My biggest gripes with Witcher 3 is the fact that most of the EXP is gained by doing main story quests, and killing mobs gives very little exp. Killing a big mob like a gryphon or a cyclops doesn't even make my exp bar move. That and quest exp drops to nothing if you're over 6 levels above. That's just plain stupid. Luckily PC owners have a way to correct that with mods, and I increased the mob exp by x9 so I could actually level up by killing stuff. There are lots of high level recipes in the 40+ range, when its basically impossible to hit that high of a level in the vanilla game currently. Highest of my recipes is for a level 46 Tir Tochiar blade (steel sword), and its got very good mods on it. +crit, +crit damage, and bleeding %, 3 sockets. Its probably the best craftable steel sword. Again, no way to get to level 46 legit. I did a new game, raised the mob exp to x9 and another mod to make quests give full exp no matter what and I'm only level 42 with 95% the game's content finished, and I'll have to mob grind to hit 46 to use my Tir Tochiar blade. They would have to increase the game to +50% of its current size to make the content hill climb into the 40+ range. So they might have a bunch of DLC and expansions planned to open up a couple more areas.
Its a better game than Dragon Age Inquisition, but visually Dragon Age is a better looking game. I compared the two by examining small details like the resolution and crispness of leaf textures and stuff like that and they did a mediocre job on the details in Witcher 3, and some of the textures are horrendously low resolution in Witcher 3. There are a few rocks I could play count-the-pixels on even with ultra textures. That's just unacceptable for 2015 graphics.
CDPR and AMD still hasn't fixed &%^*^*& flickering textures with AMD crossfire. I've noticed that being an issue in quite a few games, such as skyrim and the issue was only fixed party with ENB, DAI did the same thing, although it was minor and mostly with fog. WTF even causes that? Seeing how its a relatively common issue with crossfire in games, they should already know what causes that and how to fix it on just about any game engine.