Impressive!
I'm not seeing the difficulty that others are in some places--specifically level of quest vs level of character. I'm having essentially no problem dealing with any quest that is 2 or 3 levels above me. In Orchard area, with the Viper Treasure hunt, those were recommended for level 7, I think, and I finished them at level 3. The wraith in that graveyard was no problem at level 3.
I'm still having trouble, but getting better. I wish there were more humans to go against without save-scumming, but I've gone from 2 drowners being too much, to taking on 3 without losing more than half health (no potions), at level 3. It just takes practice, to get timing of blocking, dodging, and signs right, along with selecting the right sign, without error, without looking. While it's fundamentally similar to TW2's combat, I'm liking it a lot more (and while the FOV and camera are a little small and close, am having no motion sickness, unlike many a console port, and unmodded TW2). It seems to have a lot of the tension and risk that TW1's Flash Mod offered, without the varied negatives of that beat-like system. TW2 seemed to lose that, outside of boss fights, for me.
I'm playing at 2nd-hardest difficulty; somewhat disappointed that I can't bump it up to the hardest setting now.
You can't? I'm pretty sure you can. I fully plan to, once I'm comfortable taking on enemies a few levels above me.
Oils really do trivialize some of the content
Hopefully there will be places in the game where they only help so much. TW1 and TW2 had areas where you had to decide which creatures you really wanted active oils and potions for, like crypts with physical vampires, psychic vampires, and necrophages all together.
I got the 6300 some time go, before we knew the specs of the new consoles. It was back when amd still had plans to out out a new more powerful FX series so I went with the cheap 6300 and waited for the new chip. Now buying a 8350 would be silly because it isn't that much more game performance and the money is better saved and spent on doing a swapout to intel. ^^
My Xeon E3 barely gets warm, isn't using tons of CPU, and all slowdowns are at 95-100% GPU, usually with lots of plants to draw on the screen. They definitely have taken their time optimizing data structures and calls, instead of assuming the big bad PC CPUs would just take it in stride, so there's no bolt-on physics stutter, jerkiness at combat start, or any other such crap. Your 6300 is getting long in the tooth, but
at most, a little OCing should max this game out, with it.
It's almost like 2D fighting games, in that you have to have some tactical sense, defensive moves can be used as part of an offensive set of moves, timing means a lot, where a mere 200-300ms (close to the limits of us normal mortals, and far too quick to think about things) can be night and day. Just the same, you don't have time to reconsider your choices in the moment, but still have to be able to change what you're doing without hesitating. In a crowd, risking finishers can be dangerous, too. It's manageable, and when I screw up, I can see how I did it right at that point, but it's not very forgiving.
In Skyrim, you have all the time in the world, and very little concern for what combinations of attacks/spells to use (IE, not casting the right spell at just the right moment won't get you killed or near it, except possibly in two of the main quest boss fights). They are simply not the same kind of game, beyond the superficial similarities.
The 2D trees is downright unsanctimonious blasphemy of the foulest sort.
I agree. Hopefully an Enhanced Edition will fix those for the PC, or modders will find a way (TW2 got its share of such mods). I can't say everything else is perfect, but aside from doing that
in 2015, the rest of the positives have far outweighed negatives (often with little things, like all cut scenes being skippable; no loot animations; and v-sync playing silky smooth when at <60FPS, which in many games requires config file editing, 3rd-party hacks, and much trial and error).
As much as you think our video cards are bad ass today.. they still can't render a complete 3d forest for miles out. All games do it, and all games will continue to do it for the near future. In fact until the day our video cards have a budget that can render individual leaves, you will never see the removal of tree's being reduced to 2d panels in the distance.
And even then... unless rendering 3d suddenly allows for unlimited resources, no one is going to sacrifice GPU budget on rendering far off trees when that same performance can be used to render even more detail close up.
For anything far way, that's fine. But they should have nearby LOD variants that are very high detail, so that when we set our sliders to ultra, it really looks it. Then, those far away ones should have a shader or two on them to blend in better, so their flatness is not so apparent. When right up to a bush to harvest from it, the berries or flowers shouldn't look like a bad watercolor, when the we can see the individual rings in the main character's mail.