Lack of first person? Why is that even a problem at all? Skyrim is first person and has some of the dumbest and clunkiest combat in any game ever. It's not a shooter..only shooters should be first person.
eh? Skyrim is 3rd person in my hands. I hate first person in games. never could get into it.
Anyway, I totally agree with your list up there.
The only addendum/criticism I would make, regarding the choices and ways to resolve a situation in conversation are that you are more or less limited when it comes to a non-combat outcome. Meaning:
You come across some whoreson guards intimidating/shaking down/raping some peasants, and you want to intervene (I love how these are done, by the way--you can hear the commotion nearby as you're passing through. You either notice it or you don't. There isn't even an indicator on the minimap or in the environment. Only when you--the player--notices something is up, and choose to check it out, does this happen. You can just walk on by, though).
If you want to intervene, your options are basically to fight, bribe, or hex them with mind control (or just walk away). I don't like that there isn't a real intimidation option. When you do the plain old "threaten," it only ever ends in a fight, which I find annoying...because you are this badass witcher, everyone knows who you are, and especially these guards who know of you well before you even arrive in their town, because news has already spread that you single-handed cut down a dozen of their buddies in a nearby tavern.
So, I get that they will continue to be angry and threaten you, want to fight...for killing their buddies. But, you know, after the 5th time you kill a group of 3 or 4 of them, wouldn't they get the hint that maybe fighting this guy isn't the best way to get ahead in life...you know, especially when he's always encouraging the fight?
Basically, it would be nice if your reputation as a badass sword fighter meant something beyond the regular dialogue, and actually influenced the choice-driven outcomes. Something like Fallout, where either you trait into a category (as you have to do in Witcher--buff your Axxi in order to charm people in dialogue) to successfully intimidate people to walk away, or develop enough of a reputation that the lowliest of thugs actually learn a thing or two.
I get that there should be some groups that will only ever fight, which is great, but I don't like not being able to avoid fights simply through reputation. One particular town: those dudes really seem to be aiming for a situation where their entire faction is wiped out by one old mutant freak, because they have a hard-on for hubris.