WAR - what is your impression?

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Keeper

Senior member
Mar 9, 2005
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Originally posted by: ggnl
Originally posted by: Keeper
Originally posted by: drebo
Honestly, as far as this discussion about "overpowered", etc, goes, I don't think it's fair to call Engies and Maguses overpowered. The spell they have is worthless outside of group situations, which is most of the time, granted, but still. The fact is that both Engies and Maguses could use a little help as far as their other dynamics are concerned. Both classes are interesting, but neither is really up to snuff as far as some of the other classes are concerned, and Mythic almost never nerfs anything...they'll always provide buffs to the other classes to bring them up to par.

Now, compared to something like a Bright Wizard or an Ironbreaker, engies and maguses just aren't up to snuff. Both are squishy, both are utility characters and don't have much damage. BWs and IBs, on the other hand, do significant damage, are pretty tough to take down, and have utility. IBs are by far the best tank in the game and BWs are the best utility/damage caster in the game. Relative to them, I think Maguses and Engies are not nearly as damaging to RvR as the imbalances that BWs and IBs bring to the table.



As a young Magus.... I conquer... I have EVERY skill... Every upgrade (level 12)
In PQ.... I dont die... Why.... Cause I am watching tanks pull argo like NO tomorrow..
Why? Cause they are dealing a "TON o damage". In my last T1 PQ, we all grouped through the initial chapters... Final Chapter..
I dropped my pink Horror... Drank a potion.... And waited... I was level 11.. Like I said.. NEVER died once. And in the initial chapters. Neither did my tanks.
Final chapter.
I watched 2 tanks, each of who died once in the final battle...
SMOKE me in contribution awards points (Whatever they are called). Then, to pound a lil salt in my errrr Wound..
I ROLLED A 5 Crap bag for me.....:disgust:

1. You can't objectively rate any class at lvl 12.

2. The OPness of the Magus is based on a single skill (chaotic rift) that you dont have yet.

3. Almost everyone agrees that the magus is pretty underpowered except for chatic rift.

I half agree. Hence whay I was not ashamed to share my level... But remember... I was basing it against peers, and my equal levels... And I didnt die... And they did... And I still get toasted.
In RVR again.. I seldom (cant say never) die... am usually in the top 5 for kills BUT usually bottom 3 in damage.. I get lucky re the "group effect" for kills. I am talking a SERIOUS gap... 3 to 4 thousand damge points for me.. 9,000 or more 5th place and higer...

Isall good though... Still loving this game and actually thinking of NOT picking up the WOW expansion.
 

Garou24

Member
Oct 21, 2008
96
0
66
There is a major patch coming out soon with many class balancing changes. Hopefully many of the skills, or lack there of, that people have been complaining about will be addressed. I was an Elder Beta tester so i have been playing for awhile. WAR has come a long ways with many changes to the classes. Many of the classes people are playing now were vastly different a year ago and have undergone major overhauls. Mythic seems to be responding fast to the needs of the players and I hope people will wait and see what changes come with the next patch.
 

Scrimmy

Member
Oct 19, 2007
144
0
0
1. You can't objectively rate any class at lvl 12.

2. The OPness of the Magus is based on a single skill (chaotic rift) that you dont have yet.

3. Almost everyone agrees that the magus is pretty underpowered except for chatic rift.

Yep. On the whole I think Mythic has done a pretty excellent job of giving the game an extremely solid foundation in terms of basic gameplay. There are a few class balance issues on both sides of the fence, but in the general the game is very solid at this point, especially for being a little over a month after release.

But Chaotic Rift and Electromagnet are just silly. The idea behind it was good (a tool for breaking standoffs) but the execution was awful. The only reason not to use it is if you don't have it. Plus, the cooldown is so short and the range is so big that it's extremely difficult to coordinate any kind of counter to it.

It's an unfun, skill-less game mechanic and needs to be tweaked heavily. I say this as someone whose guild runs with a few 29+ engis and we've used this tactic ourselves as often as we've had it used it on us. But it's just stupid, and there's no skill or teamwork involved than any three well-trained monkeys couldn't pull it off.

But before that, they really are the most ignorable class in the game from an Order perspective. At least squig herders can put out decent damage every once in a while and the squigs are incredibly irritating as spell interrupters. Magi? I honestly can't even name a spell they can cast other than pink horror because it's mildly annoying to a healer as an interrupt that breaks LOS for the 3 seconds it takes a BW to kill it after "Someone kill the magus pet" on Vent. No, wait. They've got an AE root, too.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Keeper
I half agree. Hence whay I was not ashamed to share my level... But remember... I was basing it against peers, and my equal levels... And I didnt die... And they did... And I still get toasted.
In RVR again.. I seldom (cant say never) die... am usually in the top 5 for kills BUT usually bottom 3 in damage.. I get lucky re the "group effect" for kills. I am talking a SERIOUS gap... 3 to 4 thousand damge points for me.. 9,000 or more 5th place and higer...

Isall good though... Still loving this game and actually thinking of NOT picking up the WOW expansion.

You didn't die because you never got aggro. You never got aggro because you didn't do enough damage to anything to warrant it coming after you. And you got a shitty role because they probably could have done the PQ without you. Not dying is not a sign that you play your class well or that your class is overpowered. Especially in RvR. If you're not dying in RvR, you're not doing enough to help your team win...hence the fact that you don't get many RPs.
 

Scrimmy

Member
Oct 19, 2007
144
0
0
Originally posted by: drebo
Originally posted by: Scrimmy
It's an unfun, skill-less game mechanic and needs to be tweaked heavily.

Kind of like roots and punts?

I think there's actually plenty of skill involved in those, not the least of which is aiming some of those freaking cone AE knockbacks. The knockbacks in particular I like quite a lot as they give squishies the breathing room they need in terms of CC to get some survivability without completely disabling the other player.

From the perspective of the clothie, it's just as good as a 3-5 second stun in many cases but it doesn't take control away from the person being punted so it's less frustrating. Not to mention the backfire potential when your SM AE punts that pair of raging Marauders right into your healers. Also, I can't tell you how many times I've been one or two shots away from getting killed and some helpful Chosen or Black Orc with an itchy trigger finger punted me to safety. Trust me, there's plenty of skill involved in knockbacks.

Really, the problem isn't knockbacks at all; the problem is that Tor Anroc is a gimmick map in which knockbacks are way too useful. Most people on both sides are sick of it, but despite that no one queues for anything else in T3. Trust me, I can't stand Tor Anroc anymore. But Destro doesn't queue for any of the others. On Azazel, Tor Anroc is usually a pretty quick pop, normally a minute or two. But queued for all scenarios except Tor Anroc, I often have to wait ten to fifteen minutes or more.

If you do any other map for any length of time, you'll find knockbacks are very useful without being overpowered. Even in Doomfist Crater where they're still powerful, they're far from overpowered. But High Pass Cemetery or Lost Temple of Isha? Knockbacks are a total non-factor. And once more people hit end game and the focus becomes more about Open RvR than running scenarios over and over, knockbacks will be an important but certainly not overpowered skill.

As far as roots go, roots are roots. They're a staple in any MMO and are no more powerful in WAR than they are in any other game. Some of them still aren't breaking properly and a few of the anti-root skills aren't giving immunity as they're supposed to, but once those are fixed it'll be perfectly balanced.
 

Reckoner

Lifer
Jun 11, 2004
10,851
1
81
Let more grinding commence!


Check out the Armor Sets Headline in the latest grab bag:

Text


If they don't reverse this crap, I'm done with the game.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
CR was hotfixed to be back in line with all other AOEs 9 targets max.
Rumor is there is no Engineer hotfix because it always had 9 target limit like it was supposed to.

Not really a fix to the problem (9 targets is still 1.5 groups) and there is no cooldown change, along with the same range.
I'm still not resubbing

Some day, maybe, I'll get to play again.
 

Slappy00

Golden Member
Jun 17, 2002
1,820
4
81
Originally posted by: PaulNEPats
Let more grinding commence!


Check out the Armor Sets Headline in the latest grab bag:

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If they don't reverse this crap, I'm done with the game.

/dont get it

Other than that I'm digging tanking had my magus buddy get one-shotted by some level 17 lord (he was 16) while i could tank him with the help of one healer at 17 (had to use 2 pots). Got a major loot bag but the rewards were meh.

I might try more a brawler hybrid for some rvr dps but i donno if i wanna give up my tanking ability for that.
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
Saw this hot fix in my iGoogle btw for the people talking about overpoweredness magnet spells:

Chaotic Rift: This ability will no longer effect an unlimited number of players, and follows the same target restrictions shared by all other Area of Effect spells

But I don't think I'm high enough level to have seen them first hand.
 

tsolin01

Member
Sep 2, 2008
43
0
0
Originally posted by: PaulNEPats
Let more grinding commence!


Check out the Armor Sets Headline in the latest grab bag:

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If they don't reverse this crap, I'm done with the game.

How is this more of a grind than before? You knew the best equipment was in the king encounters, now you just know the progression. Also at least you have the option of getting the RvR version of the set rather than the PvE version and mixing/matching both.

Lets say you don't want to do any PvE at all or maybe rarely. These wards are only really useful for city sieges for you. The RvR battle progression is fortress battle > city invasion PQ > sub-boss PQ > king.

The starting set to help in fortress battles is the Annihilator set which requires RR31-35. That's not that hard to get if you're constantly doing RvR and I believe you can buy some of it from the renown gear merchant. That's a good start I think... fortress sieges are seemingly rare these days also depending on your server. I don't think it's happened yet on my server... so unless your side is sieging cities often, you don't necessarily need this gear for the wards unless you do the PvE encounters.

And in that case you have the option to go through the PvE progression, grind, whatever you want to call it... And you don't necessarily need the FULL set to be successful... tanks probably have a more required need for sets but even 2 pieces will probably be good enough to get you by...

I just hit 40 and am enjoying the RvR scene but I think it all depends on your server community and how organized they are vs. the other side. The battles so far haven't been bad if people play as a team. The main strategy that seems to work in scenarios is kill the bright wizards first. After that, the rest of the squishies fall without any trouble.







 

Mem

Lifer
Apr 23, 2000
21,476
13
81
The main strategy that seems to work in scenarios is kill the bright wizards first. After that, the rest of the squishies fall without any trouble.

Actually from my experience healers are first targets,BWs are expendable.

Population has thinned out on my server(Eight Peaks,was most populated European server)PQs are empty in lower tiers,I guess everybody is in higher Tiers now.

I'm surprised still got free playing time on my CE version,I'm not going to bother renewing my sub.

 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Garou24
...Mythic seems to be responding fast to the needs of the players and I hope people will wait and see what changes come with the next patch.

Even if players don't wait and see, who cares...players will come and go, the foundation of a dynamic and fun game is there, so players will pay. Thing is it's only going to stay dynamic and fun if the devs are able to avoid bowing to the players' wishes. Listening to bitching and whining and OP this or NERF that, blah blah is going to be the downfall of the game, actually if not financially, if you see what I mean...

Mythic has to take a higher position and see the broader aspects, and be able to ignore and dismiss baseless complaining from those who are unable to see, or aren't trying to see, the big picture. Small example: "NERF x CAUSE I CAN'T KILL EM 1v1!" or "My x can't do x!" when what they mean is "hey this class doesn't work the way i'm used to it working in WoW!"

If they don't they'll have a bland, stale, static game on their hands.

Originally posted by: PaulNEPats
Let more grinding commence!

Check out the Armor Sets Headline in the latest grab bag:

Text

If they don't reverse this crap, I'm done with the game.

can you explain Paul? can't read that here
 

Keeper

Senior member
Mar 9, 2005
905
0
71
Originally posted by: drebo
Originally posted by: Keeper
I half agree. Hence whay I was not ashamed to share my level... But remember... I was basing it against peers, and my equal levels... And I didnt die... And they did... And I still get toasted.
In RVR again.. I seldom (cant say never) die... am usually in the top 5 for kills BUT usually bottom 3 in damage.. I get lucky re the "group effect" for kills. I am talking a SERIOUS gap... 3 to 4 thousand damge points for me.. 9,000 or more 5th place and higer...

Isall good though... Still loving this game and actually thinking of NOT picking up the WOW expansion.

You didn't die because you never got aggro. You never got aggro because you didn't do enough damage to anything to warrant it coming after you. And you got a shitty role because they probably could have done the PQ without you. Not dying is not a sign that you play your class well or that your class is overpowered. Especially in RvR. If you're not dying in RvR, you're not doing enough to help your team win...hence the fact that you don't get many RPs.

If you saw my earlier post... You will see I validate that logic..

SO before you come in and SEAGUL with bits of wisdom.... Read all please.
Here is a partial quote of my earlier post.

In PQ.... I dont die... Why.... Cause I am watching tanks pull argo like NO tomorrow..
Why? Cause they are dealing a "TON o damage"


I am commenting to the fact all I hear is Magus are overpowered...
But I aint seeing it.Yet? To be determined.
My point where you jumped in was I live through ALL scenarios and dont do 50% of the damage the big boys do..

Ummm I thought i was doing well in Realm Points... what makes you say that? You hack my account LOL?
Should I have RP envy too?

I was happy.. I get the top level rewards in good timing to what I that my "T" level was..
I didnt want top stuff as a level 2 LOL. I feel it progressed nicely..





 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Keeper
Originally posted by: drebo
Originally posted by: Keeper
I half agree. Hence whay I was not ashamed to share my level... But remember... I was basing it against peers, and my equal levels... And I didnt die... And they did... And I still get toasted.
In RVR again.. I seldom (cant say never) die... am usually in the top 5 for kills BUT usually bottom 3 in damage.. I get lucky re the "group effect" for kills. I am talking a SERIOUS gap... 3 to 4 thousand damge points for me.. 9,000 or more 5th place and higer...

Isall good though... Still loving this game and actually thinking of NOT picking up the WOW expansion.

You didn't die because you never got aggro. You never got aggro because you didn't do enough damage to anything to warrant it coming after you. And you got a shitty role because they probably could have done the PQ without you. Not dying is not a sign that you play your class well or that your class is overpowered. Especially in RvR. If you're not dying in RvR, you're not doing enough to help your team win...hence the fact that you don't get many RPs.

If you saw my earlier post... You will see I validate that logic..

SO before you come in and SEAGUL with bits of wisdom.... Read all please.
Here is a partial quote of my earlier post.

In PQ.... I dont die... Why.... Cause I am watching tanks pull argo like NO tomorrow..
Why? Cause they are dealing a "TON o damage"


I am commenting to the fact all I hear is Magus are overpowered...
But I aint seeing it.Yet? To be determined.
My point where you jumped in was I live through ALL scenarios and dont do 50% of the damage the big boys do..

Ummm I thought i was doing well in Realm Points... what makes you say that? You hack my account LOL?
Should I have RP envy too?

I was happy.. I get the top level rewards in good timing to what I that my "T" level was..
I didnt want top stuff as a level 2 LOL. I feel it progressed nicely..

Keeper, in RvR it could be just a matter of picking your targets better and/or moving closer to the front lines/casting faster. That said it's not a bad thing you don't die! And yeah tanks do a lot more damage in WAR than, say, WoW. Don't know if you've played that or not.

In PQs that's the tank's job, keep aggro. They have taunt to assist there, in additon to their not insignificant damage.

And maybe you're just trying to prove Magus are not overpowered? If so don't worry, it's just the guys at rank 30-40 who are saying this, and not all of them. And besides it's just that one high rank spell, that has since been changed.
 

tsolin01

Member
Sep 2, 2008
43
0
0
Yea except that a couple of BWs can really put a hurting on you and the rest of the group and I find that it's much harder to kill healers than BWs.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
BWs are usually a high priority target for me: they die easy and put out a ton of damage. Disrupting or hopefully killing the healers is cool too
 

Keeper

Senior member
Mar 9, 2005
905
0
71
Originally posted by: Malladine
Originally posted by: Keeper
Originally posted by: drebo
Originally posted by: Keeper
I half agree. Hence whay I was not ashamed to share my level... But remember... I was basing it against peers, and my equal levels... And I didnt die... And they did... And I still get toasted.
In RVR again.. I seldom (cant say never) die... am usually in the top 5 for kills BUT usually bottom 3 in damage.. I get lucky re the "group effect" for kills. I am talking a SERIOUS gap... 3 to 4 thousand damge points for me.. 9,000 or more 5th place and higer...

Isall good though... Still loving this game and actually thinking of NOT picking up the WOW expansion.

You didn't die because you never got aggro. You never got aggro because you didn't do enough damage to anything to warrant it coming after you. And you got a shitty role because they probably could have done the PQ without you. Not dying is not a sign that you play your class well or that your class is overpowered. Especially in RvR. If you're not dying in RvR, you're not doing enough to help your team win...hence the fact that you don't get many RPs.

If you saw my earlier post... You will see I validate that logic..

SO before you come in and SEAGUL with bits of wisdom.... Read all please.
Here is a partial quote of my earlier post.

In PQ.... I dont die... Why.... Cause I am watching tanks pull argo like NO tomorrow..
Why? Cause they are dealing a "TON o damage"


I am commenting to the fact all I hear is Magus are overpowered...
But I aint seeing it.Yet? To be determined.
My point where you jumped in was I live through ALL scenarios and dont do 50% of the damage the big boys do..

Ummm I thought i was doing well in Realm Points... what makes you say that? You hack my account LOL?
Should I have RP envy too?

I was happy.. I get the top level rewards in good timing to what I that my "T" level was..
I didnt want top stuff as a level 2 LOL. I feel it progressed nicely..

Keeper, in RvR it could be just a matter of picking your targets better and/or moving closer to the front lines/casting faster. That said it's not a bad thing you don't die! And yeah tanks do a lot more damage in WAR than, say, WoW. Don't know if you've played that or not.

In PQs that's the tank's job, keep aggro. They have taunt to assist there, in additon to their not insignificant damage.

And maybe you're just trying to prove Magus are not overpowered? If so don't worry, it's just the guys at rank 30-40 who are saying this, and not all of them. And besides it's just that one high rank spell, that has since been changed.



LOL Yes, I have several WOW clothies...Most above 65 My guilds famous SHOUTS are LESS DOTS LESS DOTS... Cant hold Agro... :beer:

This game.. I am throwing the kitchen sink at these guys.... And I feel like a fly on an elephants BUTT
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Dunno man, I haven't played a Magus beyond rank 4 or 5 so I'm in no position to offer my opinion there. Keep trying :beer:
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Malladine
BWs are usually a high priority target for me: they die easy and put out a ton of damage. Disrupting or hopefully killing the healers is cool too

It's unfortunate that most people don't understand the proper progression of target selection. They'll sit there and pound on a healer that's healing himself or popped a 50% damage reduction buff (*cough*runepriests*cough*), meanwhile, all of the other team's DPS has moved to our DPS/healers and are proceding to kill us.

In this game, the most effective thing to do is attack the lightly-armored characters first. That's ALL DPS characters, including Melee. So, Destruction attacks WH, SW, Engies, BWs, and WLs. Order attacks Sorcs, Magus, WE, and Maurader. In this game, heavy tanks (with the exception of IBs) don't do enough damage to be able to carry a group once its RDPS and MDPS classes are dead, and healers are far too stout to be able to leave the DPS alone while you kill the healers first.

Yes, In WoW, you could train a priest down in 2 seconds. In DAoC, a druid/cleric/healer dies in .5 seconds to an assist train. But, in WAR, that's not the case. The characters that die the fastest are the ones that do the most damage. Hense why you kill them first. Once they're dead, you can take your time with the healers. Once the healers are dead, the heavy tanks will either have run away or will die easily.

However, if you try to attack a heavy tank who has healers, you're going to lose the fight. My BO had over 8000 HP at level 28. In Tor Anroc, I could go through and tag all of their healers and casters with a DoT and run back to my side while being assisted on by all 12 of them and make it back to my side with just one healer healing me. If I have two, I could stay there for a few minutes while my team's WEs and Mauraders destroy the other teams DPS.

It's simple math. You kill the characters that die the quickest. Even a BW with two dedicated healers can't survive with four DPS characters beating on him. Assisting and killing the DPS classes first is the best way to win fights.

Most people in the game just don't understand that.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: drebo
Originally posted by: Malladine
BWs are usually a high priority target for me: they die easy and put out a ton of damage. Disrupting or hopefully killing the healers is cool too

It's unfortunate that most people don't understand the proper progression of target selection. They'll sit there and pound on a healer that's healing himself or popped a 50% damage reduction buff (*cough*runepriests*cough*), meanwhile, all of the other team's DPS has moved to our DPS/healers and are proceding to kill us.

In this game, the most effective thing to do is attack the lightly-armored characters first. That's ALL DPS characters, including Melee. So, Destruction attacks WH, SW, Engies, BWs, and WLs. Order attacks Sorcs, Magus, WE, and Maurader. In this game, heavy tanks (with the exception of IBs) don't do enough damage to be able to carry a group once its RDPS and MDPS classes are dead, and healers are far too stout to be able to leave the DPS alone while you kill the healers first.

Yes, In WoW, you could train a priest down in 2 seconds. In DAoC, a druid/cleric/healer dies in .5 seconds to an assist train. But, in WAR, that's not the case. The characters that die the fastest are the ones that do the most damage. Hense why you kill them first. Once they're dead, you can take your time with the healers. Once the healers are dead, the heavy tanks will either have run away or will die easily.

However, if you try to attack a heavy tank who has healers, you're going to lose the fight. My BO had over 8000 HP at level 28. In Tor Anroc, I could go through and tag all of their healers and casters with a DoT and run back to my side while being assisted on by all 12 of them and make it back to my side with just one healer healing me. If I have two, I could stay there for a few minutes while my team's WEs and Mauraders destroy the other teams DPS.

It's simple math. You kill the characters that die the quickest. Even a BW with two dedicated healers can't survive with four DPS characters beating on him. Assisting and killing the DPS classes first is the best way to win fights.

Most people in the game just don't understand that.

Forgot to mention that healing spells have a 150 ft range compared to 65-100 ft range for most dps spells. Also, group heal spells don't even require LOS, so if a healer starts to get focused, they can just run around a corner or behind a random obstacle and continue to heal while they're impervious to the other team's RDPS.

It cuts both ways though, I can't even tell you how many times tanks die in Tor Anroc because they run just a few yards past the ridge where the bauble spawns and lose LOS on all their healers.
 
Dec 27, 2001
11,272
1
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Good in theory drebo, but the problem is mdps is only a small factor. No mdps in his right mind is going to place himself on the frontlines. They're flanking if they're a stealter or waiting for things to break down if they're a marauder or SM. Which mean, all things being equal, they're picking their nose.

You need to break down the tanks and everything folds behind them. To do that you need to occupy the healers.....who are being guarded by the rdps. So my target is usually the rdps. I've pushed back an entire team many times by spamming spiral-fletched arrows with my lvl 2 morale at the rdps. They turn and run.....the healers realize that help isn't coming with a white lion closing in on them and run....and the tanks are left alone.

Go after the healers and the rdps focusses on you.
Go after the tanks and you may as well be shooting a brick wall.
....and the rdps still focusses on you.
Go after the rdps and the healers will react and lay off theit tanks or else the rdps needs to flee. Either way, you either finish the tanks and steamroll them or go get the healers who have no more rdps support.

In reality it's not that black and white. But it's a general guideline I follow all things being equal.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Originally posted by: Malladine

And maybe you're just trying to prove Magus are not overpowered? If so don't worry, it's just the guys at rank 30-40 who are saying this, and not all of them. And besides it's just that one high rank spell, that has since been changed.

Magus is actually very weak, and the spell in question hasn't been changed.

Magus needs love along with engineer, without a doubt, but EM/CR they have are incredibly lame and like a crutch that Mythic gave them so they wouldn't be total shit end game.

Its just band aid they gave em so they could rush the game out without people complaining the classes suck and without testing the spells.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: HeroOfPellinor
Good in theory drebo, but the problem is mdps is only a small factor. No mdps in his right mind is going to place himself on the frontlines. They're flanking if they're a stealter or waiting for things to break down if they're a marauder or SM. Which mean, all things being equal, they're picking their nose.
.

From the healer perspective i'd have to say I would jump to heal any mdps wading into the melee, and providing they didn't go in alone or without thought it usually paid off big time. By rank 18 I'm actually somewhat frustrated by tanks/melee who don't go to the front lines and smash faces when the time was right, so I made a marauder. So far I've helped make things break down quite a bit, and had a lot of fun doing it


Originally posted by: novasatori
Originally posted by: Malladine

And maybe you're just trying to prove Magus are not overpowered? If so don't worry, it's just the guys at rank 30-40 who are saying this, and not all of them. And besides it's just that one high rank spell, that has since been changed.

Magus is actually very weak, and the spell in question hasn't been changed.

Magus needs love along with engineer, without a doubt, but EM/CR they have are incredibly lame and like a crutch that Mythic gave them so they wouldn't be total shit end game.

Its just band aid they gave em so they could rush the game out without people complaining the classes suck and without testing the spells.

Interesting, i guess i misread the dev post on warhammeronline
 

Keeper

Senior member
Mar 9, 2005
905
0
71
LOL.. Engineer needs love?

Those %$@%@#%%ing boxes are overpowered (Keeper Ducks)
Please, Flame responsibly.

Now, last night, I would swear Malladine was my healer in a few of my sessions.

Typical fight; we engage, Tanks DID rush in (GOOD tanks, here, here is some raw meat). I would drop my pink beast (No likie the blue one, I don't know why, just dont) then after 5 maybe 8 seconds of fireballing, I would rush in, cast my AOE, and then my root and retreat to my Pink friend. Repeat.
ON EVERY RETURN TO PINKIE I GOT HEALED!!!!!
SAHWEEEET.... I actually leveled in pure RVR (12 to 13) in under 2 hours.
Before you Ubers come out and start with Oh that SUXORS, not lewt etc. I enjoyed it and it satisfied me. Games like this are about the journey IMO.

What I love about this game is PVP last more than a few seconds. As a squishy in wow, with kick butt DPS, I was usually stunlocked and rooted in place while then getting 3 shotted.
Can that happen here? Sure, and it does. But I do love the flow and length of PVP so far. Hell, in WOW we had some 5 on 5 arenas that were over in seconds. First one to make a mistake or a miss click (Yes, I was notorious for those) lost.
Here, I get a feeling like we can recover. That is nice.

I MUST fight the temptation to buy Fallout 3.. Just what I need.. Another potential time sink.
 
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