warhammer MMO Review

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Reckoner

Lifer
Jun 11, 2004
10,851
1
81
It's pretty simple to break this game down...

If you like PvE, then you should stick with WoW. The new landscapes and public quests in War are refreshing, but still don't match (as expected) the content of WoW.

If you like RvR, then you should try out WAR. Large-scale battles are what the game is balanced around, which is a refreshing change of pace from WoW. DAoC's PVP system was revolutionary, so you know what you're going to get with them.

 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: noto12ious
Originally posted by: Chimley
Simple forum mechanics: Come off as an abrasive asshole with your replies and watch the fishes get hooked. Solution: Don't eat the bait


I was in the Closed Beta. I probably didn't give the game a fair shake.. but my initial impressions weren't that great. It just felt like another "WoW" to me. I can see where this game may succeed as the "side-game" for WoW players who wants some more meat with their PvP.

oh come on, i'm not that bad.

i just put these wow fangirls in their place.

notice how they can't even respond to the lake wintergrasp question.

who's copying who now?


to be perfectly honest i have 100% no idea WTF you are talking about in in regards to lake wintergrasp. im not in the beta and the only beta news i read is whatever is posted in the wow thread here on AT

if it is indeed RVR (which i doubt) like you said, they arnt copying anything blizz has entertained the RVR idea for a long time, as well as seige weps which were supposed to be implemented in the origional AV
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Things WoW (supposedly) stole from WAR: RvR

Things WAR blatantly stole from WoW: Damn near everything else.

I can elaborate if you want, but then you'll just look even more stupid.
 

sactoking

Diamond Member
Sep 24, 2007
7,633
2,893
136
I got a beta key from MMORPG.com, so I thought I'd give the game a try.

I started downloading from Fileplanet on Friday night. Or, rather, I entered the Fileplanet queue on Friday night, about 6 pm PDT. The downloader started on Saturday morning at about 6 am PDT. I wasn't too peeved, b/c I knew that was going to happen. By 9 am the downloader had crashed. When it restarted, it put me back in the queue, which was highly irritating.

At that point I went searching for a .torrent to download. After a couple of hours, I had found several, but none had more than 60% of the file seeded, so I gave up. By then I had moved to the front of the Fileplanet queue again to find that their download manager could not resume my previous download. I was in for another 8 hours of waiting.

Luckily, the second try worked without any hiccups, and I had the .rar by about 10 pm PDT. I spent the next 30 minutes decompressing and installing, as well as creating my Mythic account and registering my beta key.

At about 10:45 pm on Saturday, I tried to fire up the client, in case there were any patches. Unfortunately, since beta didn't start until Sunday, I couldn't access the patch server. I was hoping it was time locked, so I stayed up until past midnight PDT, but could never connect to the server, so I went to bed.

I woke up at 6 am PDT on Sunday and tried to fire up the client. What did I find? About 300 MB of patches to download! Thanks, EA/Mythic, for letting me get that taken care of. :roll:

The patch, at 300 MB, wasn't too bad in size. My connection would probably download that in about 10 minutes. Oh, wait, since none of the beta participants could pre-patch, Mythic's servers were hammered. It only took me 10 HOURS.

So, I got into the game mid-afternoon on Sunday. Being beta, and not being sure if I would like it, I felt no need to settle on any particular server. I did notice that ALL of the servers were 'core' rulesets, none of them were 'open' PvP. I picked one with 'high' Order and Destruction populations and rolled an Empire melee DPS'er (whatever it's called). I later rolled a Dark Elf range DPS'er on a different high-population server.

I had read in an interview with a developer that Warhammer intentionally had a lackluster character creation system. The point was that the player is a soldier in a war, not some all-powerful hero. You're a nameless body in a faceless mob. Even with that considered, I was underwhelmed. After trying a robust system like City of Heroes, I'm spoiled. Overall, it had more options than Warcraft, but that's not saying much. 6 aspects to customize is more than 3 or 4, but 6 feels more like a win-by-default than a true win. It didn't help that after several hours of gameplay I STILL looked like everyone else. Even the gear didn't change anything, since everyone got the same gear.

I entered the game without reading the manual. (I'm a guy, I don't read instructions!) The in-game help did a decent job describing things. The Tome of Knowledge, which is like the Warhammer version of the "Civlopedia" did help some also. I did find the ToK to be very cluttered and poorly organized. I can't imagine how ungainly it would be at Rank 40. It reminded me somewhat of the LOTRO Deed Log. It was definitely more informative, but also a lot less user-friendly.

The GUI was a mixed bag for me. In many respects, it felt WAY too cluttered. There was an XP bar, a PvP bar, and a Public Quest bar. There were buttons all over the place, not all of which would tooltip properly. Your bags, character info, ToK, settings, etc. were all across the top as well. The only items occupying the bottom were the action bar and the chat window. It really felt like the top of the screen was too busy and the bottom was too empty.

The graphics overall were ok. A bit more realistic (i.e., less-cartoony) than WoW. Quality was acceptable, though I believe other have said that higher-res options will ship with retail. I certainly hope so. I have a pretty top-of-the-line computer, and am getting spoiled by super-hi-res stuff, and DX10.

Performance was a bit sub-par, but I recognize that WAR is still technically in beta so I won't hit it too hard. Some retail games have much worse performance (*cough*AoC*cough*). There was some stuttering, even with medium level graphics. Mobs would bug out quite often, and there was no indication that they were bugged until you tried to attack them. The worst part about the bug was that they would still move and attack you, but you couldn't attack them!

The mobs bugs weren't too concerning, as nothing at that low of a rank was a challenge. While the game is incessantly compared to WoW, especially graphically, the gameplay felt quite a bit different to me. I would compare WAR's combat more to Tabula Rasa or Pirates of the Caribbean Online. It played, to me, much more like a Third-Person Shooter with RPG elements than an RPG. Combat was, for the most part, a skill spam-fest. Since most or all of your skills shared a timer, there wasn't a whole lot of strategy going on. This was especially true for the Dark Elf range DPS I tried. By the time I went to bed, I had 4 attack skills: a high-damage single-target skill with a long induction, an instant DoT, an instant medium-damage single-target skill with a longer cooldown, and an instant single-target attack that had damage that varied based on what other attacks you had used prior.

For me, PvE combat degenerated into a chain of high-damage (so I could get through the induction before I had aggro), then DoT, then instant damage, then if the mob hadn't dropped, the variable-damage. It took me about 5 minutes to figure out my chain, and once I had there wasn't much reason to stop using it. It was rather unsatisfying.

I did try out two of the T1 battlegrounds, the Empire/Chaos and High Elf/Dark Elf. The Empire/Chaos was fun, though Empire steamrolled due to numerical superiority. That BG was a standard "control the 3 hotspots until one side has 500 points". The Elf BG was also a hotspot battle, though there were only 2 and it had a nasty surprise lurking for the uninitiated. Dark Elves got beat ina close match by High Elves, mainly due to the Dark Elves stupidity. They had absolutely no teamwork going on. My battleground trials were fun, but they really would not keeping me coming back. It was nice that the game had collision detection, so that the tanks could form a defense, even if it really didn't work well.

I also tried the Public quests for good humans and evil elves. The concept was very nice. During beta, it seems to work well. Once the game goes live and most people get to higher Tiers, it seems like they could be a huge pain. Both T1 public quests were similar: kill tons of weak guys, then kill fewer slightly tougher guys, then kill 1 Hero-level enemy. They ended up being big clusterfudges that weren't aided by bugged mobs and questionable AI (mobs tended to run around seemingly at random, sometimes not attacking and sometimes just swinging once at everything they ran by until they were killed). If you don't have a dozen or so people available for them, they won't get done. A plus- they're pretty quick to complete. A minus- they reset every 2 minutes so there's really no sense of accomplishment.

Based on first-impressions, WAR is a decent game. It will have a pretty good following. Calling it an MMORPG is a bit of a misnomer, as I think it's more of an MMOTPS. PvP'ers will like that it's a bit more fast-twitch than WoW. It's definitely weak in PvE, the quests are cake and the map shows you where to go. If it didn't come with a $50-60 initial outlay as well as $15 per month (meaning you pay about $240 for the first year of access) I might find it a fun change-of-pace. For all of its faults, it is entertaining, which should be the #1 consideration. Still, I couldn't help but feel that it just won't hold my interest, as PvP is not a main concern of mine.

In its current state I'd rate it a C for me. It's ok, but not good enough to justify the expense. If I were to talk to someone off the street, I'd rate it a B. Even though I'm not a big fan, I can recognize that more people will like it than dislike it and my tastes in games are not mainstream.
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
Originally posted by: Anubis
Originally posted by: noto12ious
Originally posted by: Beev
Originally posted by: noto12ious
why are pve'ers chiming in about WoW graphics? that game has zero pvp content. fail.

Quoted for being even more fucking stupid.

WoW has pvp content. Granted I don't care for it at all, but it exists, rendering your "0%" claim completely moot. Fucking fail.

if by pvp content you mean afk'ing in alterac valley for dated gladiator gear. lmfao.

or do you mean "balanced" arenas. hahaha.

wha? an ex gladiator dissing blizzard's pathetic fail of a pvp system?

go back to wow, pve'er. wow = zero pvp content. epic fail.

new rvr lake in blizzard expansion = who's copying who now?

are you 12? because you sure sound like an angry 12 year old

you = right. haha

Originally posted by: KMFJD
Originally posted by: ViviTheMage
I am not saying I hate it Anubis...I am saying that graphically WoW would be superior in the cartoony area and has been around for years now...there has got to be better cartoon character engines by now ...I mean, half the people were gliding on my screen.

I know it's beta, but damn the graphics where underwhelming , people gliding instead of running was kinda strange. Overall though i had a great time playing it yesterday, with so many people online i wasn't experiencing any lag at all, loved the fact you can queue up for pvp anywhere and are teleported to the battleground and back to your original location. Game play seems a little cluncky at the moment though, but had a lot of fun playing .

I am glad i was not the only one who saw gliding, haha. and the fact it brought you back to your original position was GREAT when signing up for RvR.


But man, I saw 100+ on the screen at once waking away...haha.

Originally posted by: noto12ious
Originally posted by: drebo
My biggest problem with Warhammer Online is that they made virtually every class a hybrid. Not every class needs magic spells and ranged damage. I started a Zealot (supposedly a healer) and I've yet to find the need to group yet, even in RvR. It's kind of disappointing. My hope was that they would have learned from DAoC that hybrid classes are bad for balance, bad for grouping, and bad for the game in general...they're weaker at everything than their main counterparts, and don't fit well into groups. Unfortunately, it looks like they've gone the complete oposite direction and made every class a hybrid.

Honestly, I think this, in addition to the fact that they copied WoW in almost every aspect of the game, will ultimately be the downfall of the game. It will get stale and the fact that people will not group because they don't need to and most people I've noticed prefer the "lone wolf" type of play (how dumb is that in an MMORPG?) will mean that large-scale RvR pretty much won't happen...and if it does, it'll be by accident as a mob.

DAoC got it right with the grouping dynamics. Unfortunately, it looks like Mythic was more interested in grabbing players from WoW than making a good, lasting game.

quoted for dumbest post in the thread.

"rvr won't happen because every class is a hybrid" ???. just throw out that end game right now LOL.


why are pve'ers chiming in about WoW graphics? that game has zero pvp content. fail.

have you played...organized BGs, Areans...they may not be the BEST, but it's PvP none the less...


 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: ViviTheMage
mmmm, siege weapons in WoW would be great.

IIRC they are comming in wrath, pretty sure that was in a blizzcast someplace

but yea Furor (sp) origionally designed the ones in AV to be activily used but the idea didnt make it into the final version
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Yeah they are in the beta right now in Lake Wintergrasp. Fully functional and good to go.
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
Originally posted by: Anubis
Originally posted by: ViviTheMage
mmmm, siege weapons in WoW would be great.

IIRC they are comming in wrath, pretty sure that was in a blizzcast someplace

but yea Furor (sp) origionally designed the ones in AV to be activily used but the idea didnt make it into the final version

How fun would that be...sit back and blast em away, it would make for some long(er) turtle fests..hhaha..

I should try that in lich king tonight when I get home...is it in the beta ATM?

Originally posted by: Beev
Yeah they are in the beta right now in Lake Wintergrasp. Fully functional and good to go.


awesome...will give it a go tonight.
 

sourthings

Member
Jan 6, 2008
153
0
0
Originally posted by: Beev
Things WoW (supposedly) stole from WAR: RvR

Things WAR blatantly stole from WoW: Damn near everything else.

I can elaborate if you want, but then you'll just look even more stupid.

You have not played any other mmos before wow obviously. Near everything in wow is stolen from mmos before it. And there is no rvr in wow. I'm in the beta, Wintergrasp is not rvr and is going to fail on any server with population imbalance between factions, which is pretty much every wow server.

Wow is a fantastic game pve wise, the pvp is terrible and created with making it easy in mind.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Originally posted by: sourthings
You have not played any other mmos before wow obviously. Near everything in wow is stolen from mmos before it. And there is no rvr in wow. I'm in the beta, Wintergrasp is not rvr and is going to fail on any server with population imbalance between factions, which is pretty much every wow server.

Wow is a fantastic game pve wise, the pvp is terrible and created with making it easy in mind.

General mechanics carry over from every MMO, that much is a given. I played EQ for quite a while before WoW.

What WoW did was took those mechanics, and on top of adding many more, polished them to a shine. One such example is making questing easier by simply adding the gold !'s and ?'s. No other MMO before WoW did that and many, MANY (including WAR) after have done it.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
Back when they announced the game being delayed again to this quarter Mythic said they were making the game more like WoW because thats what their beta testers were supposedly telling them they wanted. More stuff like WoW. Lets assume for a moment this is true and they did really listen to their beta testers and they really did tell Mythic make it more like WoW in content and function. Who do you blame? Mythic or their beta testers? This is the problem we see with today's MMOs. WoW is the MMO of all MMOs right now. Has been since it launched. 10 million subcribers back that up. Obviously developers are going to emulate it on many various levels. I play AoC and most of the time in OCC chat you hear people talk mainly about one other game other than AoC. WoW. Its used as the standard comparison. Its become the standard and many people havent played any other MMO other than it. Or at the very least any other good MMO. Wether you like WoW or not is kinda moot in this regard.

Everyone looks for the next WoW killer it seems. Until the developers are willing to go outside the box and make the next jump in MMO technolgy and design I dont think it'll happen any time soon. Also the player base needs stop insisting on WoW like function and performance when they are beta testing as well. I think this is part of the problem. They test and tell the developers, 'Nope, not as fun as WoW' or 'Need combat/quests more like WoW'. Its just my opinion but until those two things happen we'll just see more WoW like MMOs set in a different theme world.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: drebo
Originally posted by: Malladine
A mob is just a disorganized group isn't it? When someone organizes a mob that'd be a guild and it's they who will often dominate RvR...imo

Not this again...

In DAoC, when the mob was organized, it was called a "battlegroup" which was, in effect, a group of groups. Guild affiliation never entered in to who could join the battle group. Some groups preferred to use people from their own guild, but they would open it up if there was a class they needed (such as a healer or a CC class).

In WAR, Mythic completely scrapped this dynamic in favor of something right out of WoW. They even scrapped the need to group at all. Healers don't need damage spells. They need healing spells so that tanks that don't have them will group with them.

Mythic desperately needs to do something to encourage grouping, otherwise the game is going to flop. Maybe not to the extent that AoC did, but it will flop.

Honestly dude you seem to be sticking on mundane issues which is preventing you from seeing the large picture. I said "I give up" to you before because then, as now, you seemed unable to grasp what I was saying.

1. The classes aren't as similar as you are saying they are and hybridization presents very broad options. Plus you're disregarding the option players have to specialize their characters for specific roles.

2. Of course they didn't scrap the need to group. If you play RvR lone wolf style and don't attempt to organize with anyone then you'll be lucky if you succeed. As I said, those who organize (which is apparently left up to the player to do if there's no battlegroup system as in DAoC, fine with me), usually guilds for lack of a better term to define "a bunch of players who decide to organize", will have the upper hand.

3. Healers don't need damage spells...says you huh? lol. Their reasoning behind doing this, ie doing damage to increase healing power etc, was because the number of ppl taking healing classes has typically been far too few due to classes being too one dimensional

4. You're saying the game "desperately" needs to change before it's even been released. Jumping the gun a bit don't you think?
 

yuppiejr

Golden Member
Jul 31, 2002
1,317
0
0
WoW is an evolution of MMORPG ideas that came before it, Warhammer builds on much that WoW brought to the table combined with Mythic's experience with the DAoC game... I don't see the issue here. WoW did not come out of the gates as the world dominant MMORPG that it is today, it started slowly and built momentum and a player base by listening to it's players and making the game accessible to a broader range of players than the games that came before it.

I am a current WoW player and former DAoC player with a pair of Warhammer preorder kits sitting on my desk (a whopping 99 cents each) should I decide to get my feet wet in the new game. I recall Mythic had a SUPERB launch with DAoC that really said a lot about their planning and execution when it came time to release the game to the masses, hopefully they do as well with WAR. The key to competing with WoW will be continuing to provide endgame players with fulfilling activities and regular new content releases between expansion packs while continuing to push the game genre forward with new ideas and compelling backstory that seems to be the mix WoW got right.

I am enjoying WoW today, though as a late arrival (long after BC was released) much of the content is still new to me. As a new raider I'm pretty focused on making the transition from 5-mans/Heroics to tanking Kara right now and there's lots left for me to do before WotLC release. It will be interesting to see how more long-time WoW players approach WAR and if it will serve as just a temporary stopgap before the WoW expansion or if it will manage to capture and retain a permanent player base large enough to keep the game moving forward.
 

JD50

Lifer
Sep 4, 2005
11,885
2,773
136
Originally posted by: noto12ious
Originally posted by: Chimley
Simple forum mechanics: Come off as an abrasive asshole with your replies and watch the fishes get hooked. Solution: Don't eat the bait


I was in the Closed Beta. I probably didn't give the game a fair shake.. but my initial impressions weren't that great. It just felt like another "WoW" to me. I can see where this game may succeed as the "side-game" for WoW players who wants some more meat with their PvP.

oh come on, i'm not that bad.

i just put these wow fangirls in their place.

notice how they can't even respond to the lake wintergrasp question.

who's copying who now?

You're being a total tool, this was a good thread before you got here, GTFO.
 

JD50

Lifer
Sep 4, 2005
11,885
2,773
136
After playing about 4-5 hours of the game, I'm still liking it. Although it's been a couple of years since I've really played WoW, it does seem very similar to WoW in certain aspects, but I think that could be a good thing. I do hope that the graphics see a decent improvement in the full retail client, the more I play the more the graphics look to me.
 

Pepsei

Lifer
Dec 14, 2001
12,895
1
0
tried out my first siege last night.... (more than what i can say about that shitty game AoC)....

Pouring Hot Oil Hurts!!!!

by the way, stop with the arguing... why can't we like both wow and war? one is for pvp, the other is for pve......
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: mizzou

Questing is very very similar to WoW, almost feels like you are playing the same game.

Combat is fun, but nothing new, again exactly like WoW.

These will kill it. People want new things, not the same tired, bland, hackfest they found in WoW, which was pathetic to begin with.
 

noto12ious

Golden Member
Aug 24, 2001
1,131
0
0
Originally posted by: Anubis
Originally posted by: noto12ious
Originally posted by: Chimley
Simple forum mechanics: Come off as an abrasive asshole with your replies and watch the fishes get hooked. Solution: Don't eat the bait


I was in the Closed Beta. I probably didn't give the game a fair shake.. but my initial impressions weren't that great. It just felt like another "WoW" to me. I can see where this game may succeed as the "side-game" for WoW players who wants some more meat with their PvP.

oh come on, i'm not that bad.

i just put these wow fangirls in their place.

notice how they can't even respond to the lake wintergrasp question.

who's copying who now?


to be perfectly honest i have 100% no idea WTF you are talking about in in regards to lake wintergrasp. im not in the beta and the only beta news i read is whatever is posted in the wow thread here on AT

if it is indeed RVR (which i doubt) like you said, they arnt copying anything blizz has entertained the RVR idea for a long time, as well as seige weps which were supposed to be implemented in the origional AV

if you have "100% no idea" about wintergrasp, then wtf are you talking about it?.

lake wintergrasp is an rvr zone / siege weapons finally implemented. it took them how many years? 4-5? despite the requests of how many players? oh, and just in time to steal mythic's ideas, with a cartoony ripoff twist.

so again, why aren't these fangirls answering the wintergrasp question? :laugh:
 

noto12ious

Golden Member
Aug 24, 2001
1,131
0
0
Originally posted by: JD50
Originally posted by: noto12ious
Originally posted by: Chimley
Simple forum mechanics: Come off as an abrasive asshole with your replies and watch the fishes get hooked. Solution: Don't eat the bait


I was in the Closed Beta. I probably didn't give the game a fair shake.. but my initial impressions weren't that great. It just felt like another "WoW" to me. I can see where this game may succeed as the "side-game" for WoW players who wants some more meat with their PvP.

oh come on, i'm not that bad.

i just put these wow fangirls in their place.

notice how they can't even respond to the lake wintergrasp question.

who's copying who now?

You're being a total tool, this was a good thread before you got here, GTFO.

mmm no.

 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: noto12ious
Originally posted by: Anubis
Originally posted by: noto12ious
Originally posted by: Chimley
Simple forum mechanics: Come off as an abrasive asshole with your replies and watch the fishes get hooked. Solution: Don't eat the bait


I was in the Closed Beta. I probably didn't give the game a fair shake.. but my initial impressions weren't that great. It just felt like another "WoW" to me. I can see where this game may succeed as the "side-game" for WoW players who wants some more meat with their PvP.

oh come on, i'm not that bad.

i just put these wow fangirls in their place.

notice how they can't even respond to the lake wintergrasp question.

who's copying who now?


to be perfectly honest i have 100% no idea WTF you are talking about in in regards to lake wintergrasp. im not in the beta and the only beta news i read is whatever is posted in the wow thread here on AT

if it is indeed RVR (which i doubt) like you said, they arnt copying anything blizz has entertained the RVR idea for a long time, as well as seige weps which were supposed to be implemented in the origional AV

if you have "100% no idea" about wintergrasp, then wtf are you talking about it?.

lake wintergrasp is an rvr zone / siege weapons finally implemented. it took them how many years? 4-5? despite the requests of how many players? oh, and just in time to steal mythic's ideas, with a cartoony ripoff twist.

so again, why aren't these fangirls answering the wintergrasp question? :laugh:

wintergrasp is not RVR what?s the question o great master tool douche troll?
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I like how he references us not answering about LW (which we have a few times now) but ignores my post about WAR stealing from WoW
 

JD50

Lifer
Sep 4, 2005
11,885
2,773
136
Originally posted by: noto12ious
Originally posted by: JD50
Originally posted by: noto12ious
Originally posted by: Chimley
Simple forum mechanics: Come off as an abrasive asshole with your replies and watch the fishes get hooked. Solution: Don't eat the bait


I was in the Closed Beta. I probably didn't give the game a fair shake.. but my initial impressions weren't that great. It just felt like another "WoW" to me. I can see where this game may succeed as the "side-game" for WoW players who wants some more meat with their PvP.

oh come on, i'm not that bad.

i just put these wow fangirls in their place.

notice how they can't even respond to the lake wintergrasp question.

who's copying who now?

You're being a total tool, this was a good thread before you got here, GTFO.

mmm no.

Well then maybe you could at least stop being a total dick.
 

noto12ious

Golden Member
Aug 24, 2001
1,131
0
0
Originally posted by: Anubis
Originally posted by: noto12ious
Originally posted by: Anubis
Originally posted by: noto12ious
Originally posted by: Chimley
Simple forum mechanics: Come off as an abrasive asshole with your replies and watch the fishes get hooked. Solution: Don't eat the bait


I was in the Closed Beta. I probably didn't give the game a fair shake.. but my initial impressions weren't that great. It just felt like another "WoW" to me. I can see where this game may succeed as the "side-game" for WoW players who wants some more meat with their PvP.

oh come on, i'm not that bad.

i just put these wow fangirls in their place.

notice how they can't even respond to the lake wintergrasp question.

who's copying who now?


to be perfectly honest i have 100% no idea WTF you are talking about in in regards to lake wintergrasp. im not in the beta and the only beta news i read is whatever is posted in the wow thread here on AT

if it is indeed RVR (which i doubt) like you said, they arnt copying anything blizz has entertained the RVR idea for a long time, as well as seige weps which were supposed to be implemented in the origional AV

if you have "100% no idea" about wintergrasp, then wtf are you talking about it?.

lake wintergrasp is an rvr zone / siege weapons finally implemented. it took them how many years? 4-5? despite the requests of how many players? oh, and just in time to steal mythic's ideas, with a cartoony ripoff twist.

so again, why aren't these fangirls answering the wintergrasp question? :laugh:

wintergrasp is not RVR what?s the question o great master tool douche troll?

oh so now wintergrasp isn't horde vs alliance rvr?

glad we cleared that up. another pathetic failed pvp attempted by blizzard before it's even been released
 

noto12ious

Golden Member
Aug 24, 2001
1,131
0
0
Originally posted by: Beev
I like how he references us not answering about LW (which we have a few times now) but ignores my post about WAR stealing from WoW

shrug, you still can't admit blizzard failed to implement any rvr until warhammer was close to release :laugh:

everyone knows the ui from warhammer is taken from wow's. gasp. big deal. the gameplay on the other hand, will always be mythic's


so why is there no war in warcraft? why is blizzard trying to ripoff actual game content?
 
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