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crystal

Platinum Member
Nov 5, 1999
2,424
0
0
Originally posted by: triacontahedron
Originally posted by: Aikouka
Tria, Night Elf priest racials are horrid... at least Draenei get Fear Ward .

True, I have not played priest much, completely forgot about priest's racial spells.

Mages are fun in pve (have not tried a mage in pvp). The good part is frost aoe grinding, from my experience (aoe lvled from 26 to 60) fire and arcane are not good for aoe. Mass killing of mobs fun because it requires more skill then killing them one by one. If you have one mob then you need to press right sequence of hotkeys and that is it. To kill 5-7 (10 if you are good) you also have to be at the right place when you cast spells not only this mobs have to be at the right place. A priest would help alot for aoe grinding because misfired FN usually kills you if you alone. aoe grinding is living on the edge ). PVP server might be a problem because of this , it is easy to kill a mage who already has 5-7 mobs on his ass. The other problem is that some very good aoe spots are in places with a lot of traffic (arathi, pirates in tanaris, sceltons in epl).

You can find lots of videos online of amazing feats pulled by frost mages. I was not half as good as they are but still occasionally you hear "man that was amazing"
Mages have low health but frost tree makes mages very difficult to kill. That also makes frost mage more useful in an instace (frost has more tools for CC).

With the rumor/confirmed by blue of a nerf to Frost Nova - AOE grinding could become interesting. (FN will break on all crit. )
 

Gagabiji

Golden Member
Oct 1, 2003
1,460
0
0
Originally posted by: Aikouka
Originally posted by: Gagabiji
If you can live with the down time, then yes they are quite fun. However, mages are not for everyone. Becuase they really do have very low HP compared to other classes, you have to do your research and know not just your own class, but also all of the other classes inside and out as well.

If you can figure this out, playing a mage can be very fun indeed. Of course, the fun factor increases when you are playing with other skilled players too.

Mages are very easy once you get to the higher levels. Pre-expansion, my fire mage kills the 58-ish humanoids in Silithus in 3 hits (Pyro->Fireball->Fireblast) and his gear is... not so good.

Mage downtime isn't really that bad if you consider the fact that it isn't costly downtime. My Mage and Shaman are my two most efficient classes because my mage creates his water and my shaman rarely uses the water he buys and never uses food.

This is probably the difference then...I was remembering my lvl 59 duels vs 60s with my measily 2.3k HP. That sucked hard a@@...
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
The best class to compliment a priest is definitely a warlock. Priests have talents which increase shadow damage against targets, and have damage over time spells which can stack and doubly benefit with warlock dot's. There is a video around somewhere of a priest and warlock going around dotting up every single mob in sight non-stop, wracking up huge amounts of experience and loot. It's like AOE grinding but far more reliable and more versatile. The priest dots, in combination with the lock dots heal and regenerate both the priest and lock mana, allowing you to chain kill mobs indefinitely.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: crystal
With the rumor/confirmed by blue of a nerf to Frost Nova - AOE grinding could become interesting. (FN will break on all crit. )

Blizzard say, no Shatter for you!

I think with that change they should refund Mage talent points. There may be people who will give up shatter for the extra freezing capability and people who will keep it (more than likely those that raid).

EDIT: Winter's Chill too .
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Also I wouldn't go with druid right now, it looks like we are about to be hit with the largest nerf in WoW history. I'm not exaggerating, >50% damage nerf to bear form, 25% health nerf, 50% armor nerf, basically we are going to be pigeonholed into healing even worse then we were a year ago. Warlocks pretty much entirely replace mages right now as well, they do more damage in PvE and are much much better at PvP. As far as the class balance goes right now, in order:
Overpowered:
---------------
Warlocks
Hunters
Rogues

Average:
----------------
Shadow Priests
Shamans
Paladins
Fire Mages

Gimped:
-----------------
Frost Mages
Druids
Warriors
Healing Priests
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
How's a rogue overpowered? >_>

Although I admit I don't lose often.. I did lose the other day to an elemental specced Shaman. It is fair to admit that I was caught out of stealth while farming with dual Deadly Poisons with a Mutilate Spec build. It was weird, because the Blizzard caster bar UI showed a Lightning Bolt being cast by a Timber Worg in Terokkar Forest and I was like "WTF? Wolves don't cast Lightning Bolt...". I think I would've won if I CoS (I received a Flame Shock after that LB) -> Vanish and applied a nice Wound + Crippling. Also, I swear I timed my kicks properly yet I still missed the heals .

So in other words, if you catch us out of stealth, we have a lot lower chance of winning . The only reason people see rogues as "overpowered" is that you don't see them coming half the time. Being completely unprepared for a fight is one of the few advantages that rogues create in fights with other classes.

Oh and if you think Druids didn't need their damage nerfed, then you're crazy :Q! My druid friend was able to beat my rogue in a duel (pre-BC, post-BC-patch) in 3 moves... THREE! Pounce -> Mangle -> Moonfire and I'd do better just standing there and taking it like a man .

Oh and a Disc specced priest is a lot more powerful in PVP than you think.

Locks are problematic because of the high variance of the class. They can CC as well as a mage with a succubus (and even better if you count Fear), they can do more damage than a mage (soul fire crits hurt ) and have standard DoTs unlike a mage. Then when you add in their healing capabilities (health stones and DC) with their high stamina, you get quite a competent machina of doom. Of course, this doesn't mean I haven't stun-locked one to death :evil:!
 

uhohs

Diamond Member
Oct 29, 2005
7,660
44
91
rogues overpowered... lol good one. 360degree cleaves in heroic mode instances = game over
the state of our pve = borderline suckage
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: Aikouka
How's a rogue overpowered? >_>

Although I admit I don't lose often.. I did lose the other day to an elemental specced Shaman. It is fair to admit that I was caught out of stealth while farming with dual Deadly Poisons with a Mutilate Spec build. It was weird, because the Blizzard caster bar UI showed a Lightning Bolt being cast by a Timber Worg in Terokkar Forest and I was like "WTF? Wolves don't cast Lightning Bolt...". I think I would've won if I CoS (I received a Flame Shock after that LB) -> Vanish and applied a nice Wound + Crippling. Also, I swear I timed my kicks properly yet I still missed the heals .

So in other words, if you catch us out of stealth, we have a lot lower chance of winning . The only reason people see rogues as "overpowered" is that you don't see them coming half the time. Being completely unprepared for a fight is one of the few advantages that rogues create in fights with other classes.

Oh and if you think Druids didn't need their damage nerfed, then you're crazy :Q! My druid friend was able to beat my rogue in a duel (pre-BC, post-BC-patch) in 3 moves... THREE! Pounce -> Mangle -> Moonfire and I'd do better just standing there and taking it like a man .

Oh and a Disc specced priest is a lot more powerful in PVP than you think.

Locks are problematic because of the high variance of the class. They can CC as well as a mage with a succubus (and even better if you count Fear), they can do more damage than a mage (soul fire crits hurt ) and have standard DoTs unlike a mage. Then when you add in their healing capabilities (health stones and DC) with their high stamina, you get quite a competent machina of doom. Of course, this doesn't mean I haven't stun-locked one to death :evil:!

I like how you imply that rogues are not overpowered, then state how you almost never lose, except in situations where you are caught off guard, but that even then you still have a good chance to win or escape. >.>

You think druids are overpowered, and state pounce, cat mangle, and moonfire as an example, yet those are not what are being nerfed. Besides, if a pounce (stun+damage over time), one mangle, and one moonfire killed your rogue, then you must have a lot of -stamina gear because that combination would only do around 1200 damage.

Druids are in general strong against rogues, so using one anecdotal example is meaningless. By the same token I could say that warlock's fear should break on any damage, have a maximum duration of 5 seconds, and have a 2.5 second cast time, because often a warlock can kill a mage from 100% to 0% entirely while feared.

rogues overpowered... lol good one. 360degree cleaves in heroic mode instances = game over
the state of our pve = borderline suckage

I don't see what this has to do with rogues...
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
rogues are not overpowered.

They have high dps which is very much level limited rather than equipment limited and they have stealth. Mobs are pretty stupid about knocking them out of stealth but players have no problems doing so. Any AOE = no stealth. Any DOT = no stealth. The 'magical' flare that can reveal a rogue but the rogue can't see??? nutty. Rogues get first strike and it's a hard one for sure..but not enough to end the fight. After that they are a f'n melee class with tissue paper for armor.

All the limitations of a melee class (hunters, mages ... you guys know how to deal with melee) and none of the benefits. After the first strike is over with how well does a rogue fare standing toe to toe with a warrior? hahah overpowered. That's a good one.

People just like to whine because they get beaten by a rogue...and that only happens if you can't play your class right. Any well played class should be able to beat a rogue in a duel. Even if you have your head up your butt and are unable to break the first strike you should still beat them. They have no hp and no armor. What, you can't avoid a rogue long enough for his evasion to wear off?

Tardness.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Smilin
rogues are not overpowered.

They have high dps which is very much level limited rather than equipment limited and they have stealth. Mobs are pretty stupid about knocking them out of stealth but players have no problems doing so. Any AOE = no stealth. Any DOT = no stealth. The 'magical' flare that can reveal a rogue but the rogue can't see??? nutty. Rogues get first strike and it's a hard one for sure..but not enough to end the fight. After that they are a f'n melee class with tissue paper for armor.

All the limitations of a melee class (hunters, mages ... you guys know how to deal with melee) and none of the benefits. After the first strike is over with how well does a rogue fare standing toe to toe with a warrior? hahah overpowered. That's a good one.

People just like to whine because they get beaten by a rogue...and that only happens if you can't play your class right. Any well played class should be able to beat a rogue in a duel. Even if you have your head up your butt and are unable to break the first strike you should still beat them. They have no hp and no armor. What, you can't avoid a rogue long enough for his evasion to wear off?

Tardness.

Rogues are one of the strongest PvP classes, along with hunters. This patch has truly been for the physical damage dealers in PvP, as the developers seem to be pushing classes more toward their traditional roles; warriors toward tanking, healers toward support. Notice how spell damage gear has like +5 more damage for equivalent difficulty items, but dps class gear has 75+ ap even on greens?

I feel for rogues in PvE though, they struggle to keep up with ranged dps, but are a huge mana sink on healers due to mob AoEs.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: QuantumPion

You think druids are overpowered, and state pounce, cat mangle, and moonfire as an example, yet those are not what are being nerfed. Besides, if a pounce (stun+damage over time), one mangle, and one moonfire killed your rogue, then you must have a lot of -stamina gear because that combination would only do around 1200 damage.

Aikouka's anecdotal evidence aside, (pre-BC, lvl 60) I've been on teh receiving end of plenty 1.8k ravages and 1k bear mangles. Not exactly spectacular dps, but when its being inflicted by a character with 8k armor and 7k health it's a little ridiculous. Add frenzied regeneration and the bash + regrowth + rejuv combo and it was just about impossible to kill even a modestly well geared druid with any of my lvl 60's (rogue, priest, or shaman).

rogues overpowered... lol good one. 360degree cleaves in heroic mode instances = game over
the state of our pve = borderline suckage

I don't see what this has to do with rogues...

Um, rogues have to be within melee range to do any damage right? Doing so means they have to eat a lot of those cleaves among other random close range AoE stuff. Since they're the most fragile of the melee dps classes, rogues have become something of a liability in heroic instances compared to the ranged dps classes, taking a lot of healing to stay alive even if they aren't pulling agro.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Well I admit rogues may have a hard time in certain raid situations, but for solo'ing and pvp, which is 75% or more of the game, rogues are extremely strong. The only classes they have trouble with are warriors and druids, and druids are being nerfed into the ground. Most classes have another class which they are weak against. Mages < Warlocks, Warriors < Mages, Rogues > Warlocks, Warriors > Rogues, etc. Claiming that Rogues are weak because they have trouble with one class, which they can avoid altogether by using stealth, is not a reasonable argument.

I agree that druid's bear mangle is strong, but it only does really high amounts of damage while wearing DPS gear. You won't see a feral druid doing 2k mangle crits and have 20k armor at the same time. Druids wearing tanking gear do somewhat more damage then protection warriors, but that is because bears can only hold aggro via damage, they don't get the threat modifiers and abilities that warriors do. A bear in DPS gear does about the same damage as a MS warrior, and has about the same health and armor as well.

While bears can bash and heal, (feral regeneration is actually pretty weak, requires a full rage bar to heal half health and on a 3 min cooldown), rogues can stun lock. Cats have good opening moves, but we don't have vanish, blind, kick, etc. We can't make use of rage or energy potions either. Druids SHOULD be able to do heavy damage and have high armor and health, because that is our only defense. We don't have the versatility that the pure classes have.
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: CKent
Originally posted by: Smilin
rogues are not overpowered.

They have high dps which is very much level limited rather than equipment limited and they have stealth. Mobs are pretty stupid about knocking them out of stealth but players have no problems doing so. Any AOE = no stealth. Any DOT = no stealth. The 'magical' flare that can reveal a rogue but the rogue can't see??? nutty. Rogues get first strike and it's a hard one for sure..but not enough to end the fight. After that they are a f'n melee class with tissue paper for armor.

All the limitations of a melee class (hunters, mages ... you guys know how to deal with melee) and none of the benefits. After the first strike is over with how well does a rogue fare standing toe to toe with a warrior? hahah overpowered. That's a good one.

People just like to whine because they get beaten by a rogue...and that only happens if you can't play your class right. Any well played class should be able to beat a rogue in a duel. Even if you have your head up your butt and are unable to break the first strike you should still beat them. They have no hp and no armor. What, you can't avoid a rogue long enough for his evasion to wear off?

Tardness.

Rogues are one of the strongest PvP classes, along with hunters. This patch has truly been for the physical damage dealers in PvP, as the developers seem to be pushing classes more toward their traditional roles; warriors toward tanking, healers toward support. Notice how spell damage gear has like +5 more damage for equivalent difficulty items, but dps class gear has 75+ ap even on greens?

I feel for rogues in PvE though, they struggle to keep up with ranged dps, but are a huge mana sink on healers due to mob AoEs.

That high ap stuff is high ap stuff *only*. Same with other gear. If you pickup an item with a high ap it's not going to have much in the way of hit, crit or agility. What good is ap if you miss all the time? What good is ap if you give up agility and can't dodge? The same applies to gear for other classes. You won't find high defense AND high strength for instance. Not on the greens.

My argument isn't that rogues are weak. It is that they are NOT overpowered. Not by a longshot. Do warriors break into a sweat if they get tagged with impending doom? Rogues do. They ****** themselves because unless they are near full health they are in deep trouble.

Where rogues really shine: on the battlefield when they can finish off the wounded. If the target already has some damage then that first rogue strike will do the job. At full target health the rogue simply can't drop it's target before the retaliation begins.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Warlock is a good pairing, but a druid and a priest could probably join just about any group. So if you are interested in instance groups / raids, a druid isn't a bad choice in that regard.

I've always thought a mage had low down time since they could make their own food & drink. Other classes seemed to have more down time because I was more cautious in eating and drinking with them, even if they didn't need to replenish as often. As a paladin I could go almost non-stop if I didn't mind battles taking a little longer. Hunter wasn't bad but versus certain enemies there was significant downtime.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Smilin
Originally posted by: CKent
Originally posted by: Smilin
rogues are not overpowered.

They have high dps which is very much level limited rather than equipment limited and they have stealth. Mobs are pretty stupid about knocking them out of stealth but players have no problems doing so. Any AOE = no stealth. Any DOT = no stealth. The 'magical' flare that can reveal a rogue but the rogue can't see??? nutty. Rogues get first strike and it's a hard one for sure..but not enough to end the fight. After that they are a f'n melee class with tissue paper for armor.

All the limitations of a melee class (hunters, mages ... you guys know how to deal with melee) and none of the benefits. After the first strike is over with how well does a rogue fare standing toe to toe with a warrior? hahah overpowered. That's a good one.

People just like to whine because they get beaten by a rogue...and that only happens if you can't play your class right. Any well played class should be able to beat a rogue in a duel. Even if you have your head up your butt and are unable to break the first strike you should still beat them. They have no hp and no armor. What, you can't avoid a rogue long enough for his evasion to wear off?

Tardness.

Rogues are one of the strongest PvP classes, along with hunters. This patch has truly been for the physical damage dealers in PvP, as the developers seem to be pushing classes more toward their traditional roles; warriors toward tanking, healers toward support. Notice how spell damage gear has like +5 more damage for equivalent difficulty items, but dps class gear has 75+ ap even on greens?

I feel for rogues in PvE though, they struggle to keep up with ranged dps, but are a huge mana sink on healers due to mob AoEs.

That high ap stuff is high ap stuff *only*. Same with other gear. If you pickup an item with a high ap it's not going to have much in the way of hit, crit or agility. What good is ap if you miss all the time? What good is ap if you give up agility and can't dodge? The same applies to gear for other classes. You won't find high defense AND high strength for instance. Not on the greens.

My argument isn't that rogues are weak. It is that they are NOT overpowered. Not by a longshot. Do warriors break into a sweat if they get tagged with impending doom? Rogues do. They ****** themselves because unless they are near full health they are in deep trouble.

Where rogues really shine: on the battlefield when they can finish off the wounded. If the target already has some damage then that first rogue strike will do the job. At full target health the rogue simply can't drop it's target before the retaliation begins.

Very little of it has AP only. Need I point out the new "of the bandit" suffix? Please... My armor (6k at 60 w/ shield) used to mean something, and stunlock used to be a tradeoff of damage for control. Now a rogue can kill me at over 7k armor in about 3 seconds, while using all his energy for stuns and letting autoattack do the work. It's bullsh!t, to be frank. Same goes for hunters, and to a lesser extent warriors and feral druids - this is an itemization thing, I'm not picking on rogues in particular.

In PvP, rogues are overpowered. No ifs, ands or buts. My belief is that it's due only to AP itemization (I'm not crying about CloS, I think that ability is fine, though I wouldn't complain if the cooldown were increased to 2-3m).

In PvE, rogues definitely have issues due to mob AoE and could perhaps use a buff of sorts, so long as it doesn't make them stronger in PvP.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Did they ever make the hunter skill to detect rogues and others useful? When I played a hunter in pvp I remember having less than 1 second to react if I saw a blip because the range was about 2 feet.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: QuantumPion
Also I wouldn't go with druid right now, it looks like we are about to be hit with the largest nerf in WoW history. I'm not exaggerating, >50% damage nerf to bear form, 25% health nerf, 50% armor nerf, basically we are going to be pigeonholed into healing even worse then we were a year ago. Warlocks pretty much entirely replace mages right now as well, they do more damage in PvE and are much much better at PvP. As far as the class balance goes right now, in order:
Overpowered:
---------------
Warlocks
Hunters
Rogues

Average:
----------------
Shadow Priests
Shamans
Paladins
Fire Mages

Gimped:
-----------------
Frost Mages
Druids
Warriors
Healing Priests


LOLOLOLOLOL @ "biggest nerf in wow history"

you get 1 patch of nerfs, lol

rogues have been nerfed in basically every patch sence beta, amazingly they didnt nerf us in this one also
 

JohnAn2112

Diamond Member
May 8, 2003
4,895
1
81
Originally posted by: Anubis
Originally posted by: QuantumPion
Also I wouldn't go with druid right now, it looks like we are about to be hit with the largest nerf in WoW history. I'm not exaggerating, >50% damage nerf to bear form, 25% health nerf, 50% armor nerf, basically we are going to be pigeonholed into healing even worse then we were a year ago. Warlocks pretty much entirely replace mages right now as well, they do more damage in PvE and are much much better at PvP. As far as the class balance goes right now, in order:
Overpowered:
---------------
Warlocks
Hunters
Rogues

Average:
----------------
Shadow Priests
Shamans
Paladins
Fire Mages

Gimped:
-----------------
Frost Mages
Druids
Warriors
Healing Priests


LOLOLOLOLOL @ "biggest nerf in wow history"

you get 1 patch of nerfs, lol

rogues have been nerfed in basically every patch sence beta, amazingly they didnt nerf us in this one also

LOL fellow rogue here and I laughed at that too. It's always been tough playing a rogue, but I enjoy it a lot despite the nerfs we received.

Edit: BTW, I'm sure we'll be seeing a nerf on CloS since casters have been crying about it since it became a trainable talent.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: JohnAn2112
Originally posted by: Anubis
Originally posted by: QuantumPion
Also I wouldn't go with druid right now, it looks like we are about to be hit with the largest nerf in WoW history. I'm not exaggerating, >50% damage nerf to bear form, 25% health nerf, 50% armor nerf, basically we are going to be pigeonholed into healing even worse then we were a year ago. Warlocks pretty much entirely replace mages right now as well, they do more damage in PvE and are much much better at PvP. As far as the class balance goes right now, in order:
Overpowered:
---------------
Warlocks
Hunters
Rogues

Average:
----------------
Shadow Priests
Shamans
Paladins
Fire Mages

Gimped:
-----------------
Frost Mages
Druids
Warriors
Healing Priests


LOLOLOLOLOL @ "biggest nerf in wow history"

you get 1 patch of nerfs, lol

rogues have been nerfed in basically every patch sence beta, amazingly they didnt nerf us in this one also

LOL fellow rogue here and I laughed at that too. It's always been tough playing a rogue, but I enjoy it a lot despite the nerfs we received.

Edit: BTW, I'm sure we'll be seeing a nerf on CloS since casters have been crying about it since it became a trainable talent.

they (mages and locks, mainily locks) seriously bitch to much, its not a instant win, it gives us a chance against deep frost mages and SL locks to whom we were free HKs to before,

gotta love being kited around by rank 1 frost bolt till you are dead :/

i cant really complain about warlocks tho seeing as they nerfed fear a while ago

Druids cant complain they can still kill anyone not wearing plate inside of 6 seconds with only 1 crit


you are stunned
stupid druid talent hits you for 1k+
more dumb druid talents
Ferocious Bites crits you for 4k
you die


this be me
http://armory.worldofwarcraft.com/character-sheet.xml?r=Bloodhoof&n=Zarakii
 

JohnAn2112

Diamond Member
May 8, 2003
4,895
1
81
Hmm...you went fist weapon spec. I've been wanting to try fists for a while, but I haven't seen any drops or any in the AH that makes me want to try it.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: torpid
Did they ever make the hunter skill to detect rogues and others useful? When I played a hunter in pvp I remember having less than 1 second to react if I saw a blip because the range was about 2 feet.

You don't think it would be a bit overpowered to be able to track stealthed players on your minimap from a range greater than a few yards?

 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
More warrior buffs to the people please!
Still hoping for a revamp of the 41 pt talents though.

Have an affliction lock as well, I must say the way he plays now, the class just feel "right", as in they don't really need buffing nor nerfing, other classes do though, but not by means of warlock nerfing.
Demo is another matter though, don't know what it's like now since I just speced it for a short while after the 2.0.1(or whatever it was) patch, damn PvP was easymode with that spec, turned boring
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: JohnAn2112
Originally posted by: Anubis

LOLOLOLOLOL @ "biggest nerf in wow history"

you get 1 patch of nerfs, lol

rogues have been nerfed in basically every patch sence beta, amazingly they didnt nerf us in this one also

LOL fellow rogue here and I laughed at that too. It's always been tough playing a rogue, but I enjoy it a lot despite the nerfs we received.

Edit: BTW, I'm sure we'll be seeing a nerf on CloS since casters have been crying about it since it became a trainable talent.

Please name the patch where your damage was decreased by half. Half as in your critical hits that used to hit for 1000 now only hit for 500. Meaning you do about as much damage at 70 as a Shaman at 50.
 

Gagabiji

Golden Member
Oct 1, 2003
1,460
0
0
Originally posted by: Anubis
Originally posted by: JohnAn2112
Originally posted by: Anubis
Originally posted by: QuantumPion
Also I wouldn't go with druid right now, it looks like we are about to be hit with the largest nerf in WoW history. I'm not exaggerating, >50% damage nerf to bear form, 25% health nerf, 50% armor nerf, basically we are going to be pigeonholed into healing even worse then we were a year ago. Warlocks pretty much entirely replace mages right now as well, they do more damage in PvE and are much much better at PvP. As far as the class balance goes right now, in order:
Overpowered:
---------------
Warlocks
Hunters
Rogues

Average:
----------------
Shadow Priests
Shamans
Paladins
Fire Mages

Gimped:
-----------------
Frost Mages
Druids
Warriors
Healing Priests


LOLOLOLOLOL @ "biggest nerf in wow history"

you get 1 patch of nerfs, lol

rogues have been nerfed in basically every patch sence beta, amazingly they didnt nerf us in this one also

LOL fellow rogue here and I laughed at that too. It's always been tough playing a rogue, but I enjoy it a lot despite the nerfs we received.

Edit: BTW, I'm sure we'll be seeing a nerf on CloS since casters have been crying about it since it became a trainable talent.

they (mages and locks, mainily locks) seriously bitch to much, its not a instant win, it gives us a chance against deep frost mages and SL locks to whom we were free HKs to before,

gotta love being kited around by rank 1 frost bolt till you are dead :/

i cant really complain about warlocks tho seeing as they nerfed fear a while ago

Druids cant complain they can still kill anyone not wearing plate inside of 6 seconds with only 1 crit


you are stunned
stupid druid talent hits you for 1k+
more dumb druid talents
Ferocious Bites crits you for 4k
you die


this be me
http://armory.worldofwarcraft.com/character-sheet.xml?r=Bloodhoof&n=Zarakii

Nice gear there Anubis.

 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: torpid
Did they ever make the hunter skill to detect rogues and others useful? When I played a hunter in pvp I remember having less than 1 second to react if I saw a blip because the range was about 2 feet.

So you want a skill that obliterates MOST of the strengths of another class?

They should make a rogue skill that makes your pet snatch your bow and run off into the sunset.
 
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