Meh, graphical powerhouses...
It's surely visually pleasing, but I can't wait for "A.I. powerhouses".
I've been playing Skyrim recently and it cruelly reminds me that A.I. in most games are about as advanced in "intelligence" as cockroaches. It's funny at times, however. I mean Skyrim wouldn't be Skyrim if firing an arrow in stealth mode at a bandit's forehead wouldn't result in said bandit to loudly ask "Is anyone there?". And Skyrim wouldn't be Skyrim if a bandit wouldn't just resume as if nothing happened on its paroling schedule after merely stopping three seconds at comrade's corpse, exclaiming "I will find whoever did this...".
Yeah... but anyway, The Witcher 3 looks pretty good and Star Citizen as well. I wouldn't really count FarCry 4 in there but that's subjective (what isn't). As far as actual graphics are concerned there's a few things that to this day seem to be very resources-heavy, or simply very difficult to program and animate as well. Namely water in general (especially waves and water animations on shorelines), water particles (droplets, etcs), fire (dynamic), smoke (volumetric) and wet surfaces depending on the texture of said surface. As far as water goes the Crysis games had it good enough, it's also pretty good in BF3 and BF4, and quite decent in FarCry 2 and 3 (and surely 4). When it comes to fire I do like the effects in FarCry 2 and 3 (especially fire propagation). I mean there's a few games here and there that have good graphics in general, but more often than not very specific graphics aspects / elements just seem too generic or isn't well animated.
I still remember seeing the water animations for the first time in Wave Race 64, blew my mind away, and the surprising part is that even after all those years it STILL holds its ground well enough to this day. And, no, I'm not saying that it looks better in Wave Race 64 than in BF4. I'm saying that considering the number of years and hardware generations that went by it seems that it indeed took that much time to "just have that increase" in that period of time. When, in comparison, other graphical effects had plenty of advances during the same period of time.
Anyway, when I think of "graphics" in a game I think of more than merely polygons count and photo realistic super-mega-revenge-of-doom-and-desolation-alpha-omega holy mother of mercy edition textures resolutions.