- Jun 27, 2005
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Ok, so I finally fired it up for the first time this weekend. Played a couple of hours. Got mainly through the tutorial missions and then a few beyond.
Gotta say that I like the tactical turn based combat. i am getting used to the interface. And I am starting to figure out tactics that work.
I am struck by the fact that most things seem fairly scripted. This is a significant departure from the previous three games where each mission was more or less random. There were several different mission types. There were various terrains and that the combination usually lead to a variable encounter every time. So far, everything seems pretty much like they are leading you by the nose. And fairly linear.
Even the choice of upgrades for the soldiers seem extremely limiting. Each "Level" gives you two choices of advancement. And the loadouts are exchange one item for another. So grenade instead of SCOPE or Medi-pack.
It just seems that the entire strategy is 'This or That'. One or Zero. I seem to remember that the choices in the earlier games were more diverse and meaningful than that?
Still enjoying the experience. Just wondering if I am the only one who feels it being a bit "simplified" instead of richer games like, say GalCiv2 or something?
In UFO Defense you had zero differentiation between soldiers besides stats. Now you have classes + subclasses giving basically 8 different soldier configurations. I don't see how you can call that less diverse than the original...
You only get to pick one or two items but the items are lot more meaningful gameplay wise due to the smaller squad size and more strategic gameplay from the original.