These days, pre-release footage is about as meaningful as a "trust me" smile from a used car salesman (as are the 'promises' from devs during the pre-release over-hype phase)... As for Doom 4, is it going to end up feeling like a modern Doom 1-2 game in practice, or is it something else riding of the back of a franchise? Will it have the same feel of non-linear / hub style maze / arena maps & twitch combat - or be the "heavily scripted Call of Doom" it was slammed for in the "pre-reboot" 2011? Will it be "WAD moddable" and allow for
giant maps - or be locked down?
Didnt they cancel the whole thing?
I remember people callng it "call of doom" and it got canned.
It was called that a few years back, but then supposedly got "rebooted" in 2011. However, it still seems to suffer from the same conflicting mish-mash of infighting / direction-less development that's occured since the 2011 "reboot":-
"For at least a few Id staffers, the morale boost earned by the initial Doom 4 reboot didnt last very long. One source described the scene as a power struggle, as managers from both Rage and Doom 4 tried to figure out how to merge their teams. Youve got these different cultures and theyre all kind of jammed together, said one source.
A different source described the direction of the game as a mess, even after the reboot : Larger creature ambitions turned into mediocre garden variety behaviors, the source said. [The story] again became lame and unfit for a late night sci-fi channel, and the team didn't feel a whole lot of ownership and contribution to the project. Cue the exodus of talent leaving ever since.
Most of [Ids] top talent has left or been fired, said another unrelated source.
I know that people were leaving steadily through last year, said a third."
http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062
"Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom 4] did not have the spirit, it did not have the soul, it didnt have a personality" - ID's Tim Willets, Quakecon 2013
Then you have the neverending "wisdom" of the bosses boss chirping in :
"One source described a meeting in which ZeniMax executives told Id leads that Doom 4 can and should be as big as Skyrim, as far as both sales and cultural impact."
After the recent spate of bad sequels / remakes, I'm actually starting to dread it whenever I hear
"Hey, you know that epic 90's game you all loved? We're going to remake it for the 'modern casual' audience!" I really don't think you can go back for the 90's "twitch" shooter genre games which have to sell to consoles + controllers as a primary audience, yet at the same time have to have spot on mouse support + rock-solid netcode for the PC. If they manage to pull that off in the face of several development team "reshuffles", it'll be no small miracle. To me the best sequel to Doom 1-2 is Doom 1-2 replayed via
Doomsday Engine with texture packs, followed by the "Serious Sam" FE & SE games.