thespyder
Golden Member
- Aug 31, 2006
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It never occurred to me that it would work on mechs.
I did find a bug on the last (Temple) mission.
When the aliens KO one of your dudes, The Voice gloats just like when they die.
When you revive them, The Voice also gloats. I guess because it's just reading the state change and not registering what's happening.
You wouldn't think it, but it does insane damage.It never occurred to me that it would work on mechs.
You wouldn't think it, but it does insane damage.
Were you doing Ironman? If not, you could've just tried it out right at the beginning and reloaded if there were negative consequences. Almost immediately I found out it was just a 5 turn cooldown.I thought it was something that you were supposed to save until the 'Final Battle'. So I didn't use it until then. Boy was that a mistake.
Still, I got through the entire mission without a single loss (after 5 tries, three of which were as a result of a bug).
3. Not really. You can look up what everything is/does online very easily.Top 10 Gripes thus far:
3. Most of the items you can make are junk. There is no way to see the description or attributes of an item until after you make it.
4. I have no idea why I would ever need to make a laboratory. I have no idea why I would want 'research credits.' It would just make the game get to the end point faster than it should.
5. There is no easy way to tell if a soldier has taken a Will penalty from a grave wound.
6. Soldiers sent to the Psi Lab don't automatically unequip.
8. You should be able to pick up medkits from downed soldiers. That still burns me.
10. Something a little rougher should take place on the final mission on an Iron Man run. It is so jarring that you can repeat the mission over again until you win. Perhaps you could call in any person on your roster when a team member goes down? But if you totally run out, that's it?
3. Not really. You can look up what everything is/does online very easily.
4. Labs increase research speed AFAIK but aren't that important unless you need the extra scientists. Research credits increase the research speed of certain topics. Comes in handy. It doesn't push the plot forward when you do this.
5. Critically-wounded soldiers take an automatic -15 Will penalty if they survive.
6. This is a top 10 gripe?
8. Adding this feature probably would've pushed out the delivery date too long. You'd have to be able to decide if you wanted to throw away what you've already got unless you had an open slot for an item.
Even with the additional graphics?I think his point was that this information (and a few other things) is not made readily available either in game or in the (laughs) Manual. neither is the fact that, in certain circumstances, you get hidden bonuses/penalties 'To Hit'.
I know it is in mine. I can't tell you how many times I went looking for something to equip a second stringer only to realize it was unavailable because someone not on active duty had it locked up in their locker.
Bull. If that functionality took more than a couple of days to code and test I would be seriously surprised. Now, I fully admit that it might have been left out for balancing purposes. But no way was it time constraint.
6. No, there is. Chipping away at an enemy's health can significantly increase the likelihood of a successful stun.6. Absolutely zero reason for hand-guns (exception being for snipers). There is no situation when using your rifle isnt better. Further, unlimited reloads on VERY limited ammo just seems stupid. And limiting energy weapons to the same mechanic as slug throwers is just laziness.
7. Alien equipment exploding upon death of the user. This was clearly done to limit the stockpiling of alien weapons and to increase the value of the Ark-Throwers. Its artificial and really kind of lame.
7. Well, you need more weapon fragments rather than weapons, especially for research.
fixedAlso, assuming you're the head of an advanced race with a bunch of genetically bread soldiers, wouldn't you want to make it impossible for your enemies to eat you for sustenance?
b. No Base attacks on the part of the Aliens. With the ranger always coming from the same general location, you would think that the aliens would focus on that area and attempt to take out the opposition in one swoop.
6. Absolutely zero reason for hand-guns (exception being for snipers). There is no situation when using your rifle isnt better. Further, unlimited reloads on VERY limited ammo just seems stupid. And limiting energy weapons to the same mechanic as slug throwers is just laziness.
Top 10 Gripes thus far:
1. 'Plot' is very linear. It tells you what to do next and you do it. Eventually the game ends. I would have liked more of a cat-and-mouse feeling at the end, where you attempt to track the location of the final mission while the threat grows. If you push the plot too fast, you'll get screwed fast too.
2. The 'Hangar' seems to be an afterthought (actually interception does). When you see one button that only leads to another one button, you know something is not right. Interception missions are rare enough that you don't need to spend much time here.
3. Most of the items you can make are junk. There is no way to see the description or attributes of an item until after you make it.
4. I have no idea why I would ever need to make a laboratory. I have no idea why I would want 'research credits.' It would just make the game get to the end point faster than it should.
5. There is no easy way to tell if a soldier has taken a Will penalty from a grave wound.
6. Soldiers sent to the Psi Lab don't automatically unequip.
7. Officer training school is very shallow and, again, a bit of an afterthought.
8. You should be able to pick up medkits from downed soldiers. That still burns me.
9. You should be able to save loadouts and customizations so you can apply them easily to new soldiers.
10. Something a little rougher should take place on the final mission on an Iron Man run. It is so jarring that you can repeat the mission over again until you win. Perhaps you could call in any person on your roster when a team member goes down? But if you totally run out, that's it?
The same is true for any FPS. Once they know you're there, why doesn't every enemy in the entire level come at you at once? It just wouldn't be good from a gameplay perspective.
Shotgunners have a use for pistols as well. Again many unrealistic things in this game are done for gameplay's sake. The whole concept of a turn based strategy game is extremely unrealistic so I don't see why this is a problem.
Even with the additional graphics?
6. No, there is. Chipping away at an enemy's health can significantly increase the likelihood of a successful stun.
7. Well, you need more weapon fragments rather than weapons, especially for research.
The same is true for any FPS. Once they know you're there, why doesn't every enemy in the entire level come at you at once? It just wouldn't be good from a gameplay perspective.
Shotgunners have a use for pistols as well. Again many unrealistic things in this game are done for gameplay's sake. The whole concept of a turn based strategy game is extremely unrealistic so I don't see why this is a problem.
The 'lockup' bug is driving me crazy. Just about to finish a mission, and no binds work, can't get into the menu or do anything, so have to kill task. Sound runs, animations play, but the whole UI is broken. Thought it had something to do with reloading, but I'm still getting it. This one single bug will be the reason I quit this game; and the one reason I cannot recommend the game.
Until I get royally pissed off it at, can anyone answer some questions?
1. Is there anway to start a mission in a country that is nearly panicking without getting lucky that an abduction mission has taken place there?
2. Is there any benefit to capturing the same type of alien multiple times?
3. Is it possible to shoot down the first 'fast' UFO that only gives you a few seconds in the encounter screen? Tried a Firestorm(?) with the thing that lets you go faster to no avail.
4. Late game, it will not let me make any more Firestorms, saying I need 2 UFO power sources, but I have 4 in the 'bank'. Something I'm missing here?