Eurogamer did their usual platform Face Off article.
As expected, PC on top with the PS4 and Xbox One fighting for scraps The console draw distance is far inferior to the PC version, especially for vegetation and shadows. Physics effects are also of much higher quality on the PC version, and texture quality is much more consistent. The console versions also have a very low tessellation factor, compared to the 64x for ultra quality on the PC.
As expected, PC on top with the PS4 and Xbox One fighting for scraps The console draw distance is far inferior to the PC version, especially for vegetation and shadows. Physics effects are also of much higher quality on the PC version, and texture quality is much more consistent. The console versions also have a very low tessellation factor, compared to the 64x for ultra quality on the PC.