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CD Projekt Red says The Witcher 4 will be a 'more console-first development'
NewsBy Jody Macgregor published 5 hours ago
But also: "Because we're CDPR, we always like to push PCs to the limit."
Digital Foundry interviewed CD Projekt Red and Epic about the Unreal Engine 5 tech demo for The Witcher 4 and it's an interesting look at the state of the art when it comes to how many polygons you need to make a pine tree look all nice (answer: a lot). One of the first topics that came up was the fact this tech demo was shown running on a PlayStation 5 rather than a PC.
"We always do PC and we push and then we try to scale down," said Charles Tremblay, VP of technology at CD Projekt Red. "But then we had so many problems in the past that we tried to see, OK, this time around we really want to be more console-first development, right? And then we worked with Unreal, with our partner, and then we saw the challenge—to realize the ambition that to make what we want at 60 fps on PS5 would be, you know, there would be work."
we knew that once we'll set up certain foundations both visually and technically, there's room to scale up. Now what that means is another question. Because we're CDPR, we always like to push PCs to the limit. It's just a creative process how to really use it.
CD Projekt Red says The Witcher 4 will be a 'more console-first development'
But also: "Because we're CDPR, we always like to push PCs to the limit."
www.pcgamer.com