I've been struggling for weeks trying to resolve the problem of enabling Vsync in my SLI configuration (specifically for HL2). This weekend I figured out how, but more importantly, I learned that SLI is a COMPLETE AND TOTAL FAILURE in it's current offering. Read on.
I found a way to enable Vsync in SLI mode. Here's the 'trick' and it doesn't always work. If I setup a "applicaiton profile" for HL2 and make the vsync-on setting (inside the Nvidia 'performance' settings). Plus enable Vsync w/in the HL2 video options. Doing this I can get Vsync to hold for SLI mode.
That's the good news.
So here is the test:
1) I pick a point on the HL2 map which is 'tough' to render
2) Save the game
3) Collect the data using cl_showfps from the 'console' window.
Data (for same map point):
With non-SLI mode
vsync off -> 40fps
vsync on -> 32fps
With SLI enabled
vsync off -> 60fps (cool, SLI rocks just like all the reviews say)
vsync on -> 30fps (WHAT THE ....???)
So basically w/ Vsync turned ON and SLI enabled I get the EXACT SAME PERFORMANCE as I do without SLI. Nice. I'm so happy...
I tried this experiement w/ 4 of the last Nvidia Beta drivers; starting w/ 67.03 and finishing with 71.24. All the same results (+/- 3fps)
This is a HUGE flaw w/ SLI. I HOPE it is a drive issue, and not a hardware one. All I can do is pray for a fix or wait for some poor sap on Ebay to buy my two 'working' 6600 GTs.
But this entire thing begs the question -> WHY HASN'T ANYONE ELSE REPORTED ON THIS ISSUE? I see very little chatter online about this Vsync issue. The image tearing exists on both my HDTV, LCD and CRT. And it looks terrible. So why am I the only guy out here screaming about this?
Granted. The image tearing does look a lot worse on my 50" TV running at 16x9. That is a WIDE range of tearing to look at... but still?!?
I found a way to enable Vsync in SLI mode. Here's the 'trick' and it doesn't always work. If I setup a "applicaiton profile" for HL2 and make the vsync-on setting (inside the Nvidia 'performance' settings). Plus enable Vsync w/in the HL2 video options. Doing this I can get Vsync to hold for SLI mode.
That's the good news.
So here is the test:
1) I pick a point on the HL2 map which is 'tough' to render
2) Save the game
3) Collect the data using cl_showfps from the 'console' window.
Data (for same map point):
With non-SLI mode
vsync off -> 40fps
vsync on -> 32fps
With SLI enabled
vsync off -> 60fps (cool, SLI rocks just like all the reviews say)
vsync on -> 30fps (WHAT THE ....???)
So basically w/ Vsync turned ON and SLI enabled I get the EXACT SAME PERFORMANCE as I do without SLI. Nice. I'm so happy...
I tried this experiement w/ 4 of the last Nvidia Beta drivers; starting w/ 67.03 and finishing with 71.24. All the same results (+/- 3fps)
This is a HUGE flaw w/ SLI. I HOPE it is a drive issue, and not a hardware one. All I can do is pray for a fix or wait for some poor sap on Ebay to buy my two 'working' 6600 GTs.
But this entire thing begs the question -> WHY HASN'T ANYONE ELSE REPORTED ON THIS ISSUE? I see very little chatter online about this Vsync issue. The image tearing exists on both my HDTV, LCD and CRT. And it looks terrible. So why am I the only guy out here screaming about this?
Granted. The image tearing does look a lot worse on my 50" TV running at 16x9. That is a WIDE range of tearing to look at... but still?!?