Unity will start charging developers for each game install

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Feb 4, 2009
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Just throwing an idea out. Maybe this nudge will inspire game developers to actually make their own game engines like they used to and possibly make games feel different from each other again
 

Stg-Flame

Diamond Member
Mar 10, 2007
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I can't even keep up with the news. Death threats, reports they are going to "force" Nintendo/Sony/Microsoft to foot the bill for console games that use Unity, rumors of legal action against developers who drop Unity/delist their games before Jan 1st, etc.

News articles are popping up faster than I can read them it seems.
 
Feb 4, 2009
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I can't even keep up with the news. Death threats, reports they are going to "force" Nintendo/Sony/Microsoft to foot the bill for console games that use Unity, rumors of legal action against developers who drop Unity/delist their games before Jan 1st, etc.

News articles are popping up faster than I can read them it seems.

Post some links man
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,535
492
126
Post some links man

They cite this as their source: https://unity.com/pricing-updates

The rumors of legal action against developers have just been floating around Reddit and the Steam discussions at the moment. Not sure where they started and I can't find any sources to confirm that information but it's weird I've seen the same thing in multiple places today.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
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Just throwing an idea out. Maybe this nudge will inspire game developers to actually make their own game engines like they used to and possibly make games feel different from each other again

-If Unity goes down in flames and Unreal is the only other major plug and play engine game in town then we'll go through a long stretch of extremely homogenous visuals (not that there are many choices at the moment... Bethsoft can license the Creation engine ) until Epic feels like pulling a similar stunt.
 
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KMFJD

Lifer
Aug 11, 2005
29,481
43,229
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is this something? Unity is "offering" to waive fees to cartel customers into their ad ecosystem....
 
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Feb 4, 2009
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View attachment 85838
is this something? Unity is "offering" to waive fees to cartel customers into their ad ecosystem....
Sort of makes sense, raise fees on old cheap engine and waive fees on newer engine that can support ads/ad platform for unity. That’s the recurring revenue stream they are so blatantly chasing.
 

BFG10K

Lifer
Aug 14, 2000
22,709
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Per an article I read unity has had tracking tools in it for various performance reasons for a long time. Those DRM free games probably aren’t as DRM free as you think.
Doesn't matter with the GOG version. Download the GOG offline installer, disconnect the internet, then install the game. And at every game launch make sure the internet is disabled. Unity has no way to track any of that.

If Unity tries to force startup DRM patches, the games will get delisted from GOG, but existing owners will keep their DRM-free copies. Again, nothing Unity can do about that. Another powerful example of the the difference between game ownership and a "service".

I'd also expect delisting in other places when they get close to the install limit so their developers don't have to pay. As far as game preservation goes, this is an absolute disaster in the making.

None of this would've happened if in 2004 customers told Valve to suck a lemon when they forced the septic excrement that is Steam into HL2. But no, instead the people preferred trading cards, achievements and "convenience" instead of their rights, so here we are.
 
Feb 4, 2009
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Doesn't matter with the GOG version. Download the GOG offline installer, disconnect the internet, then install the game. And at every game launch make sure the internet is disabled. Unity has no way to track any of that.

If Unity tries to force startup DRM patches, the games will get delisted from GOG, but existing owners will keep their DRM-free copies. Again, nothing Unity can do about that. Another powerful example of the the difference between game ownership and a "service".

I'd also expect delisting in other places when they get close to the install limit so their developers don't have to pay. As far as game preservation goes, this is an absolute disaster in the making.

None of this would've happened if in 2004 customers told Valve to suck a lemon when they forced the septic excrement that is Steam into HL2. But no, instead the people preferred trading cards, achievements and "convenience" instead of their rights, so here we are.
Is the data stored in your PC somewhere, Will it try to dial home more than once? Will you ever connect the machine to the internet?
I’m all about as little tracking & DRM as feasible. I am not going thru extreme measures to play a damn game.
 
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BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Is the data stored in your PC somewhere, Will it try to dial home more than once?
Without the game running you mean? Not possible to dial home. You need a service or rootkit running in the background which GOG would never allow.

The internet just needs to be down while the game is being installed/run. Or even simpler, just block all its traffic through a firewall.
 
Last edited:

AdamK47

Lifer
Oct 9, 1999
15,273
2,885
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A lot of greedy stuff EA has done in the past can be traced back to John Riccitiello. He was famous for monetizing everything. Made microtransactions common in every aspect of gaming.

He said that devs who don't focus on microtransaction are some of the biggest f**king idiots.

Baldur's Gate 3 is doing very well despite none of that nonsense.

He's not doing anything out of character.
 

A///

Diamond Member
Feb 24, 2017
4,352
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Didn't this ceo used to work for electronic arts? This is a perfect time for Epic to take in developers seeking shelter. What a dumb move.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Saw an article where developers started removing the ad monetization from their games so Unity makes no money off them. Lots of developers stopped development to shift to a new engine too. Think I read that cult of the lamb is going to cease to exist after Jan as well.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Didn't this ceo used to work for electronic arts? This is a perfect time for Epic to take in developers seeking shelter. What a dumb move.
Yes and he was the one who pitched the idea of charging players in multiplayer FPS games for more ammo when they run out. That same guy who got forced to resign is pretty much single handedly killing Unity now.
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
7,001
7,422
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Yes and he was the one who pitched the idea of charging players in multiplayer FPS games for more ammo when they run out. That same guy who got forced to resign is pretty much single handedly killing Unity now.

-I don't get the CEO merry-go-round. Like you can completely ruin a company and effectively get fired and then grab another big money job being CEO somewhere else right away.

Hell I can ruin one of these companies for a fraction of what they're paying these guys and still be rich.
 
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HurleyBird

Platinum Member
Apr 22, 2003
2,697
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Unity is a dead engine and company walking at this point.

Doesn't matter if they revert everything.

Doesn't matter if they promise to harden the TOS against retroactive changes (again).

They're too much of a liability to do business with. You don't get into bed with backstabbing liars who also happen to be retarded.

The only possibly way that Unity can prevent the mass exodus of developers at this point, including myself, is to wholesale replace the leadership team, and even then it will be a long road to to win back our trust back.
 

HurleyBird

Platinum Member
Apr 22, 2003
2,697
1,293
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So it turns out the death threat came from a Unity employee.

Ostensible death threat. Besides the convenience factor, we have no idea what was actually posted on social media, the police statement was unenthusiastic, and Unity leadership isn't trustworthy.

Doesn't mean that true threats weren't issued, just that I'm taking everything with a grain of salt at this point. The idea of an employee making death threats seems inherently less likely than, say, a 16-year old hobbyist.
 
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