[DHT]Osiris
Lifer
- Dec 15, 2015
- 16,752
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Plenty of games let you 'choose your own adventure' as it were, like TES games or whatever. Some are designed with a specific playstyle in mind though, and if you don't like that, you don't play that game. Most Roguelikes have a very common thread in that it's *very* heavily RNG based, and when you die you start over, sometimes with a 'carryover' to future characters/attempts/builds, like Rogue Legacy. If that's not your cup o' tea, so be it.
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Sorry, is this the "how you play your game impacts my game experience" argument again which I already told is pure BS? 'designed that way', 'purity', etc. if you don't want to use particular function (save, load, magic for your imaginary character, whatever), don't use it in YOUR game. Why this holier than you nonsense of "this is the only way THE GAME" should be played? Don't like save function, don't use it. simple. but please don't dictate others how they should behave or what they should do, stinks of elitism, and not a good sight to behold. respectfully.
As using XCOM as example, game I greatly enjoy, no issues with permadeath as an option (if you want to have it). However, option and not a requirement. I hope you understand the difference.
Er, I was referring to games in which the play-style is dictated by the game's mechanics. Doom is not a stealth game, it cannot be a stealth game, because upon entering a room, the NPCs know you are there and head to attack you. You can kill things with a chainsaw or a shotgun, but you're still gonna be killing things.
Thief 1/2's game modes beyond 'durr u r teh pc' mandate that you kill nobody, and so stealth/knocking people out is how you play the game, period. You aren't 'permitted' to kill people because the game doesn't let you. Aka it's designed with that playstyle in mind.
TES games let you stealth, blow stuff up with fire, stab things with arrows, or whatever you want, hence you can play with what playstyle you prefer. The game is designed the way it is designed and ranting on a message board because a game has permadeath and you don't like it makes no sense. It's like complaining that you can't tighten a screw with a hammer, that some hammer designer is restricting you from building things the way you want to.
So yeah, not really sure where your tirade was going.