- Jan 4, 2010
- 1,989
- 20
- 81
Guys,
I was playing BF:BC2 today and realized what a crock we've all been fed when games today are not only more expensive, but lack features that were in games of old like BF2 etc.
The biggest thing that I miss is the massive number of people per server.
Why don't FPS games have 32 vs. 32 people (64 per server) or more? I mean, the technology was available a long time ago but I feel we as consumers, at least the majority of us, are satisfied with the status quo of whatever the companies throw at us.
Isn't it fair, not only as customers, but as gaming enthusiasts, to insist that companies that produce FPS games be conscious of this request (or demand) for more players per server?
I mean, MAG had 256 damn players per "server". And that was on PS3!
What gives?
I really hope BF3 will have at least 32 vs. 32 or more players per server.
Total carnage equals total satisfaction!
It'll give people another excuse to buy the latest and greatest hardware to handle the graphics etc.
I was playing BF:BC2 today and realized what a crock we've all been fed when games today are not only more expensive, but lack features that were in games of old like BF2 etc.
The biggest thing that I miss is the massive number of people per server.
Why don't FPS games have 32 vs. 32 people (64 per server) or more? I mean, the technology was available a long time ago but I feel we as consumers, at least the majority of us, are satisfied with the status quo of whatever the companies throw at us.
Isn't it fair, not only as customers, but as gaming enthusiasts, to insist that companies that produce FPS games be conscious of this request (or demand) for more players per server?
I mean, MAG had 256 damn players per "server". And that was on PS3!
What gives?
I really hope BF3 will have at least 32 vs. 32 or more players per server.
Total carnage equals total satisfaction!
It'll give people another excuse to buy the latest and greatest hardware to handle the graphics etc.