*Wii U's DDR3 RAM bandwidth has theoretical maximum of 51,2GBps since it has four 512MB chips and not one large 2GB chip so anyone thinking that its maximum bandwidth is mere 12.8GBps is a tech illiterate. Xbox 360 had theoretical maximum of 22.8Gbps though it has a bottleneck that turns it down to mere 10Gbps thanks to poor FSB.
Ahahahaha...Oh my word. The PS3 and 360 don't have a single RAM module either, they're several chips. The bandwidth numbers you see are already addressing all of them. Tech illiterate indeed. This is like the people who were saying it could be dual or quad channel, but we've already counted the bandwidth of every pin going to the MCM, so no, that would not increase it.
And do you know that most Nintendo consoles have overprovisioned their power supplies in such a way? People hoping for a clock speed bump with that extra wattage are deluding themselves. If it was available, Nintendo would have let developers struggling with 20FPS games use it. And their own games don't even push it past 33W. It probably uses half its power supplies peak for efficiency reasons.
I talked to Anand himself on twitter about this by the way, if you doubt the bandwidth ask him. We're already counting the bandwidth of every pin every module has, so there's no more adding them together past the 12.8GB/s.