Tim Sweeny on 3DFX Demise

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Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Blackhawk, seems to me like you're hellbent on making it seem like JC and Sweeny dont know jack cept for their particular areas of expertise.

Almost like Hardware and 3dfx, cept not quite as extreme(ok thats an understatement).

Car envy perhaps?
 

Blackhawk2

Senior member
May 1, 2000
455
0
0
<<Sweeny's comments are surprising, especially coming from a man with so much technical expertise...>>

BFG10K, ya right, where has Sweeny actually built a graphics card? I need not say any more.

<<...Hell, Carmack has the expertise and probably the finances to start his own 3D card company...>>

On the expertise part I don't think so, you really do not know what you are talking about, it takes more than one engineer to design a video card, oh and incase you haven't noticed Carmack isn't an ASIC engineer.

<<...A *lot* more than you do...>>

I wouldn't be so quick to talk out of your @ss when you don't even know me or the people I converse with.

Who's more right, the 40+ engineers who worked on Gigapixel tech, or Sweeny/Carmack?

Face the fact, Sweeny was talking out of his @ss when he made that comment with absolutely no technical knowledge of the technology. That made him look like a moron.
 

Hue

Member
Dec 12, 2000
27
0
0
Carmack is an above average programmer, but nothing special really. He just happened to be at the right place at the right time. Nothing more.

I am not suprised to see kids like BenSkywalker worship him though. It's like when a 8 year old kid thinks &quot;Speed Racer&quot; is cool. Nothing more.

Sweeny (and the entire UT team) are just amateurs who got lucky with one game. Nothing more.

I guess that covers it.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76


<< Carmack is an above average programmer, but nothing special reall >>


I guess thats why noone else in the entire gaming biz can even come close to him when it comes to engine tech eh?

And I guess that whu people like Brian Hook keep talking about him as a genious?



<< I am not suprised to see kids like BenSkywalker worship him though >>


And I think that one shows pretty well who's the kid around here.
Go home, please, for everyone's good, most people here appreciate people who can actually make a half decent argument before opening their mouths, something you dont seem to be capable of.
 

RagingGuardian

Golden Member
Aug 22, 2000
1,330
0
0
If 3DFX didn't see potential in GP then they wouldn't have bought them out. Then again if they didn't buy GP we might would've been running a Rampage board next year.

Good luck Dave. I hope you don't go working for Nvidia though
 

Hue

Member
Dec 12, 2000
27
0
0
&quot;I guess thats why noone else in the entire gaming biz can even come close to him when it comes to engine tech eh?&quot;

That is just an opinion. One that many people would disagree with. I would also point out that all his game engines have been for the same type of games. First Person Shooters may seem like the only kind of games when you are very young or a casual gamer, but there is a whole big world of different games out there. You might want to check it out sometime.

&quot;And I guess that whu people like Brian Hook keep talking about him as a genious?&quot;

I am not familiar with the words &quot;whu&quot; or &quot;genious&quot;, but I think I know what you are saying. I guess you would not be suprised if I told you that Brian Hook does not impress me either.

Anything else?
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
&quot;Blackhawk, seems to me like you're hellbent on making it seem like JC and Sweeny dont know jack cept for their particular areas of expertise.&quot;

Look at his credentials-

&quot;Btw I am also a programmer so I should know what I'm talking about. I haven't built a game but I've used glut to build an OpenGL window, and I've done numerous other things like building my own TCP UDP programs and FTP clients. I use Visual Basic 6, Visual C++ 6, ORACLE, Microsoft Access,Micosoft SQL Server, Sybase, PowerBuilder, and am learning right now how to build my own multimedia webpages with HTML &amp; XHTML as well as building my own Winsock2 TCP/UDP wrapper. Enough experience?

Oh and I've graduated with a degree in exactly that, programming.&quot;


Clearly makes him the authority on programming, why should anyone listed to Carmack when faced with the arguments of such a giant in the industry?

A suggestion Blackhawk, if you want people to respond to you in an intelligible manner, say something. So far you have failed completely to make any sort of rational argument, you are arguing over people's credentials and how that relates to their views. Explain exactly what the folly is with the statements, tell us why they are so far off base with their comments. For that matter, explain why it is of ANY importance to understanding hardware engineering to knowing how something works with a particular piece of software? That is the reason the hardware is built in the first place, to run software, not the other way around(with the exception of technology demos).
 

Blackhawk2

Senior member
May 1, 2000
455
0
0
<<...Clearly makes him the authority on programming...>>

I'm very flattered you think so BenSkywalker, although I never claimed to be.

Nice duck and cover from the real issue at hand which is, incase you missed it the first time:

<<...Face the fact, Sweeny was talking out of his @ss when he made that comment with absolutely no technical knowledge of the technology. That made him look like a moron.>>
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
&quot;Nice duck and cover from the real issue at hand which is, incase you missed it the first time:&quot;

That was supposedly the issue? Ok then-

&quot;Face the fact, Sweeny was talking out of his @ss when he made that comment with absolutely no technical knowledge of the technology. That made him look like a moron&quot;

You honestly think that Sweeney had absolutely no idea what they were doing with GP? Perhaps it is possible, but I find it highly unlikely(care to comment Dave?). GP has finished chips(just not shipped to consumers), and I am sure that Tim has had time with them.

For Carmack, well 3dfx had him on their board of advisors, they obviously thought he knew at least a little bit about 3D technology.
 

Blackhawk2

Senior member
May 1, 2000
455
0
0
<<...GP has finished chips(just not shipped to consumers), and I am sure that Tim has had time with them...>>

I doubt that last part after the comma very much, even if 3dfx would have let him do some benchmarks I really doubt they would let him keep technology that could have fallen into the enemies hands at the time, aka Nvidia.

Unless Sweeny pulls out a Gigapixel/3dfx deffered rendering card out of his pocket and shows the world, I really doubt he has had very much contact with Gigapixel's technology if any at all.

Touching a graphics card and doing some benchmarks doesn't mean Sweeny understands the technology or can build one.

It would be like me saying I know how Intel's processors work and can build one because I use them when I program in Visual C++ or Visual Basic. Does that make any sense whatsoever? If you say yes I will have to recommend a mental health expert.
 

Soccerman

Elite Member
Oct 9, 1999
6,378
0
0
guys, I think many people praise Carmack too much. he's not a god. there are plenty of great 3d game engines out there, his happens to have the famous name 'Quake' on it, and he happens to be pretty good. but he's NOT a diety.

he may have been an advisor, because he spoke for the programmers in the industry, advising 3dfx on what features they need, and how to get around issues that would come up in doing these features in hardware (because software solutions always come out before hardware solutions).

so quit discussing this pointless argument. BOTH OF YOU.
 

RoboTECH

Platinum Member
Jun 16, 2000
2,034
0
0
I find it interesting that Sweeney is biting the hand that fed him.

His games ran like $hit on hardware other than 3dfx-glide.

Now he rips them to shreds. How petty.

Of course, I'm sure he's just overstating his case, because he wants to make sure that the general public knows that his games will run better on non-glide API's. Presently, they don't, unless Sweeney isn't the programmer and Loki is.

:frown:
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,389
8,547
126
i dunno... that statement about 3dfx having more fillrate than nvidia sorta damaged his credibility... and that reviews ignored 32 bit and t&amp;l... maybe hes only reading PC magazine...
 

odog

Diamond Member
Oct 9, 1999
4,059
0
0


<< I guess thats why noone else in the entire gaming biz can even come close to him when it comes to engine tech eh? >>

one word(and some numbers)..... Lithtech 2.5
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76


<< First Person Shooters may seem like the only kind of games when y >>


Considdering FPS engines is what Carmack's been working on for the past ~10 years, I thought it was pretty obvious that was the subject at hand, and if you know of one single engine out there that can match the speed, versatility, and portability of the Q3 engine, I'd love to see it.
As for age, Im 20, working as a sys admin, and Im a bit more than a casual gamer, I enjoy just about every type of game, cept for sports games, so there.



<< I am not familiar with the words &quot;whu&quot; or &quot;genious&quot;, but I think I know what you are saying. I guess you would not be suprised if I told you that Brian Hook does not impress me either. >>


Im not sure if you are aware that there are countries in the world where people speak other languages than English, I come from one of them(though I do know how to spell &quot;why&quot;, its called a typo, and I guess nitpicking is what you have to resort to since you cant seem to bring any real arguments to the table).
And no, Im not surprised you dont like Hook, seems like you have something against everyone around that have actually accomplished something in their lifes.
How about Bill? Scott McNealy? Ellison? Dislike them too?



<< Anything else? >>


Yeah you should try travelling a little, explore the world, meet new people, and discover other languages above all, you'll love it.
 

Mikewarrior2

Diamond Member
Oct 20, 1999
7,132
0
0
Blackhawk2,

Calling Benskywalker a &quot;Kid&quot; is a grievous mistake. He is one of the most knowledgeable ADULT members of this bbs, not only in real &quot;life&quot; but also in the content of his posts.


DaveB3D,

Good luck with whichever path life takes you next.



Mike
 

Remedy

Diamond Member
Dec 1, 1999
3,981
0
0
Hey Ben why don't you give Dave a position in the basement, i'm pretty sure there is some room left down there!
 

Blackhawk2

Senior member
May 1, 2000
455
0
0
Mikewarrior2, I never did call BenSkywalker what you say, do not put words in my mouth. Get your quotes and facts straight and stop trying to incite an us against them mentality.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Blackhawk2-

&quot;I doubt that last part after the comma very much, even if 3dfx would have let him do some benchmarks I really doubt they would let him keep technology that could have fallen into the enemies hands at the time, aka Nvidia.&quot;

I don't think you understand that nVidia has not had any interest in tilers to date. They could have made one themselves if they wanted to. Even ignoring that, what are the main advantages to defered rendering-

1) Higher effective fillrate

2) Reduced local memory bandwith needs for video cards

With those in mind, let's think about UT for a minute. With my well over year old GeForce DDR I have to crank the resolution to 1280x960 32bit color to get more then a 1-2FPS drop from 640x480 16bit. Using a V5, Radeon, GF2MX, GTS or any other more current board there is nearly no drop all the way up to 1600x1200. What does this tell us about the UT engine? It isn't too concerned with either local memory bandwith or raw fillrate.

Perhaps a great deal of his distaste for the technology comes from the fact that he uses his own &quot;HSR&quot; in software to deal with the issues that tiling addresses. Will a tiler be more effective? Probably, but not by much, and it likely won't matter anyway as it still will be CPU limited. Given the reality of the Unreal engine his comments make perfect sense.

&quot;Touching a graphics card and doing some benchmarks doesn't mean Sweeny understands the technology or can build one.&quot;

When did I say he could? I said I think Carmack likely could, but not Tim. Understands the technology? Graphics cards execute instructions, Tim wrote the instructions for those graphics cards to execute. Without at least a minimal understanding of how things work I find it highly unlikely that he would have as much success as he does.

&quot;It would be like me saying I know how Intel's processors work and can build one because I use them when I program in Visual C++ or Visual Basic. Does that make any sense whatsoever? If you say yes I will have to recommend a mental health expert.&quot;

In terms of an overall design if you couldn't come up with one with the experience you have programming then you need more experience. I'm not saying that you become an expert in electronic engineering by learning how to program, it is however an excellent way to learn the shortcomings of a particular design(mainly if you do a lot of optimization, churning out a generic app isn't going to do much). You mentioned the Athlon previously, I had absolute full faith after I saw the design for the first time, because of the experience that I have with coding(which is extremely meager, and not something I care to expand on either). Understanding the basic principles of how processors work isn't too terribly difficult, though creating one from scratch is clearly a very daunting task that takes dozens, if not hundreds, of people many years. If you have worked on optimizing pretty much any piece of software, you quickly learn about the shortcomings of various processors(last I knew AMD and Intel would send you free optimization guides for their particular processors).

Soccerman-

&quot;guys, I think many people praise Carmack too much. he's not a god. there are plenty of great 3d game engines out there, his happens to have the famous name 'Quake' on it, and he happens to be pretty good. but he's NOT a diety.&quot;

No, he certainly isn't all mighty, but he is however far beyond the majority. The name &quot;Quake&quot; means something because of Carmack, not the other way around. How many people work on the Quake engines compared to the other offerings? How many can comete not only in terms of graphics, but also network code and particularly stability? None that I can think of, even though they have larger groups of people working on them.

&quot;he may have been an advisor, because he spoke for the programmers in the industry, advising 3dfx on what features they need, and how to get around issues that would come up in doing these features in hardware (because software solutions always come out before hardware solutions).&quot;

The fact is that they thought enough of him to have him on their board. Carmack pushes the envelope of 3D technology with every new game he(and the rest of id) releases. Doom3 looks to be a leap the likes of which we haven't seen since GLQuake, Quake3 was hands down the best looking game to date when it shipped as was Quake2. He takes the initiative of having new additions to both hardware and software APIs(he also is part of the OpenGL &quot;board&quot.

He pretty much by himself forced a second major(third at the time) API to the gaming world and assured that both Linux and Mac users would be able to play at the very least a handful of good games. Carmack has a had a larger influence as a single person then anyone else that I can think of in PC gaming.

Sleepy Tim-

&quot;Hi Ben!&quot;

Hey Tim, how's it going

e-phex

one word(and some numbers)..... Lithtech 2.5

Know of any games on the 2.5 engine that aren't buggy Tis a very good engine, also is quite a bit newer then te Quake3 engine. Not to mention that from what I have seen to date, Quake3's is capable of quite a bit more(seen the Wolfenstein shots).

Mikewarrior2-

Congrats on Elite and thank you

Sunner-

English is my first language and you still spell better and have less typos then I do

ReMeDy-

&quot;Hey Ben why don't you give Dave a position in the basement, i'm pretty sure there is some room left down there!&quot;

The site that Dave built is quite a bit bigger then the Basement
 

jpprod

Platinum Member
Nov 18, 1999
2,373
0
0
What does this tell us about the UT engine? It isn't too concerned with either local memory bandwith or raw fillrate.

Perhaps a great deal of his distaste for the technology comes from the fact that he uses his own &quot;HSR&quot; in software to deal with the issues that tiling addresses


Exactly, and there's a reason why Unreal engine is like this: it was originally designed as a software engine. In software rendering, perspective-corrected texture mapping is very expensive, and any overdraw would totally kill performance. According to what has been posted at 3DRealms messageboards by Duke Nukem Forever developers, they've managed to relieve some of Unreal's heavy visibility determination in favor of less CPU dependency and some new features (hardware transformations for example). It'll be interesting to see whether they can optimize Unreal engine further than Epic - it would certainly be embarassing for Epic if DNF ran better in D3D than UT (weighing in visual difference)
 
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