Originally posted by: drebo
Originally posted by: Canai
It sucks playing order. We almost never have any keeps, and when we cap one, the greenskins take it back in short order. Although I did stumble on a warband assaulting one of the orc keeps last night. Watching those flea-bitten animals scurry away under a rain of arrows made my night.
I was playing the Mourkain Temple scenario last night, and the last one I did was an epic fight. It was great. This one's tough for Destruction, because 90% of the time, Order gets to the artifact first and wins. However, when the score was like 250-30 in favor of Order, they made a mistake and left an opening for me and a couple other tanks to charge through their ranks and kill the holder. I snagged the artifact in the midst of like 6 Order and high-tailed it out of there. We ended up barely winning. Final score was like 500-486. Great, great fight. Even if I hadn't been able to hold on to the artifact and we'd lost, it would have been a great fight.
As more people start to reach T2 and T3, I think populations will balance themselves out.
I just started doing Mourkain last night and that place is such a freaking blast, especially as a rank 20 Swordmaster where I can just wade into the melee or hold the artifact for a good long time and live through the beating.
For those who don't know what Mourkain Temple is: it's a scenario that's actually completely different from anything in WoW. It's more or less like a reverse hot potato where you need to grab an artifact and hold onto it for as long as you can. It ticks a high damage dot so the carrier needs to be constantly healed.
The fun part is that the map is fairly small and with two groups of 12 packed into a small map fighting over a single artifact, you end up with some incredibly fun battles royale. People tend to bunch up a lot, too, so it's great fun with AEs, especially my Swordmaster's AE knockback.
Edit: Just saw Humble's post, so figured I'd add a bit.
As far as the witch elf goes, I know what you mean. On the one hand, they can do incredible damage if they can stick to their target's back; I've had some absolutely maul me if I was trying to just make a getaway in Stone Troll Crossing, for example.
On the other hand, though, they do have a tendency to drop mighty quick. They're also one of my first targets in PvP when I'm protecting squishies because a) they're a serious threat who can drop a healer in no time flat and b) if you can stick on them, they'll die fast. I'm guessing you just mean the not attacking part of the detaunt not working, but the -50% damage definitely does and I've seen it save some witch elves quite a few times. Of course, you need a healer around for it to really make much difference so it's definitely not reliable.
Hopefully they'll get some of those survivability issues sorted out, as WEs and WHs do seem to drop even faster than the ranged casters because the BWs and Sorcs have so much CC.