot of what people claim to be innovation, really falls back into being a lack of choice. People don't normally like to be told what to do, how to do it, and when to do it. And, they certainly don't like to be told all that by someone who is asking for their money.
edit - oh, about the ps3 sales versus 360 sales.
At launch, as I recall, the 360 was actually out selling the ps3, and fairly well too. I believe some of it had to do with the library of games both had, and some of it had to do with the cost of the ps3 vs the 360. I even remember there were some dual release games early on that looked better on the 360 than they did on the ps3.
Eventually though, and i believe it was after a year or so, the ps3 started catching up. And, perhaps has now outsold the 360?
Well, thats all if my memory is actually correct. Which I'm to lazy to actually go back and research