WAR - what is your impression?

Page 12 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
yes you get 1 month free, you might as well wait, because if you activate now your month will start being used

maintenance is usually at 5am EST to 8 or 9am EST but usually comes up much earlier than that (within an hour or two)
 
Oct 20, 2005
10,978
44
91
Originally posted by: novasatori
yes you get 1 month free, you might as well wait, because if you activate now your month will start being used

maintenance is usually at 5am EST to 8 or 9am EST but usually comes up much earlier than that (within an hour or two)

Thanks for the info!
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
I've noticed out of my friends playing, the guy having stability/crash problems is on a rig that barely meets the minimum reqs. Not that it should have issues even then, but it's been fairly smooth for me.


EDIT: Here's a cool shortcut not many know about... the red quest bubbles on the map are nice, and you can hover over them for objectives tooltips. You can also Click them to open your Tome to all the details, rewards, and the ability to abandon them. I find this useful enough to maybe turn off the quest tracker (list on the right).

It's nice for when your quest log fills up and you want to dump quests from back in newbie-land zones.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Okay I'm back with complaints.

#1. Pet pathing. THERE ARE SO MANY THINGS WRONG WITH CURRENT PET PATHING.
#2. Easier flight access/more capitals needed
#3. PET PATHING!!!
 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Originally posted by: Dumac
Okay I'm back with complaints.

#1. Pet pathing. THERE ARE SO MANY THINGS WRONG WITH CURRENT PET PATHING.
#2. Easier flight access/more capitals needed
#3. PET PATHING!!!

/agree

Pet Pathing is an admitted bug for sure!!

More capitals was kinda off the board as they originally had multiple capitals but felt that they were too unfinished to be released...(along with Blazing Sun and Black Guard Classes)

More Flight paths would be GREAT!

I can't wait to see whats going to be in the next patch...should be a TON of fixes I'm hoping.

PS anyone know when the patch might occur?
 

JD50

Lifer
Sep 4, 2005
11,863
2,697
136
Originally posted by: Schfifty Five
Got a few questions:

1. This game comes with a 1 month subscription right? I'm guessing it does as all MMO's do, but just wanted to make sure.

2. Should I wait a few weeks or even a month before playing so that bugs/glitches can be ironed out? I just got the game today but don't have much time to play right now (moving in a few days)

3. When are the server downtime/maintenance times?

I was a huge WoW player back in the day....stopped playing 8 months ago. WoTLK looks awesome, but I don't want to start up a new char from scratch (Don't have my old account anymore). I really hope WAR will hold me over some.

I would suggest getting the game now. I have not experienced any bugs yet, and the ones that people are experiencing should be fixed soon enough. The game play is great, even with a few bugs you should still be able to enjoy the game. If these bugs were so bad, you'd see a lot more people complaining about them. I'm not trying to downplay the problems that people are having, it just seems like a very small minority of people are experiencing these bugs. So yea, get it now, great game.
 

tsolin01

Member
Sep 2, 2008
43
0
0
I just read about a potential fix for the low FPS for people with Nvidia cards.

First off make sure you have updated drivers.
Go to the Nvidia control panel > Manage 3D Settings.
Click on the Program Settings Tab.
Click on Add and browse to your warhammer installation folder and select WAR.exe.
Edit the settings to whatever you want to use.
Click Apply and that should save it.

Supposedly adding an entry for WAR.exe in there will eliminate much of the FPS issues. Your mileage may vary.

If you still have performance issues make sure you set the texture memory slider in the game's user settings to default. If I set mine to maximum the FPS does drop slightly and I get bad stuttering after about 2 hours of play until I set it back to default.



 

Wreckem

Diamond Member
Sep 23, 2006
9,537
1,103
126
Originally posted by: Powernick50
Originally posted by: Dumac
Okay I'm back with complaints.

#1. Pet pathing. THERE ARE SO MANY THINGS WRONG WITH CURRENT PET PATHING.
#2. Easier flight access/more capitals needed
#3. PET PATHING!!!

/agree

Pet Pathing is an admitted bug for sure!!

More capitals was kinda off the board as they originally had multiple capitals but felt that they were too unfinished to be released...(along with Blazing Sun and Black Guard Classes)

More Flight paths would be GREAT!

I can't wait to see whats going to be in the next patch...should be a TON of fixes I'm hoping.

PS anyone know when the patch might occur?

They've already said content that was removed for launch will be added over time for free.

 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: Dumac
Okay I'm back with complaints.

#1. Pet pathing. THERE ARE SO MANY THINGS WRONG WITH CURRENT PET PATHING.
#2. Easier flight access/more capitals needed
#3. PET PATHING!!!

They admit pet pathing is still being worked on, it is a lot better then what it was from beta at least.

The only flight paths are at War Camps. They did this intentionally so that if you see/are told about a keep or even a city under attack you aren't there nearly instantly. Each Tier has at least 1 war camp, it borders the RvR area for that Tier. In T3 Dest for instance, the only WC is in Avelorn for elf land, Tablacland is the only WC for Chaos, but Badlands and Black Fire Pass both have WC's.

Believe me it works out much better like this. Otherwise siege'ing a keep would be nearly impossible sometimes.

Capital cities, each race is suppose to have their own but they took out 4 of them because they didn't want to release the cities incomplete. If you have been to the capital city to whichever side you play on, you will see how large they are. They have a lot to do too, quests, dungeons, and each city can rank up opening up additional features. At first I was disappointed when they announced they were holding back the additional cities till they are ready but now I am glad after really taking in how much the cities have to offer.
 

Hecubus28

Member
Jan 29, 2005
192
0
76
Originally posted by: tsolin01
I just read about a potential fix for the low FPS for people with Nvidia cards.

First off make sure you have updated drivers.
Go to the Nvidia control panel > Manage 3D Settings.
Click on the Program Settings Tab.
Click on Add and browse to your warhammer installation folder and select WAR.exe.
Edit the settings to whatever you want to use.
Click Apply and that should save it.

Supposedly adding an entry for WAR.exe in there will eliminate much of the FPS issues. Your mileage may vary.

If you still have performance issues make sure you set the texture memory slider in the game's user settings to default. If I set mine to maximum the FPS does drop slightly and I get bad stuttering after about 2 hours of play until I set it back to default.

This helped me out quite a lot on my pc. There still seems to be a memory leak and the game will eventually slow down after two hours or so but restarting the client fixes this.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Hecubus28
Originally posted by: tsolin01
I just read about a potential fix for the low FPS for people with Nvidia cards.

First off make sure you have updated drivers.
Go to the Nvidia control panel > Manage 3D Settings.
Click on the Program Settings Tab.
Click on Add and browse to your warhammer installation folder and select WAR.exe.
Edit the settings to whatever you want to use.
Click Apply and that should save it.

Supposedly adding an entry for WAR.exe in there will eliminate much of the FPS issues. Your mileage may vary.

If you still have performance issues make sure you set the texture memory slider in the game's user settings to default. If I set mine to maximum the FPS does drop slightly and I get bad stuttering after about 2 hours of play until I set it back to default.

This helped me out quite a lot on my pc. There still seems to be a memory leak and the game will eventually slow down after two hours or so but restarting the client fixes this.

I have not noticed any issues, graphical or speed or otherwise, on my system. I'm using a GeForce 7900GT.
 

VashHT

Diamond Member
Feb 1, 2007
3,268
1,276
136
I rerolled a marauder on skullthrone to play with some people and man is it a lot of fun on there. Kinda hard for to get quests done though because of how short the queue time is for scenarios(usually like 30 seconds or less). My only gripe about the game so far is that marauders look totally lame earlier on, hopefully they look better with higher armor. The whole beefcake look is not my style, why do they have to make the marauders like bigger than orcs even. Also I wish black guard had made the cut, tanks are fun in this game and being a black guard would've been awesome. Oh well I'll just roll one whenever they decide to release them.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
It sucks playing order. We almost never have any keeps, and when we cap one, the greenskins take it back in short order. Although I did stumble on a warband assaulting one of the orc keeps last night. Watching those flea-bitten animals scurry away under a rain of arrows made my night.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: KaOTiK
They admit pet pathing is still being worked on, it is a lot better then what it was from beta at least.

The only flight paths are at War Camps. They did this intentionally so that if you see/are told about a keep or even a city under attack you aren't there nearly instantly. Each Tier has at least 1 war camp, it borders the RvR area for that Tier. In T3 Dest for instance, the only WC is in Avelorn for elf land, Tablacland is the only WC for Chaos, but Badlands and Black Fire Pass both have WC's.

Believe me it works out much better like this. Otherwise siege'ing a keep would be nearly impossible sometimes.

Capital cities, each race is suppose to have their own but they took out 4 of them because they didn't want to release the cities incomplete. If you have been to the capital city to whichever side you play on, you will see how large they are. They have a lot to do too, quests, dungeons, and each city can rank up opening up additional features. At first I was disappointed when they announced they were holding back the additional cities till they are ready but now I am glad after really taking in how much the cities have to offer.

The capital cities/flight paths were merely sidenotes only mentioned so that I could repeat my complaint about pet pathing. Pets are my only real gripe with the game.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Canai
It sucks playing order. We almost never have any keeps, and when we cap one, the greenskins take it back in short order. Although I did stumble on a warband assaulting one of the orc keeps last night. Watching those flea-bitten animals scurry away under a rain of arrows made my night.

I was playing the Mourkain Temple scenario last night, and the last one I did was an epic fight. It was great. This one's tough for Destruction, because 90% of the time, Order gets to the artifact first and wins. However, when the score was like 250-30 in favor of Order, they made a mistake and left an opening for me and a couple other tanks to charge through their ranks and kill the holder. I snagged the artifact in the midst of like 6 Order and high-tailed it out of there. We ended up barely winning. Final score was like 500-486. Great, great fight. Even if I hadn't been able to hold on to the artifact and we'd lost, it would have been a great fight.

As more people start to reach T2 and T3, I think populations will balance themselves out.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Dumac
Originally posted by: KaOTiK
They admit pet pathing is still being worked on, it is a lot better then what it was from beta at least.

The only flight paths are at War Camps. They did this intentionally so that if you see/are told about a keep or even a city under attack you aren't there nearly instantly. Each Tier has at least 1 war camp, it borders the RvR area for that Tier. In T3 Dest for instance, the only WC is in Avelorn for elf land, Tablacland is the only WC for Chaos, but Badlands and Black Fire Pass both have WC's.

Believe me it works out much better like this. Otherwise siege'ing a keep would be nearly impossible sometimes.

Capital cities, each race is suppose to have their own but they took out 4 of them because they didn't want to release the cities incomplete. If you have been to the capital city to whichever side you play on, you will see how large they are. They have a lot to do too, quests, dungeons, and each city can rank up opening up additional features. At first I was disappointed when they announced they were holding back the additional cities till they are ready but now I am glad after really taking in how much the cities have to offer.

The capital cities/flight paths were merely sidenotes only mentioned so that I could repeat my complaint about pet pathing. Pets are my only real gripe with the game.

Mythic has always had trouble with pathing. This is nothing really new. It'll get better with time. DAoC had pretty good pathing around Year 3 or so.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: Canai
It sucks playing order. We almost never have any keeps, and when we cap one, the greenskins take it back in short order. Although I did stumble on a warband assaulting one of the orc keeps last night. Watching those flea-bitten animals scurry away under a rain of arrows made my night.

On Volkmarr, order seems to have zero problems. Both sides are maxed queue nearly all the time. As a result, both scenario and keep rvr goes back and forth constantly. Add in that some people from both sides are either really good or really bad, and it's always a toss up who will win.


Sidenote, the further and further along I progress as a witch elf though, the more abundantly clear it becomes that this class sucks compared to any other class in pvp period. The witch hunter is also a similair, if not as bad since they have some range, reflection of the witch. Both the witch and hunter are designed around 1v1 or maybe 2v2 pvp. Besides ganking a few people here and there trying to complete quests out in the RVR zones, the witch and hunter are worthless in regular RVR with more people. As I progress into higher tiers, more players from sides recognize these two classes as easy meat and easy kills. A close combat squishy with almost zero CC or escapes and no up front burst damage = prime targets.

If anyone here is just starting or looking to start a new character, avoid the witch elf and witch hunter. The higher level I go, the fewer and fewer of these classes I see and with good reason.

Why am I continuing to play such an obvious bad and inferior class? Call it stubborn or stupid. Either or works. At least these class are decent in PVE if it wasn't for the fact over long fights, usually against heroes or champion npcs, I'll steal agro from everyone easily and tank taunts suck as they only last a couple of seconds. But at least I have a detaunt ability for PVE. Just wish it worked in PVP/
 

Scrimmy

Member
Oct 19, 2007
144
0
0
Originally posted by: drebo
Originally posted by: Canai
It sucks playing order. We almost never have any keeps, and when we cap one, the greenskins take it back in short order. Although I did stumble on a warband assaulting one of the orc keeps last night. Watching those flea-bitten animals scurry away under a rain of arrows made my night.

I was playing the Mourkain Temple scenario last night, and the last one I did was an epic fight. It was great. This one's tough for Destruction, because 90% of the time, Order gets to the artifact first and wins. However, when the score was like 250-30 in favor of Order, they made a mistake and left an opening for me and a couple other tanks to charge through their ranks and kill the holder. I snagged the artifact in the midst of like 6 Order and high-tailed it out of there. We ended up barely winning. Final score was like 500-486. Great, great fight. Even if I hadn't been able to hold on to the artifact and we'd lost, it would have been a great fight.

As more people start to reach T2 and T3, I think populations will balance themselves out.

I just started doing Mourkain last night and that place is such a freaking blast, especially as a rank 20 Swordmaster where I can just wade into the melee or hold the artifact for a good long time and live through the beating.

For those who don't know what Mourkain Temple is: it's a scenario that's actually completely different from anything in WoW. It's more or less like a reverse hot potato where you need to grab an artifact and hold onto it for as long as you can. It ticks a high damage dot so the carrier needs to be constantly healed.

The fun part is that the map is fairly small and with two groups of 12 packed into a small map fighting over a single artifact, you end up with some incredibly fun battles royale. People tend to bunch up a lot, too, so it's great fun with AEs, especially my Swordmaster's AE knockback.

Edit: Just saw Humble's post, so figured I'd add a bit.

As far as the witch elf goes, I know what you mean. On the one hand, they can do incredible damage if they can stick to their target's back; I've had some absolutely maul me if I was trying to just make a getaway in Stone Troll Crossing, for example.

On the other hand, though, they do have a tendency to drop mighty quick. They're also one of my first targets in PvP when I'm protecting squishies because a) they're a serious threat who can drop a healer in no time flat and b) if you can stick on them, they'll die fast. I'm guessing you just mean the not attacking part of the detaunt not working, but the -50% damage definitely does and I've seen it save some witch elves quite a few times. Of course, you need a healer around for it to really make much difference so it's definitely not reliable.

Hopefully they'll get some of those survivability issues sorted out, as WEs and WHs do seem to drop even faster than the ranged casters because the BWs and Sorcs have so much CC.
 

Vehemence

Banned
Jan 25, 2008
5,943
0
0
Got to R14/RR12 on a WH, rerolled a BW and at R13/RR12 currently and still having a damn blast. So much fun with friends on Vent, haven't gotten even close to bored with RvR/Scenarios/Altdorf Sewers/taking keeps/questing yet!

Beyond a few annoynces I just wish crafting wasn't so shit.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: Scrimmy
Originally posted by: drebo
Originally posted by: Canai
It sucks playing order. We almost never have any keeps, and when we cap one, the greenskins take it back in short order. Although I did stumble on a warband assaulting one of the orc keeps last night. Watching those flea-bitten animals scurry away under a rain of arrows made my night.

I was playing the Mourkain Temple scenario last night, and the last one I did was an epic fight. It was great. This one's tough for Destruction, because 90% of the time, Order gets to the artifact first and wins. However, when the score was like 250-30 in favor of Order, they made a mistake and left an opening for me and a couple other tanks to charge through their ranks and kill the holder. I snagged the artifact in the midst of like 6 Order and high-tailed it out of there. We ended up barely winning. Final score was like 500-486. Great, great fight. Even if I hadn't been able to hold on to the artifact and we'd lost, it would have been a great fight.

As more people start to reach T2 and T3, I think populations will balance themselves out.

I just started doing Mourkain last night and that place is such a freaking blast, especially as a rank 20 Swordmaster where I can just wade into the melee or hold the artifact for a good long time and live through the beating.

For those who don't know what Mourkain Temple is: it's a scenario that's actually completely different from anything in WoW. It's more or less like a reverse hot potato where you need to grab an artifact and hold onto it for as long as you can. It ticks a high damage dot so the carrier needs to be constantly healed.

The fun part is that the map is fairly small and with two groups of 12 packed into a small map fighting over a single artifact, you end up with some incredibly fun battles royale. People tend to bunch up a lot, too, so it's great fun with AEs, especially my Swordmaster's AE knockback.

Yah, not so fun for my WE I can't even stealth by anyone. half the times the AoE's rip me apart before I get to attack any target. And if I try to sneak ALL the way around to the back side to harass some healer or caster, about 12 order promptly turn around and beat me down in a split second before I can even blink. If I hang back on my side like a puss by all the other range users, the sorcs and healers, then I'm basically being worthless as well. I'm not doing any damage or contributing from there. If I try to wade into the fray like a tank I get slap down so hard for being so stupid that it's not funny.

I can at least do the pheonix gate with my WE. While the main action I stay out of, many people are constantly moving away from the main action to try and find an opening to sneak by and steal the opposing flag. If they go solo, then I have a chance to beat someone down.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: dNor
Got to R14/RR12 on a WH, rerolled a BH and at R13/RR12 currently and still having a damn blast. So much fun with friends on Vent, haven't gotten even close to bored with RvR/Scenarios/Altdorf Sewers/taking keeps/questing yet!

Beyond a few annoynces I just wish crafting wasn't so shit.

Which do you prefer? your WH or BH?
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Scrimmy

On the other hand, though, they do have a tendency to drop mighty quick. They're also one of my first targets in PvP when I'm protecting squishies because a) they're a serious threat who can drop a healer in no time flat and b) if you can stick on them, they'll die fast. I'm guessing you just mean the not attacking part of the detaunt not working, but the -50% damage definitely does and I've seen it save some witch elves quite a few times. Of course, you need a healer around for it to really make much difference so it's definitely not reliable.

Hopefully they'll get some of those survivability issues sorted out, as WEs and WHs do seem to drop even faster than the ranged casters because the BWs and Sorcs have so much CC.

I don't know, I think they did a decent job of making a "glass sword" class, if you get my meaning. Perhaps making it easier to escape would be good but any more and you risk turning them into something like WoW's rogue. ugh.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Malladine
Originally posted by: Scrimmy

On the other hand, though, they do have a tendency to drop mighty quick. They're also one of my first targets in PvP when I'm protecting squishies because a) they're a serious threat who can drop a healer in no time flat and b) if you can stick on them, they'll die fast. I'm guessing you just mean the not attacking part of the detaunt not working, but the -50% damage definitely does and I've seen it save some witch elves quite a few times. Of course, you need a healer around for it to really make much difference so it's definitely not reliable.

Hopefully they'll get some of those survivability issues sorted out, as WEs and WHs do seem to drop even faster than the ranged casters because the BWs and Sorcs have so much CC.

I don't know, I think they did a decent job of making a "glass sword" class, if you get my meaning. Perhaps making it easier to escape would be good but any more and you risk turning them into something like WoW's rogue. ugh.

I think Mythic did a better job with stealth in this game than they did in DAoC. In DAoC, the stealth classes could do absolutely massive damage from stealth, to the point where they could 1-2 shot just about anyone...and then they could vanish immediately. It made for some pretty lame ass RvR.

Here, they made them more reliant on a group. They're a high damage specialty class. They have the potential for huge damage, but lack in defenses. That's how they should be. Glass cannon.

The only thing that I find hugely imbalancing in RvR is the root abilities. They don't break on damage. They need to. They're hugely unfair to melee classes otherwise. I don't have a problem with CC, but it needs to be done in such a way that it's not completely overpowering. CC should be a "get me away so I have a chance" ability, not an "IWIN" ability.
 

Reckoner

Lifer
Jun 11, 2004
10,851
1
81
Originally posted by: drebo
Originally posted by: Malladine
Originally posted by: Scrimmy

On the other hand, though, they do have a tendency to drop mighty quick. They're also one of my first targets in PvP when I'm protecting squishies because a) they're a serious threat who can drop a healer in no time flat and b) if you can stick on them, they'll die fast. I'm guessing you just mean the not attacking part of the detaunt not working, but the -50% damage definitely does and I've seen it save some witch elves quite a few times. Of course, you need a healer around for it to really make much difference so it's definitely not reliable.

Hopefully they'll get some of those survivability issues sorted out, as WEs and WHs do seem to drop even faster than the ranged casters because the BWs and Sorcs have so much CC.

I don't know, I think they did a decent job of making a "glass sword" class, if you get my meaning. Perhaps making it easier to escape would be good but any more and you risk turning them into something like WoW's rogue. ugh.

I think Mythic did a better job with stealth in this game than they did in DAoC. In DAoC, the stealth classes could do absolutely massive damage from stealth, to the point where they could 1-2 shot just about anyone...and then they could vanish immediately. It made for some pretty lame ass RvR.

Here, they made them more reliant on a group. They're a high damage specialty class. They have the potential for huge damage, but lack in defenses. That's how they should be. Glass cannon.

The only thing that I find hugely imbalancing in RvR is the root abilities. They don't break on damage. They need to. They're hugely unfair to melee classes otherwise. I don't have a problem with CC, but it needs to be done in such a way that it's not completely overpowering. CC should be a "get me away so I have a chance" ability, not an "IWIN" ability.



Update 09/23/2008
-Fixed a bug where root spells did not have a chance to break if incoming damage was defended against or absorbed.
-Fixed a bug where root spells would not properly break on damage after the 1.5s 'Guaranteed Root' time expired.
-Continuous damage effects such as damage over time will still only have a chance to break on initial application of the spell, not subsequent tics of damage.




 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |