Making this topic has really emphasized to me just how screwed PC gaming was by the last generation of consoles..
The 64 bit thing is particularly irksome. We've had access to 64 bit CPUs since 2003, and a 64 bit OS since 2005. But only now are developers starting to fully take advantage of the greatly increased memory address space afforded by 64 bit and that's solely due to the current gen consoles D:
Sure we've had 64 bit patches and what not, but that's nothing compared to games that are built from the ground up for 64 bit..
Although 64 bit has a minimal direct impact on graphics strictly speaking, it has HUGE implications for game design. 64 bit only titles like the Witcher 3, AC Unity, Batman Arkham City, Star Citizen with no last generation console or 32 bit fallback support are on a scale and seamlessness that we've never seen before..
Witcher 3 and AC Unity are great examples of this, featuring fully seamless gameplay with no loading screens despite their immense size. And then there's scale, detail and complexity. Everything can be bigger, more detailed and more complex with 64 bit, including map sizes, models, textures etcetera..
And although I'm not 100% certain, I think 64 bit also impacts other aspects of gaming like physics. So while many of us are anti-console, we should thank our lucky stars that the PS4 and Xbox One are using x86-64 technology :awe:
The 64 bit thing is particularly irksome. We've had access to 64 bit CPUs since 2003, and a 64 bit OS since 2005. But only now are developers starting to fully take advantage of the greatly increased memory address space afforded by 64 bit and that's solely due to the current gen consoles D:
Sure we've had 64 bit patches and what not, but that's nothing compared to games that are built from the ground up for 64 bit..
Although 64 bit has a minimal direct impact on graphics strictly speaking, it has HUGE implications for game design. 64 bit only titles like the Witcher 3, AC Unity, Batman Arkham City, Star Citizen with no last generation console or 32 bit fallback support are on a scale and seamlessness that we've never seen before..
Witcher 3 and AC Unity are great examples of this, featuring fully seamless gameplay with no loading screens despite their immense size. And then there's scale, detail and complexity. Everything can be bigger, more detailed and more complex with 64 bit, including map sizes, models, textures etcetera..
And although I'm not 100% certain, I think 64 bit also impacts other aspects of gaming like physics. So while many of us are anti-console, we should thank our lucky stars that the PS4 and Xbox One are using x86-64 technology :awe: