TrulyUncouth
Senior member
- Jul 16, 2013
- 213
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be careful this is a very misleading data, these "free" games are not free... They are trial versions with in app purchase to really enjoy. That's why European commission asked Google and Apple to change the naming of these so called "free" games. In September, they won't be called Free anymore...
That was my entire point. AMS was trying to make it sound like billions of dollars each year are spent in the mobile space on traditional games, so its obvious that major devs will bring their AAA titles to Android because they know they will make money. I was pointing out that all this money supposedly spent on games on Android/iOS is really just casual gamers buying tokens and crap to keep their very simple facebook style games running.
Its not such an obvious jump to think all those moms buying points to keep Candy Crush going will buy the first Call of Duty released on Android.
But, once good GPUs are widely available, and that is only a matter of time, you will see better games which utilise the GPU fully.
Will we though? Game devs might move the bar up a little bit over time- but we have to keep in mind that the low end did not necessarily stay at $150 phones and improve specs- people want a phone just good enough to work for the lowest price. Walmart still sells phones with a single core 800mhz processor and Amazon's best-selling no-contract phone is a $55 dual-core 1ghz A9 equivalent.
If people keep buying the cheapest phone that meets their needs and consumers continue to spend their mobile gaming dollars on chintzy casino-like games then I don't know why any traditional AAA dev would put a game onto Android. The mobile space has had huge penetration and massively improving graphics power since I first got a smartphone in mid-2009 but the most played games would easily run on that original device.
Hence my original point that if NV wants to get full Console/PC quality games into Android they need to provide some help and incentive to big devs to move their games over. I think they would have been smart to offer the Ouya people an upgrade to Tegra 4 instead of letting them use Tegra 3 and release a poor-performing product. And now I think their best course would be to convince Valve to port Steam/their library to Tegra zone as Android apps or release a SteamOS console of their own with Valve helping on converting their core apps over to Tegra/Arm.
You're all ignoring the most important factor- Android TV. Google are finally backing the "Android games console" concept, so we may finally see some worthwhile games.
I hope to god you are right. The question is if google will enforce some minimum standard for these Google TVs. I have the original Google TV that actually used an intel processor. I bought it when Logitech finally gave up and sold them for $99 a pop. It was a side experiment that they talked up and promised would be fixed but ultimately they screwed over everyone who bought into it.
Ultimately if they let $50 Google TVs be sold with massively under-powered processors then I don't see how that will be a huge drive for devs to build for Android. I hope it works and we get some real games- but I will believe it when I see it.