Thanks for the info. Game does look fun. In the demo my sniper died first alien round sitting in the middle of a building roof not under cover was not a good idea lmao.
Wonder if there will be a sale anytime soon on it.
Is it better to go firepower or armor? From the demo it seemed you could build either i went firearms/firepower first.
Anyone?
If you're doing Ironman... I'd do armour first. Vets with guns > rookies with lasers.Is it better to go firepower or armor? From the demo it seemed you could build either i went firearms/firepower first.
Just got my first major glitch. I actually think I'm on the final ship (final assault) and I just cleared the room with two sectiods and I get my guys in the one hall exiting and its all black. I finally pan and zoom enough to get it to show the door but can't open it. Most of the time all it shows is black and no door/frame. I got pissed and closed it, guess I'll try again later.
Can you walk through it?Just got my first major glitch. I actually think I'm on the final ship (final assault) and I just cleared the room with two sectiods and I get my guys in the one hall exiting and its all black. I finally pan and zoom enough to get it to show the door but can't open it. Most of the time all it shows is black and no door/frame. I got pissed and closed it, guess I'll try again later.
Just got my first major glitch. I actually think I'm on the final ship (final assault) and I just cleared the room with two sectiods and I get my guys in the one hall exiting and its all black. I finally pan and zoom enough to get it to show the door but can't open it. Most of the time all it shows is black and no door/frame. I got pissed and closed it, guess I'll try again later.
I find overwatch % to be fairly true to form. My sniper almost always hits them while the others are so-so. Remember that overwatch gets an accuracy penalty compared to regular shooting and that overwatch is almost always at maximum range.there may be one or two others. And I would dearly like to see the 'To Hit' rolls because I am not convinced that they are registering in accord with the listed percentages. I have seen 3 misses in a row when my soldier had greater than a 75% chance to hit. And I have seen Entire squads miss reaction shots on overwatch despite distance or cover. These are "Possible" but not very likely events. And they happen too often to be reasonable for my taste.
Not that it isn't a great game. Just saying there are some fixes that I hope get put in place.
I find overwatch % to be fairly true to form. My sniper almost always hits them while the others are so-so. Remember that overwatch gets an accuracy penalty compared to regular shooting and that overwatch is almost always at maximum range.
Conversely, my sniper (who has an accuracy of 105 AND a scope) rarely hits on reaction shot. She is absolutely deadly in almost any other situation, rarely missing a shot. But none of the rest of my guys can shoot for crap during reaction either.
But it is more than that, as stated, missing 3 consecutive shots with more than a 75% chance to hit is a little odd. And on another scenario, I had a 98% chance to hit and missed. Again, statistically possible. But those types of things happen more often than I think are reasonable in game. Plus the insane number of times I have hit with 10% chance. And since the percent to hit on the lower right hand corner is borked, I just wonder what other 'To Hit" percentages are working as advertised.
So I would like to either see the rolls, or have someone examine the 'To Hit' mechanics more closely.
Think of it this way... missing 3 75% shots in a row is about 1 chance in 4x4x4 = 64. The odds are actaully very reasonable that you might miss 3 75% shots in a row - only 1 in 64. Even missing 2 95% shots in a row is only 1 in 400 - unlikely, but very possible. Even 3 95% shots in a row is only 1 in 8000 - you will have killed hundreds, if not thousands of aliens in a single campaign, and taken many thousands of shots.
There was an analysis of the prng used in XCOM - it's a decent, though not perfect one. It suffices for XCOM. Aside from the hidden bonuses above, any perceived deviation from the accuracy percentages is likely due to observer bias and/or individual variation.
I guess maybe I didn't make my thoughts clear. Yes, the individual instances described (3 shots at 75% being a miss or 4 hits at 10% in a row etc....) are statistically possible. My point was, that while these are statistically possible, the frequency that I have encountered them in game seem suspect at best. yes, I am playing "Normal" and no, I didn't know about the unseen adjustments, so maybe that is it. But it still seems a bit higher than I would have thought unless the modifiers are significantly higher than you indicate.
I used to play D&D way back when stats were generated randomly (3D6). One guy joined our group and wanted to include his Paladin who had all 18 stats. he claimed that he had randomly rolled the character. Then, when we doubted him, he proved it. He rolled something like Fifty-two thousand (this is a total guess, but it was a whole WACKING lot) characters before he came up with that one. He had written a program to do it. it was POSSIBLE, just highly unlikely.
And yes, I am aware of the number of times my soldiers fire. And the number of seemingly 'Normal' hits and misses. Plus the standard deviation of outliers. I am just saying that the number of outliers in the game I have played seems inordinately higher than the average.
I'd like to see the analysis you indicate. Do you have a link?
Conclusions
The tactical portion of the game does what is expected, correctly. The method the game uses for seed generation is fine. The underlying PRNG is not great and could be replaced, but the deficiencies in the algorithm should have minimal impact on game play. When you miss 3 90% shots in a row, you just got unlucky, the game is not cheating you out of your kills.
The (rather messy) C source code that I used to generate the data for the graphs is available on request.
I'm still going to go with observer bias + individual variation. Humans being humans, we look for patterns even when patterns don't exist.
I think it has more to do with selective memory and the frequency of choices.
If you have a 90% shot, you will take it 100% of the time. You will be surprised 10% of the time and that surprise will remain with you.
If you have a 10% shot you will take it (close to) 0% of the time. You are never surprised when it does hit because you never tried.
Therefore we're more likely to experience events where we have a high probability of success and fail rather than a low probability of success and succeed. This skews are perception of the likelihood of all events and hence the 'cheating' feeling.