WoW patch it today

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Glavinsolo
Originally posted by: RBachman
Originally posted by: Glavinsolo
Originally posted by: RBachman
Originally posted by: JohnAn2112
Originally posted by: rh71
from a non-hardcore 60 rogue (in some tier .5)...

yay for:
- better stackable poisons/health pots
- an FP in Ungoro (no more cliff jumping from Tanaris)
- stonescale eel in STV
- instance resets
- cleave doesn't hit us anymore (logically that's not right)
- mailbox at light's hope
- fewer "character already exists" problems upon reconnect
- some improved interface stuff that doesn't require addons anymore (yay for load times)

Next review is for rogues right ? RIGHT ?

Oh god I hope so.

1.12 is for rogues but I wouldn't get my hopes up. Blizzard has historically nerfed the weak and buffed the strong while ignoring core issues. Their newness to MMORPGs is really showing.

What are you talking about? Hunters were horrible before the hunter review. Warlocks were just as bad before their review. Mages, Shaman, Rogues and Paladins were all greater in comparison than other classes upon release. Remember warriors? They were a joke until the recent fixes. You are just bitter so learn to play.

"Wah, sum1 plz post patch notez"
"Wah, l2p!"

Amazing a typical WoW player / AOLer found their way to AT and managed to post

Internet name calling is just silly. However if a AT software WoW player says they made hunters, warlocks, warriors, etc. weaker than you just need to learn to play as I said earlier.

Internet namecalling sure is silly. What exactly do you think spamming the "l2p" cliche is? Well, besides being unimaginitive and childish...

There have been 11 patches, and only the lucky classes have received a review patch thus far. That leaves 10 patches for non-review changes for most classes, 11 for rogues. In most of which the strong have been buffed and the weak nerfed. I especially like how they're making it easier for warlocks to fearkite this patch. One must have somehow actually died (probably went afk) and cried loud enough for them to make this change hehe.

Regardless, the current rogue dartboard, Drysc, has stated that both he and the development team feel rogues are fine. Meaning apparently it's ok for the game's best tanks to also be the game's best dps, and for rogues to be allowed to raids only out of pity and social ties.

Again, I wouldn't get my hopes up.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Originally posted by: RBachman
Originally posted by: Glavinsolo
Originally posted by: RBachman
Originally posted by: Glavinsolo
Originally posted by: RBachman
Originally posted by: JohnAn2112
Originally posted by: rh71
from a non-hardcore 60 rogue (in some tier .5)...

yay for:
- better stackable poisons/health pots
- an FP in Ungoro (no more cliff jumping from Tanaris)
- stonescale eel in STV
- instance resets
- cleave doesn't hit us anymore (logically that's not right)
- mailbox at light's hope
- fewer "character already exists" problems upon reconnect
- some improved interface stuff that doesn't require addons anymore (yay for load times)

Next review is for rogues right ? RIGHT ?

Oh god I hope so.

1.12 is for rogues but I wouldn't get my hopes up. Blizzard has historically nerfed the weak and buffed the strong while ignoring core issues. Their newness to MMORPGs is really showing.

What are you talking about? Hunters were horrible before the hunter review. Warlocks were just as bad before their review. Mages, Shaman, Rogues and Paladins were all greater in comparison than other classes upon release. Remember warriors? They were a joke until the recent fixes. You are just bitter so learn to play.

"Wah, sum1 plz post patch notez"
"Wah, l2p!"

Amazing a typical WoW player / AOLer found their way to AT and managed to post

Internet name calling is just silly. However if a AT software WoW player says they made hunters, warlocks, warriors, etc. weaker than you just need to learn to play as I said earlier.

Internet namecalling sure is silly. What exactly do you think spamming the "l2p" cliche is? Well, besides being unimaginitive and childish...

There have been 11 patches, and only the lucky classes have received a review patch thus far. That leaves 10 patches for non-review changes for most classes, 11 for rogues. In most of which the strong have been buffed and the weak nerfed. I especially like how they're making it easier for warlocks to fearkite this patch. One must have somehow actually died (probably went afk) and cried loud enough for them to make this change hehe.

Regardless, the current rogue dartboard, Drysc, has stated that both he and the development team feel rogues are fine. Meaning apparently it's ok for the game's best tanks to also be the game's best dps, and for rogues to be allowed to raids only out of pity and social ties.

Again, I wouldn't get my hopes up.

Warriors can choose. Tank or dps for end game. They can't have them both (unless they are epiced out doing a 20 man or something, or they are tanking something on farm status). Rogues are of course fine. They are good pvp/pve without having to change spec. They also make awesome gold farmers.

DPS classes are grouped together, rogues, hunters, mages, warlocks, warriors. They are all pretty similar in dps capabilities, and all classes have an equal chance to top the dps charts.

As for the healing classes, its more of an imbalance. You almost alwyas know that priests top healing charts, followed by druids then shaman and pallies bring up the rear.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: rnp614
Originally posted by: NiKeFiDO
Originally posted by: Hacp
Originally posted by: NeoV
wow do I get sick and tired of all the crying at each and every class review.

Hunters sucked before their review, so did Warriors - and you certainly can't say that either class sucks now. Pallies - quite frankly who cares, bubble and run away, and have the best set of buffs in the game.

Druids are hardly Blizz's favorite - they only got their level 50 class quest in the 1.10 patch, and the rewards for it are, quite frankly, crap - compare that to other classes, Hunters, priests perhaps? Shamans got the same buff with relics that Druids did last patch as well.

Free inervate= druid take shaman raid spots


theres nothing "free' about it, we just dont ned to spec into it. druids are hardly allowed to raid if they arent resto specced anyway. shammies still have stuff we need in raids so they willo ALWAYS be there. Blizzard isnt that dumb

Free innervate means that shammies will have to be resto specced in order to be anywhere as effective....additionally shamans have to waste 5 pts into the improved healing/mana totems which suck in order to get there...all for a crappy mana tide totem. MEANWHILE a druid can spec into something else and be basically just as effective.

I dont mind bc I'm not a lvl 60 but I do have to say that the druid is easily the most advantageous class to be regardless of any stupid lvl50 quest rewards.

What this change does is allow the prime druid PvP spec (13/31/7 or thereabouts) to have a ton of raid utility in Innervate, which is often a 100% mana restoration for epic-geared (high spirit) druids and priests. I was ok with things as they were, but if druids are getting this free shamans should definitely get mana tide free.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Hacp
Warriors can choose. Tank or dps for end game. They can't have them both (unless they are epiced out doing a 20 man or something, or they are tanking something on farm status).

5/31/15, learn it, love it.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Originally posted by: RBachman
Originally posted by: Hacp
Warriors can choose. Tank or dps for end game. They can't have them both (unless they are epiced out doing a 20 man or something, or they are tanking something on farm status).

5/31/15, learn it, love it.

I kinda have a feeling that alot of endgame guilds have warriors with 31 points in protection tanking AQ40. BTW, does anyone have a link to the patch? I'm stuck at 90% i've been dling for around 1 and a half hours.(was at 8something percent when i started)
 

rh71

No Lifer
Aug 28, 2001
52,844
1,049
126
they merged ALL the lookingforgroup channels and it's fricken kid-chat-central right now cause some people can't handle it. :| On the bright side, no more waiting in the cities for the higher instances.
 

RollWave

Diamond Member
May 20, 2003
4,201
3
81
Originally posted by: RBachman
Originally posted by: rnp614
Originally posted by: NiKeFiDO
Originally posted by: Hacp
Originally posted by: NeoV
wow do I get sick and tired of all the crying at each and every class review.

Hunters sucked before their review, so did Warriors - and you certainly can't say that either class sucks now. Pallies - quite frankly who cares, bubble and run away, and have the best set of buffs in the game.

Druids are hardly Blizz's favorite - they only got their level 50 class quest in the 1.10 patch, and the rewards for it are, quite frankly, crap - compare that to other classes, Hunters, priests perhaps? Shamans got the same buff with relics that Druids did last patch as well.

Free inervate= druid take shaman raid spots


theres nothing "free' about it, we just dont ned to spec into it. druids are hardly allowed to raid if they arent resto specced anyway. shammies still have stuff we need in raids so they willo ALWAYS be there. Blizzard isnt that dumb

Free innervate means that shammies will have to be resto specced in order to be anywhere as effective....additionally shamans have to waste 5 pts into the improved healing/mana totems which suck in order to get there...all for a crappy mana tide totem. MEANWHILE a druid can spec into something else and be basically just as effective.

I dont mind bc I'm not a lvl 60 but I do have to say that the druid is easily the most advantageous class to be regardless of any stupid lvl50 quest rewards.

What this change does is allow the prime druid PvP spec (13/31/7 or thereabouts) to have a ton of raid utility in Innervate, which is often a 100% mana restoration for epic-geared (high spirit) druids and priests. I was ok with things as they were, but if druids are getting this free shamans should definitely get mana tide free.


EXACTLY!
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
I recently renewed my sub to WoW for this patch to actually play the content since I am a dead head. I have a 24 hunter and rolling a Shaman on the server I am playing on with friends, Mug'Thol. I am not disapointed at all really the game seems to be heading in the right direction.

I can't wait until 1.12 when rogues get a review because tbh that is my favorite class although my troll shaman is pretty slick.
 

quikah

Diamond Member
Apr 7, 2003
4,160
719
126
I really don't get all the whines about rogues. The big problems they have are generally bugs, which are being slowly fixed. They still have a huge advantage over DPS warriors, aggro dumps. They could use a streamlined talent tree, and get rid of useless talents. But otherwise I think (and from what I have read Blizzard also) they are generally fine and fun to play.
 

NeoV

Diamond Member
Apr 18, 2000
9,504
2
81
not sure what the rogues are crying out..if warriors had feign, then they could cry...but not sure what the problem is
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Wrong on pally healing.

It's Priest/Pally then druids easily. Druids can't spam heals but they have excellent HoTs. Trust me I've been the number 1 healer in 3/8 prophecy and benediction, by busting my rear and having the lowest overheal by a close to 10% margin. Now my last guild leader has I think 2-3 accounts with a 8/8 + bene NE priest, a fully loaded(sorry not a pally) holy pally, and a 60 rogue. He is crazy on his pally. One time he played his pally while someone else played his 8/8proph priest. He easily eclipsed us both in sheer healing numbers. Blessings + Auras in plate is huge for pve. PvP on the other side now, Pallys are a huge nuisance to kill. Now when he bested me in heals, he had more overheals but it still showed that Pallys can easily be the number one healer if played right. I'm talking with me hitting 1.4million in heals with <15% overheals. He did use mods that targeted people based on HP, which I thought was cheap but they fixed that a few patches back.

As for fire being slow? Sure it would be...if you don't go arcane. I'm only 52 on my mage now, but at 51 I punked a 60 frost mage that ganked my 30 hunter. He was protecting a 27 that I killed, so I figured I might as well get back at the 27 and try to kill the 60 mage. I was running up for the stonetalon mountain and caught the 60 coming down. He dropped off his mount and frost nova'd. I blinked the other way getting out of range, Improved counterspelled two sheeps as the first was resisted. He managed to sheep me at the same time. My trinket was up so I broke out, ice warded >fireball>fireball(got hit by a single frostbolt)>PoM pyro>fireblast(crit) and he was down to 1% HP and running away. A 60 hunter hit him with an autoshot as he ran. Arcane gives a mage good burst. Which I actually prefer over a reactive measure like iceblock. Which is no doubt amazing in group pvp, because you buy yourself 10-20 secs with coldsnap up. Though in 1vs1, its only ok to clear a few status effects, or live through a beastial wrath.

Fire also gives you an edge on rogues that have vanish up. That dot gives them less room to work with. Add in a PoM Pyro and you can do serious damage. I used the free respec, to go 31 Arcane and 12 fire right now. Which gives me a ton of -agro -res +res. Regular fireballs for me are doing around 650ish, but with AP I'm hitting 820ish. If a fireball crits or a pom pyro crits I'm looking at upwards of 1100-1200 damage from an instant, and another 40% of that in DoTs, and the base spell DoTs. Improved counterspell gives you room to work a caster, and AP and PoM give you serious burst. Frost spec is definately more anti-melee based, but honestly I think mages have that pretty much down with base abilities. The only problem I had with rogues was they could CS or Ambush then vanish, or vanish from a nova. I would then have to use cold snap to resnare. With fire the added dots give me time to blink away. Sure I lose the ability to iceblock from a blind, but if that's not up or I can manage to stay out of range long enough... I can even PoM a sheep if needs be.

edit: Also a correction on shaman...they are not dps machines. They are burst DPS machines. I have yet to see a shaman get to about half of my DPS when doing instances, their mana pool isn't large enough to drop totems and DPS. Most times it just auto attack, a shock here and there, and occasionally a shaman that drops a totem. Two handed wars with WF totems can keep up with single target dps, but once we reach AoE areas, I can outdistance them easily. Rogues get close, but it's still a crapshoot once AoE is factored in. I actually was getting a bit irritated at a 2H warrior, being the "tank" and just trying to DPS. Every fight he would post the meters, and see he was getting close to my damage. I told him if he wanted to top the meters I would stop casting spells. I would toss 1 fireball, and get agro when he had DPS'd something down to 85%. He just used HS and autoattack... That's the time I wished I was stil frost spec, as you can iceblock agro back to the "tank". Yet another reason I like druid tanks, they don't care about the meters. Some warriors seem obsessed with it.


edit2:

Originally posted by: NeoV
not sure what the rogues are crying out..if warriors had feign, then they could cry...but not sure what the problem is

Because while a warrior specced for damage is still wearing plate and has much higher HP. My last guild didn't want anyone healed other than the warriors. The rogues had to back out and bandage up... Which I'm sure is great for DPS. Leather and getting hit by boss AoE is no joke. If you get the attention of a boss you better pray vanish is up. Hunters, and I don't think anyone questions it, have it the easiest in raids. Not to mention the cheapest.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: quikah
I really don't get all the whines about rogues. The big problems they have are generally bugs, which are being slowly fixed. They still have a huge advantage over DPS warriors, aggro dumps. They could use a streamlined talent tree, and get rid of useless talents. But otherwise I think (and from what I have read Blizzard also) they are generally fine and fun to play.

Talk about feint till you're blue in the face, the proof is in the pudding. Warriors are outdamaging rogues. Apparently aggro management isn't as integral as you seem to think. And if there were any doubt as to Blizzard's intentions in this area, take a look at the Fankriss trinket. They shouldn't be anywhere near rogues.

Blizzard is so new to this that I'd almost rather they didn't make any changes; every time they do, things become worse. And god forbid they put much time into coming up with changes or test them more than perfunctorily before implementing them - that would take precious time away from operation of the TGRAL (Tigole's Great Raid Assembly Line).
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: hooflung
I recently renewed my sub to WoW for this patch to actually play the content since I am a dead head. I have a 24 hunter and rolling a Shaman on the server I am playing on with friends, Mug'Thol. I am not disapointed at all really the game seems to be heading in the right direction.

I can't wait until 1.12 when rogues get a review because tbh that is my favorite class although my troll shaman is pretty slick.

no one at blizzard plays rogues im pretty sure of they, they change our stats on armor to something that is a neef no matter how you look at it, they bug us to hell and dont fix anything

and in 1.11 the did this

http://forums.worldofwarcraft.com/threa...=wow-rogue&t=1230154&tmp=1#post1230154

i play a rogue i made that post, its fing ridiclious
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: RBachman
Originally posted by: quikah
I really don't get all the whines about rogues. The big problems they have are generally bugs, which are being slowly fixed. They still have a huge advantage over DPS warriors, aggro dumps. They could use a streamlined talent tree, and get rid of useless talents. But otherwise I think (and from what I have read Blizzard also) they are generally fine and fun to play.

Talk about feint till you're blue in the face, the proof is in the pudding. Warriors are outdamaging rogues. Apparently aggro management isn't as integral as you seem to think. And if there were any doubt as to Blizzard's intentions in this area, take a look at the Fankriss trinket. They shouldn't be anywhere near rogues.

Blizzard is so new to this that I'd almost rather they didn't make any changes; every time they do, things become worse. And god forbid they put much time into coming up with changes or test them more than perfunctorily before implementing them - that would take precious time away from operation of the TGRAL (Tigole's Great Raid Assembly Line).

Honestly they need a bigger cooldown, or a flat nerf to execute. Every single fight esepcially boss fights, at the =<20% mark warriors DPS gets a phenomenal boost. I'm not kidding 4-5K executes repeatedly are *not* I repeat *not* uncommon. They autoattack or burst damage is completely fine. Though once you factor in execute on a target that allows them to build rage, it's flat out ridiculous. Versus players you have limited rage to be gained as players don't have the HP. Bosses have enormous amounts of HP to pull rage from. Pop bloodrage, rage potions, fury spec and you can generate 100 rage quickly. All with a one handed weapon and a shield, you can smack an opponent for thousands of damage still retaining a massive amount of armor in case you do pull agro.

Think about it, white with special attacks will roughly compete will rogue damage. Not quite but if you watch the meters is close enough to show that a warrior can substitute for a rogue. Then at the 20% mark...who do you want for DPS? Surely a warrior over a rogue 100% of the time. Every warrior that isn't doing a tank rotation can slip into beserker or battle stances and start popping of 3-5k hits with minimal cooldowns or talent use. Go download a video of a gear fury warrior in a boss fight. Once that 20% mark hits I guarantee the warriors will pull from the middle of the pack directly to the top.
 

RockGuitarDude

Senior member
Apr 15, 2004
695
0
0
The mage review sounds so nice on paper but in actuality, it sucks. Some minor improvements have been made. Warlock vs Mage is still the most stacked fight in all of WoW which is disappointing. My 2200 damage frostbolt crits don't mean a damn thing if I cant get off a 2.5 second cast. Even when you "win" they can just death coil you and you lose lol... Only times I find that I can really kill a warlock is with a lucky Netherwind proc.

On the other hand, Naxxramas is a lot of fun. We downed Anub-Rekan (sp?) twice this week (didnt save us to instance for some reason) and are kind of toying around with the other encounters at the moment. Fun instance overall and nice to see some raid mobs that aren't immune to rooting effects.
 

DirthNader

Senior member
Mar 21, 2005
466
0
0
My second round of WoW lasted exactly one month. Seeing yet another raid instance as the highlight of another publish while I still wallowed in UBRS was too much.

For those of you who are willing to schedule your life around a video game, have fun.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: RockGuitarDude
The mage review sounds so nice on paper but in actuality, it sucks. Some minor improvements have been made. Warlock vs Mage is still the most stacked fight in all of WoW which is disappointing. My 2200 damage frostbolt crits don't mean a damn thing if I cant get off a 2.5 second cast. Even when you "win" they can just death coil you and you lose lol... Only times I find that I can really kill a warlock is with a lucky Netherwind proc.

On the other hand, Naxxramas is a lot of fun. We downed Anub-Rekan (sp?) twice this week (didnt save us to instance for some reason) and are kind of toying around with the other encounters at the moment. Fun instance overall and nice to see some raid mobs that aren't immune to rooting effects.

Mages aren't alone, warlock vs. anyone is a stacked fight. Here's a pic detailing the strategy to beat one...

Lucky you on Naxx... I'm not in the elite 1% of players for whom 90% of developer hours are put into satisfying, mostly because I ended up somehow having 2 mains. For me naxx is just one more place I'll never go, with event mobs killing quest NPCs to add insult to injury.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |