Witcher 3

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I also get a lot of pop in on the PC, just doesn't take that long for everything to appear. Even during cut scenes, I will see different parts of the characters apparel (scarfs, armor, beards, etc) pop in after a transition.

Yes but the character is there. According to what he says, on the console when you go to talk to a merchant the model isn't there and you have to wait for it to catch up and load in before you can interact.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I also get a lot of pop in on the PC, just doesn't take that long for everything to appear. Even during cut scenes, I will see different parts of the characters apparel (scarfs, armor, beards, etc) pop in after a transition.

I assume that's on the build in your sig, right? If so, that's pretty disappointing, that a high-end machine still suffers from pop-in, even if it's on minor things.
 

Madia

Senior member
May 2, 2006
487
1
0
Yes but the character is there. According to what he says, on the console when you go to talk to a merchant the model isn't there and you have to wait for it to catch up and load in before you can interact.

Usually the model is there it's just in low-res texture (the kind that's used when the textures are supposed to be at a distance). You have to wait for the high res textures to load before you can interact with the npc, even if they have the "press x to interact" button above them.

In very rare cases the model wasn't completely there. For example, an npc would be there but it would take 3 seconds or so for their hair to load. I remember Ciri showing up bald for 2 seconds before her hood loaded. I only noticed this in Novigrad though and very rarely in cutscenes. With the cutscenes it was just background low res images waiting to load and not npc's.

The other problem I had is slight audio stuttering which is most noticeable in the main menu music. That should be easy to correct but I think pop-ins will always be in the game around Novigrad but hopefully future patches will lessen the time.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Usually the model is there it's just in low-res texture (the kind that's used when the textures are supposed to be at a distance). You have to wait for the high res textures to load before you can interact with the npc, even if they have the "press x to interact" button above them.

In very rare cases the model wasn't completely there. For example, an npc would be there but it would take 3 seconds or so for their hair to load. I remember Ciri showing up bald for 2 seconds before her hood loaded. I only noticed this in Novigrad though and very rarely in cutscenes. With the cutscenes it was just background low res images waiting to load and not npc's.

The other problem I had is slight audio stuttering which is most noticeable in the main menu music. That should be easy to correct but I think pop-ins will always be in the game around Novigrad but hopefully future patches will lessen the time.

Ahh well yeah the model loading is a problem on PC at times too. It's usually not very noticeable or distracting because it's fast. Although with an SSD I dunno if that helps any.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
Man some of the music in this game is so good, but the default sound levels are set so that I didn't notice a lot of it. I just finished a part where I was fighting some wild hunt dogs in a cave (I'm like 100 hours in and I've barely touched the main storyline), and I was thinking "hey I kinda dig this fight music".

Paused the game and turned up the surround sound and was sort of blown away by how awesome it was. Funny thing is that at its epic-sounding high-tension music that made to be played loud to set the mood of the segment, but at the default levels the sound effects are so loud that I was running at a medium to low volume on the HT system. That made the music fade a bit into the background. Maybe that intentional, but it has the side effect of having the really high tension parts end up feeling ho-hum.

I've been rolling with sound effects at 50, music and voices at 100 and a higher overall volume level since then. It really is better IMO.
 
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KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Yes but the character is there. According to what he says, on the console when you go to talk to a merchant the model isn't there and you have to wait for it to catch up and load in before you can interact.

I've also seen plenty of NPC's materialize like USS Enterprise is beaming people down. It's pretty quick, but still happens.

I assume that's on the build in your sig, right? If so, that's pretty disappointing, that a high-end machine still suffers from pop-in, even if it's on minor things.

It is somewhat disappointing, but the game offers so much that you tend to look past it. Not sure what else I could do besides trying a 980/980 Ti, but even the memory on my current card isn't being fully utilized.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
A more powerful GPU won't do anything for pop-in unless your current GPU has you running at less than max settings. Pop-in is determined by the software engine.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I think there are some tweaks you can do to the config files to load things further out on the PC game. I tried some of them but I got double images on reflective surfaces and couldn't figure out what setting did it. So I reset to stock.
 

Chaotic0ne

Member
Jul 12, 2015
193
0
0
My biggest gripes with Witcher 3 is the fact that most of the EXP is gained by doing main story quests, and killing mobs gives very little exp. Killing a big mob like a gryphon or a cyclops doesn't even make my exp bar move. That and quest exp drops to nothing if you're over 6 levels above. That's just plain stupid. Luckily PC owners have a way to correct that with mods, and I increased the mob exp by x9 so I could actually level up by killing stuff. There are lots of high level recipes in the 40+ range, when its basically impossible to hit that high of a level in the vanilla game currently. Highest of my recipes is for a level 46 Tir Tochiar blade (steel sword), and its got very good mods on it. +crit, +crit damage, and bleeding %, 3 sockets. Its probably the best craftable steel sword. Again, no way to get to level 46 legit. I did a new game, raised the mob exp to x9 and another mod to make quests give full exp no matter what and I'm only level 42 with 95% the game's content finished, and I'll have to mob grind to hit 46 to use my Tir Tochiar blade. They would have to increase the game to +50% of its current size to make the content hill climb into the 40+ range. So they might have a bunch of DLC and expansions planned to open up a couple more areas.


Its a better game than Dragon Age Inquisition, but visually Dragon Age is a better looking game. I compared the two by examining small details like the resolution and crispness of leaf textures and stuff like that and they did a mediocre job on the details in Witcher 3, and some of the textures are horrendously low resolution in Witcher 3. There are a few rocks I could play count-the-pixels on even with ultra textures. That's just unacceptable for 2015 graphics.

CDPR and AMD still hasn't fixed &%^*^*& flickering textures with AMD crossfire. I've noticed that being an issue in quite a few games, such as skyrim and the issue was only fixed party with ENB, DAI did the same thing, although it was minor and mostly with fog. WTF even causes that? Seeing how its a relatively common issue with crossfire in games, they should already know what causes that and how to fix it on just about any game engine.
 
Last edited:

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
My biggest gripes with Witcher 3 is the fact that most of the EXP is gained by doing main story quests, and killing mobs gives very little exp. Killing a big mob like a gryphon or a cyclops doesn't even make my exp bar move. That and quest exp drops to nothing if you're over 6 levels above. That's just plain stupid. Luckily PC owners have a way to correct that with mods, and I increased the mob exp by x9 so I could actually level up by killing stuff. There are lots of high level recipes in the 40+ range, when its basically impossible to hit that high of a level in the vanilla game currently. Highest of my recipes is for a level 46 Tir Tochiar blade (steel sword), and its got very good mods on it. +crit, +crit damage, and bleeding %, 3 sockets. Its probably the best craftable steel sword. Again, no way to get to level 46 legit. I did a new game, raised the mob exp to x9 and another mod to make quests give full exp no matter what and I'm only level 42 with 95% the game's content finished, and I'll have to mob grind to hit 46 to use my Tir Tochiar blade. They would have to increase the game to +50% of its current size to make the content hill climb into the 40+ range. So they might have a bunch of DLC and expansions planned to open up a couple more areas.


Its a better game than Dragon Age Inquisition, but visually Dragon Age is a better looking game. I compared the two by examining small details like the resolution and crispness of leaf textures and stuff like that and they did a mediocre job on the details in Witcher 3, and some of the textures are horrendously low resolution in Witcher 3. There are a few rocks I could play count-the-pixels on even with ultra textures. That's just unacceptable for 2015 graphics.

CDPR and AMD still hasn't fixed &%^*^*& flickering textures with AMD crossfire. I've noticed that being an issue in quite a few games, such as skyrim and the issue was only fixed party with ENB, DAI did the same thing, although it was minor and mostly with fog. WTF even causes that? Seeing how its a relatively common issue with crossfire in games, they should already know what causes that and how to fix it on just about any game engine.

You're playing wrong. You are supposed to do quests that are above your level. Plus you are nitpicking leaves? Really? The animations and character models in The Witcher blow Dragon Age out of the water, the whole atmosphere of the world is a lot better as well.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
Its a better game than Dragon Age Inquisition, but visually Dragon Age is a better looking game. I compared the two by examining small details like the resolution and crispness of leaf textures and stuff like that and they did a mediocre job on the details in Witcher 3, and some of the textures are horrendously low resolution in Witcher 3. There are a few rocks I could play count-the-pixels on even with ultra textures. That's just unacceptable for 2015 graphics.

Blegh. Disagree. I'm not a pixel-peeper so I can't speak to resolution of the textures or the fancy processing techniques used in DA:I, but the picture they painted with all their tools was pretty mediocre. Boring set pieces, stiff-animated NPC's all look the same, uninteresting monsters, little-to-no activity in towns, less clutter in buildings. Witcher, on the other hand, has a pleasing, well-designed overworld design with varied NPC's, better animations, and more detail in terms of building design and clutter.

Any micro-level difference in the graphics engine is lost in mediocre art design. It's like giving Ansel Adams an iPhone camera and giving me a $45,000 Hasselblad. Adams' pictures are still going to kick my ass regardless of any technological advantage in pixel numbers.
 

zinfamous

No Lifer
Jul 12, 2006
111,678
30,997
146
Blegh. Disagree. I'm not a pixel-peeper so I can't speak to resolution of the textures or the fancy processing techniques used in DA:I, but the picture they painted with all their tools was pretty mediocre. Boring set pieces, stiff-animated NPC's all look the same, uninteresting monsters, little-to-no activity in towns, less clutter in buildings. Witcher, on the other hand, has a pleasing, well-designed overworld design with varied NPC's, better animations, and more detail in terms of building design and clutter.

Any micro-level difference in the graphics engine is lost in mediocre art design. It's like giving Ansel Adams an iPhone camera and giving me a $45,000 Hasselblad. Adams' pictures are still going to kick my ass regardless of any technological advantage in pixel numbers.

This is a great comment. :thumbsup:
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
454
126
This is $40 at BB right now so I picked it up.

I have to say, I'm a little disappointed in how this game runs on the PS4. It seems clunky, and the controller inputs almost seem delayed at times. I've also run into quite a bit of texture pop-in and a number of NPCs appearing out of nowhere. I'm enjoying the gameplay once I get into it, but it just doesn't seem to be running right and it's affecting my enjoyment of the game.
 
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