The Witcher 3: Wild Hunt

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escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Yea its annoying which is why I just explore and use gear I find. I figure when I get the feline set I'll need to go to a special smith? Or I'll probably need to gather ingredients for all the items first which I usually hope to already have but 9/10 I usually do not.

You'll need a mastersmith for armour and sword to craft final mastercrafted gear + the other bits needed for it. You should be able to break down stuff you have for the bits.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
sooooo i'm just gonna leave this here hahaha

https://www.youtube.com/watch?v=16cwAvQcW0E

Ehhh, do people actually find that entertaining?

Anyway, I finished the
Battle of Kaer Morhen
tonight. Pretty good overall, made more frustrating than it should have been by the somewhat wonky controls. I can understand why they used video cutscenes for it - I don't think the engine could handle the rapid transitions from location to location and interior to exterior without loading pauses. In fact the videos appeared to be rendered in-engine, so I imagine they fell back on them because they had to. Also,
Vesemir
. :'(
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Ehhh, do people actually find that entertaining?

Anyway, I finished the
Battle of Kaer Morhen
tonight. Pretty good overall, made more frustrating than it should have been by the somewhat wonky controls. I can understand why they used video cutscenes for it - I don't think the engine could handle the rapid transitions from location to location and interior to exterior without loading pauses. In fact the videos appeared to be rendered in-engine, so I imagine they fell back on them because they had to. Also,
Vesemir
. :'(

The most annoying thing was when they wanted you to go to someone and help or close the gate and the minimap was a little confusing to look at because of all the overhead walkways and such. I had a bit of a hard time finding the right path to take the first time, like I said only because of the walkways and not knowing whether I should go up and around or not.
 

Zstream

Diamond Member
Oct 24, 2005
3,395
277
136
I haven't ran into many bugs, just save and reload and the issues are resolved. Pretty good game with few bugs.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
The most annoying thing was when they wanted you to go to someone and help or close the gate and the minimap was a little confusing to look at because of all the overhead walkways and such. I had a bit of a hard time finding the right path to take the first time, like I said only because of the walkways and not knowing whether I should go up and around or not.

Yeah, what made it worse is that you spawned right in front of a pile of crates or something that you should be able to climb on and then climb to the walkway... except you can't jump/climb during combat.

Honestly, "don't limit the player's control just because they're fighting" should be like rule 1 of game design. As far as I can tell they did that just so that roll could use the same key as jump. Ran into problems with it on boats, too. If you run into some sirens even if you crash them with Aard or the crossbow you can't get out of the boat to fight them...
 

sze5003

Lifer
Aug 18, 2012
14,298
672
126
I may need to wait until I get a new GPU to continue playing. This is the third time I get your system has run out of memory, close the program. At times it just exits on its own.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I may need to wait until I get a new GPU to continue playing. This is the third time I get your system has run out of memory, close the program. At times it just exits on its own.


I've never had that issue with my 280x OC,you are better off waiting for the next big 1.07 patch this week and see if that helps.


I'll probably start a fresh Witcher 3 this week after 1.07 patch is released since the game was very stable for me apart from the obvious bugs etc...
 

Zanovar

Diamond Member
Jan 21, 2011
3,446
232
106
I may need to wait until I get a new GPU to continue playing. This is the third time I get your system has run out of memory, close the program. At times it just exits on its own.

That is your system running out of memory,nothing to do with your gpu.
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
I may need to wait until I get a new GPU to continue playing. This is the third time I get your system has run out of memory, close the program. At times it just exits on its own.
That might not have anything to do with your videocard.

Your system is running out of memory. That means: virtual memory. Not physical RAM.

Do you have paging disabled ? If so, enable it again.

If you have it enabled, what partition is your pagefile on ? And how full is that partition ?

I have 8GB of RAM. Page-file disabled. And a pretty clean system (nothing running in the background, not starting any utilities at system start-up, etc). TW3 is not a problem for me. But when I play Dying Light, I was running out of memory. I enabled paging and set it to 4GB (actually, I changed the max from 100MB to 4GB). Set the minimum and maximum values to the same value. E.g. 4GB. That ensures that your PC doesn't need to waste time managing the file-system during gameplay.

If 4GB doesn't do the trick, you might want to try a pagefile of 8GB. But I don't think anything larger would actually make a difference. (Unless you do very weird stuff on your PC).

Hope this helps. Let us know if it did.
 

sze5003

Lifer
Aug 18, 2012
14,298
672
126
That might not have anything to do with your videocard.

Your system is running out of memory. That means: virtual memory. Not physical RAM.

Do you have paging disabled ? If so, enable it again.

If you have it enabled, what partition is your pagefile on ? And how full is that partition ?

I have 8GB of RAM. Page-file disabled. And a pretty clean system (nothing running in the background, not starting any utilities at system start-up, etc). TW3 is not a problem for me. But when I play Dying Light, I was running out of memory. I enabled paging and set it to 4GB (actually, I changed the max from 100MB to 4GB). Set the minimum and maximum values to the same value. E.g. 4GB. That ensures that your PC doesn't need to waste time managing the file-system during gameplay.

If 4GB doesn't do the trick, you might want to try a pagefile of 8GB. But I don't think anything larger would actually make a difference. (Unless you do very weird stuff on your PC).

Hope this helps. Let us know if it did.
Hmm I'm running an ssd so paging is disabled. I figure I can try 4gb to see how it is. It's only a 256 GB ssd though for the os and some programs mainly.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Unless you are running a super lean windows install (I'm assuming Win 7, dunno if 8 is better or worse) your base memory usage is going to be at least 4-5 GB. I've seen TW3 use upwards of 3.5 GB by itself, so its no surprise that you're running out.

tl;dr, time for 16 GB of RAM
 

sze5003

Lifer
Aug 18, 2012
14,298
672
126
Unless you are running a super lean windows install (I'm assuming Win 7, dunno if 8 is better or worse) your base memory usage is going to be at least 4-5 GB. I've seen TW3 use upwards of 3.5 GB by itself, so its no surprise that you're running out.

tl;dr, time for 16 GB of RAM
Yea I'm on windows 8.1, installed on the ssd, the game is installed on a regular hd. I don't like using page file because it uses up more space on the ssd.

Guess I'll have to get two 8gb sticks soon. Then I may keep the two 4gb sticks or sell them.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Yea I'm on windows 8.1, installed on the ssd, the game is installed on a regular hd. I don't like using page file because it uses up more space on the ssd.

Guess I'll have to get two 8gb sticks soon. Then I may keep the two 4gb sticks or sell them.

or stick the page file on the HDD. The initial idea of disabling / taking the page file off the SSD was due to the early wear of the ssd due to the constant writing of the page file

Game wise, its been pretty good for me, although I have had the odd npc pop-ins pretty much through all the patches. But I seems this last patch as add a lot of texture pop-ins especially noticeable during cut scenes and conversations. For example talking to a soldier, and his helmet automatically pops up
 
Last edited:

Merad

Platinum Member
May 31, 2010
2,586
19
81
Upping the limits of the page file should stop you from crashing, but I wouldn't be surprised if it totally murders performance in a game like TW3.
 

sze5003

Lifer
Aug 18, 2012
14,298
672
126
Upping the limits of the page file should stop you from crashing, but I wouldn't be surprised if it totally murders performance in a game like TW3.
I've put the 4gb page file on the regular hdd. Haven't had crashes yet but they have seemed to be random. If they keep happening I'll just order 16gb of ram.

Performance seems to be the same as far as I can tell.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
I've put the 4gb page file on the regular hdd. Haven't had crashes yet but they have seemed to be random. If they keep happening I'll just order 16gb of ram.

Performance seems to be the same as far as I can tell.

It really depends on how intelligent the Windows virtual memory system is. I'm not sure if it tries to preemptively evict pages so that physical memory is always available, or if it waits until you're actually out of memory. Either way, it shouldn't really come into play until you've played long enough that you potentially start running out of memory.
 

Gryz

Golden Member
Aug 28, 2010
1,551
204
106
tl;dr, time for 16 GB of RAM
Not necessarily.
A computer should have enough RAM so it can hold "the working set" in its RAM. The working set is the set of all memory pages that are actually referenced (used) by running programs. You might have 100 processes, and each of those processes could allocate 1GB of memory. But if only 3 of those processes run at the same time, then having 3-4GB of RAM is probably enough, if you understand what I mean.

Having a small page-file might be enough to page out all the memory-pages of processes/deamons/utilities that are not running. Like the printer-queue daemon, etc. As long as the 8GB of physical RAM is enough to hold The Witcher plus the kernel and drivers. The only "performance hit" would be when you start a game. But within a fraction of a second, all dormant memory-pages will be paged out. And the physical RAM will all be available for stuff that is actually actively running.

Once "the working set" goes over 8GB, then it is time to buy more RAM.


Yea I'm on windows 8.1, installed on the ssd, the game is installed on a regular hd. I don't like using page file because it uses up more space on the ssd.
That's why you should set it to a fixed value. That way you know exactly how much of your SSD windows is gonna use. No surprises.

Guess I'll have to get two 8gb sticks soon. Then I may keep the two 4gb sticks or sell them.
Or you could wait until 8+12GB is not enough anymore. When Windows runs of memory next time, then it is likely the working set is larger than 8GB. (Assuming that the "windows overhead" is ~4GB). Then it is time to buy more RAM. That's what I'm gonna do.

or stick the page file on the HDD. The initial idea of disabling / taking the page file off the SSD was due to the early wear of the ssd due to the constant writing of the page file
This was my concern. And why I had disabled my pagefile initially. I have my 256GB SSD for over 2 years now. A few months ago, I used a tool to check how much data had been written, and how much more data I could safely write. It turned out I had used only 1% of my budget in 2 years. So if I had continued like that, my SSD would last 2 centuries. That's when I knew that enabling a pagefile on my SSD was gonna be fine.

I just checked. 3.4TB written in 2.5 years. I read that SSD life is supposed to be 3000x the size. So that's 3000x250GB=750TB. I used up half a percent in 2.5 years ...

Upping the limits of the page file should stop you from crashing, but I wouldn't be surprised if it totally murders performance in a game like TW3.
As long as the working set stays under 8GB, he'll be fine. That extra pagefile is just to store memory pages that are hardly accessed. Daemons that are running, but not doing anything. Windows has a lot of those.

Don't set hard limits on your page file, just let it flow.
He could do that. I myself prefer to set a fixed value. I think Window needs to do less work (managing the filesystem) when it needs to swap out a page. Although I have never benchmarked that. But more importantly it will give me a warning when total system memory consumption will go over the next threshold. Makes me feel I keep a little grip on what's happening.

The reasoning of Windows managing the pagefile is that it saves you diskspace. That's not actually true. Because it only saves diskspace on average. And we shouldn't be concerned with average use. Only worst-case use. You might think you're doing great because you have 10GB free on your SSD. But that 10GB could be gone any second, when Windows claims it. False sense of security.
 

sze5003

Lifer
Aug 18, 2012
14,298
672
126
Not necessarily.
A computer should have enough RAM so it can hold "the working set" in its RAM. The working set is the set of all memory pages that are actually referenced (used) by running programs. You might have 100 processes, and each of those processes could allocate 1GB of memory. But if only 3 of those processes run at the same time, then having 3-4GB of RAM is probably enough, if you understand what I mean.

Having a small page-file might be enough to page out all the memory-pages of processes/deamons/utilities that are not running. Like the printer-queue daemon, etc. As long as the 8GB of physical RAM is enough to hold The Witcher plus the kernel and drivers. The only "performance hit" would be when you start a game. But within a fraction of a second, all dormant memory-pages will be paged out. And the physical RAM will all be available for stuff that is actually actively running.

Once "the working set" goes over 8GB, then it is time to buy more RAM.



That's why you should set it to a fixed value. That way you know exactly how much of your SSD windows is gonna use. No surprises.


Or you could wait until 8+12GB is not enough anymore. When Windows runs of memory next time, then it is likely the working set is larger than 8GB. (Assuming that the "windows overhead" is ~4GB). Then it is time to buy more RAM. That's what I'm gonna do.


This was my concern. And why I had disabled my pagefile initially. I have my 256GB SSD for over 2 years now. A few months ago, I used a tool to check how much data had been written, and how much more data I could safely write. It turned out I had used only 1% of my budget in 2 years. So if I had continued like that, my SSD would last 2 centuries. That's when I knew that enabling a pagefile on my SSD was gonna be fine.

I just checked. 3.4TB written in 2.5 years. I read that SSD life is supposed to be 3000x the size. So that's 3000x250GB=750TB. I used up half a percent in 2.5 years ...


As long as the working set stays under 8GB, he'll be fine. That extra pagefile is just to store memory pages that are hardly accessed. Daemons that are running, but not doing anything. Windows has a lot of those.


He could do that. I myself prefer to set a fixed value. I think Window needs to do less work (managing the filesystem) when it needs to swap out a page. Although I have never benchmarked that. But more importantly it will give me a warning when total system memory consumption will go over the next threshold. Makes me feel I keep a little grip on what's happening.

The reasoning of Windows managing the pagefile is that it saves you diskspace. That's not actually true. Because it only saves diskspace on average. And we shouldn't be concerned with average use. Only worst-case use. You might think you're doing great because you have 10GB free on your SSD. But that 10GB could be gone any second, when Windows claims it. False sense of security.
I have it set to 4gb now so I will continue like that. Hopefully it works out and if its larger than what I have it at I'll get more ram.

I've pretty much done all quests in velen and novigrad that are up to my level, 15..now. I'm doing the main quests now so I can advance elsewhere.

I think I'll enjoy a new gpu soon though..if the fury x turns out to perform better than the 980ti I think I'd get the water cooled version. The fans on my card now spin like I'm getting ready to take off a runway when I'm playing so the water setup will be much quieter.
 
Aug 11, 2008
10,451
642
126
So just curious, are most of you using kb/mouse or controller?

I am liking the game fairly well so far. I have to say though that I am getting tired of the "find x,y,z" with your Witcher sense and then have it not be in the area indicated by the circle that is supposed to locate it. Seems like they took this annoying mechanic straight out of DA:I. Interacting, like for picking herbs and looting stuff is similarly annoying in that you have to stand in just the right spot. I was asking about controller, because this seemed to work better in DA:I with a controller vs kb/mouse.

It would also be really nice if they had a hotkey for each of the Quen signs instead of having to scroll the mouse or go out of the game to switch signs. This mechanic seems definitely one that was designed for consoles and could have been much better implemented on PC.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
Not necessarily.
A computer should have enough RAM so it can hold "the working set" in its RAM. The working set is the set of all memory pages that are actually referenced (used) by running programs. You might have 100 processes, and each of those processes could allocate 1GB of memory. But if only 3 of those processes run at the same time, then having 3-4GB of RAM is probably enough, if you understand what I mean.

I'm quite familiar with how virtual memory systems work.

Leaning on the paging system is ok when you need a lot of memory but aren't doing anything that performance intensive otherwise. Like I said above, the problem for a game is that if the Windows VMM doesn't preemptively evict pages to keep physical memory available, at some point your game is going to request an allocation that the kernel can't fulfill. When that happens, it's going to have to select a set of pages to evict, write them to disk, then complete the allocation. A normally simple operation taking perhaps a handful of nanoseconds is now going to take probably several tens of milliseconds. The result is going to be stuttering in your game, or worse. You also run the risk of pages from your working set being evicted, meaning that the game has to deal with the overhead of page faults in addition to everything else.

Honestly, 8 GB of RAM now costs about as much as a movie ticket and decent dinner. If you're very into gaming or otherwise a power user, it's time to upgrade.
 

Merad

Platinum Member
May 31, 2010
2,586
19
81
So just curious, are most of you using kb/mouse or controller?

I am liking the game fairly well so far. I have to say though that I am getting tired of the "find x,y,z" with your Witcher sense and then have it not be in the area indicated by the circle that is supposed to locate it. Seems like they took this annoying mechanic straight out of DA:I. Interacting, like for picking herbs and looting stuff is similarly annoying in that you have to stand in just the right spot. I was asking about controller, because this seemed to work better in DA:I with a controller vs kb/mouse.

It would also be really nice if they had a hotkey for each of the Quen signs instead of having to scroll the mouse or go out of the game to switch signs. This mechanic seems definitely one that was designed for consoles and could have been much better implemented on PC.

What's probably happening with the witcher senses, is that you usually need to examine a certain object (or several things) before the quest will update and move the circle. If you explore outside of the circle though you might see witcher sense items that are meant for the next stage of the quest. Offhand I don't remember any quests where the minimap was just wrong about where to look.

Re hotkeys, 1 will draw your steel sword, 2 the silver sword, and 3-7 select signs. I think you can rebind these, not positive. You are forced to use the selector wheel thing for bombs and utility items, though. And I do play with KB+M.
 
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