Aikouka
Lifer
- Nov 27, 2001
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Originally posted by: QuantumPion
I like how you imply that rogues are not overpowered, then state how you almost never lose, except in situations where you are caught off guard, but that even then you still have a good chance to win or escape. >.>
That's because I've had my rogue for over two years. I know how to play and was regarded as a talented rogue (if I cared to show it ) with people who knew me on my server.
Also, a good player will attempt to make a rogue's escape futile. Such as a warrior applying Rend (or not if his Deep Wounds procs off a crit) and using some sort of slowing technique. Sure we can vanish... some rogues can sprint to get rid of it, but that's only once ever so often...
Originally posted by: QuantumPion
You think druids are overpowered, and state pounce, cat mangle, and moonfire as an example, yet those are not what are being nerfed. Besides, if a pounce (stun+damage over time), one mangle, and one moonfire killed your rogue, then you must have a lot of -stamina gear because that combination would only do around 1200 damage.
Wrong, the combination that she did totaled around 4000 damage.
Originally posted by: QuantumPion
Druids are in general strong against rogues, so using one anecdotal example is meaningless.
If they know how to play. Most druids are funny because I catch them (while in the middle of a fight against me) out of an armor-increasing form and then they die quite quickly.
Originally posted by: QuantumPion
By the same token I could say that warlock's fear should break on any damage, have a maximum duration of 5 seconds, and have a 2.5 second cast time, because often a warlock can kill a mage from 100% to 0% entirely while feared.
We all know that Warlocks should receive that treatment .
Originally posted by: QuantumPion
I don't see what this has to do with rogues...
He's talking about the main problem with rogues in BC PVE at the moment. Blizzard even acknowledged how bad this problem was and they're changing cleave to work in a conic arc instead of a chaining AoE.
Originally posted by: Smilin
They have high dps which is very much level limited rather than equipment limited and they have stealth.
Nah, there's a fairly healthy equipment benefit. The one difference we have versus poor warriors is a nice flat damage attack (Eviscerate, Rupture, Garotte) so no matter what, it will at least do a certain amount, even naked with a starting weapon.
Originally posted by: Smilin
Any AOE = no stealth. Any DOT = no stealth. The 'magical' flare that can reveal a rogue but the rogue can't see??? nutty. Rogues get first strike and it's a hard one for sure..but not enough to end the fight. After that they are a f'n melee class with tissue paper for armor.
Well, that's really always been the rogue's problem to deal with. Which is why I rarely (if ever) duel on my rogue. Frankly, in duels, the rogue (and somewhat druid) is at the highest disadvantage, because instead of a normal PVP situation, you know he's there and you know he's going to attack in a certain area. You don't get this in normal PVP. Sure, you may know some of these sometimes, but the pure fact that a rogue can usually choose their fight is their sole best advantage (and is practically necessary).
Originally posted by: Smilin
All the limitations of a melee class (hunters, mages ... you guys know how to deal with melee) and none of the benefits. After the first strike is over with how well does a rogue fare standing toe to toe with a warrior? hahah overpowered. That's a good one.
Not every class should be able to beat every class easily. Also, rogue vs warrior can be one of the harder fights to learn how to do properly as a rogue (bleed kiting).
Originally posted by: Smilin
People just like to whine because they get beaten by a rogue...and that only happens if you can't play your class right. Any well played class should be able to beat a rogue in a duel. Even if you have your head up your butt and are unable to break the first strike you should still beat them. They have no hp and no armor. What, you can't avoid a rogue long enough for his evasion to wear off?
Well, now Rogues have a lot more survivability with the inclusion of vanish removing hunter's mark (used to not remove it a bit ago) and Cloak of Shadows.
Originally posted by: ggnl
Aikouka's anecdotal evidence aside, (pre-BC, lvl 60) I've been on teh receiving end of plenty 1.8k ravages and 1k bear mangles. Not exactly spectacular dps, but when its being inflicted by a character with 8k armor and 7k health it's a little ridiculous. Add frenzied regeneration and the bash + regrowth + rejuv combo and it was just about impossible to kill even a modestly well geared druid with any of my lvl 60's (rogue, priest, or shaman).
Exactly what I was trying to push. Just because I mention one specific story doesn't mean this cannot occur elsewhere. The person did have epics but nothing incredibly uber designed for feral druids, so it was possible for other druids to do this as well. The other thing is, this person had 10-11k armor in Dire Bear, so my own mitigation was pretty darn bad. It felt like I was fighting a protection warrior with tanking gear on and the ability to actually do damage.
Although, now I should do a lot better against druids, because one thing I never mentioned is that she had Feral Instincts (druid talent similar to MoD) and I didn't have MoD at all. Now that I have MoD and being a Night Elf gives me almost a 4 level increase in Stealth-ability. Also, I just realized one of the easiest ways to beat a druid that I never thought of. All rogues know that we need to get them out of an armor-increasing form (caster being the nicest) and what's the one time a druid will always shapeshift... when removing an incapacitating/slowing effect. But now, you need to give them a reason to shapeshift... so start treating them like a warrior with bleed kiting (except without the bleed) and they'll either waste feral charge (gouge them) or they'll shapeshift. Keep your hand over Blind and be ready to blind if they switch forms.
Originally posted by: QuantumPion
Well I admit rogues may have a hard time in certain raid situations, but for solo'ing and pvp, which is 75% or more of the game, rogues are extremely strong. The only classes they have trouble with are warriors and druids, and druids are being nerfed into the ground. Most classes have another class which they are weak against. Mages < Warlocks, Warriors < Mages, Rogues > Warlocks, Warriors > Rogues, etc. Claiming that Rogues are weak because they have trouble with one class, which they can avoid altogether by using stealth, is not a reasonable argument.
A lot of people have the misconception that rogues are strong because they're typically caught off-guard. If you're caught off-guard by a rogue, the rogue does have a strong advantage in that situation. This is why people generally disregard Rogue vs Rogue duels, because there's a strong advantage between whoever's lucky enough to find the other one first rather than there necessarily being a skill difference.
Originally posted by: QuantumPion
I agree that druid's bear mangle is strong, but it only does really high amounts of damage while wearing DPS gear. You won't see a feral druid doing 2k mangle crits and have 20k armor at the same time. Druids wearing tanking gear do somewhat more damage then protection warriors, but that is because bears can only hold aggro via damage, they don't get the threat modifiers and abilities that warriors do. A bear in DPS gear does about the same damage as a MS warrior, and has about the same health and armor as well.
No one expects incredible armor and high damage, people see high damage and high armor, yet there's still the ability to stop the opponent, heal and go back to fighting. Albeit, this isn't as easy as say... a Paladin bubbling and healing. Don't forget, druids have a talent that raises threat from each attack. Druids also use some of the same methods as warriors when it comes to raising aggro on multiple mobs.. debuffing.
Originally posted by: QuantumPion
While bears can bash and heal, (feral regeneration is actually pretty weak, requires a full rage bar to heal half health and on a 3 min cooldown), rogues can stun lock. Cats have good opening moves, but we don't have vanish, blind, kick, etc. We can't make use of rage or energy potions either. Druids SHOULD be able to do heavy damage and have high armor and health, because that is our only defense. We don't have the versatility that the pure classes have.
You forget that you can shapeshift out and heal. That's the one area where a lot of druids aren't good at... managing their different forms and knowing how to use them effectively. Of course I'm not trying to downplay players... it isn't easy nor is it supposed to be.
Originally posted by: Smilin
That high ap stuff is high ap stuff *only*. Same with other gear. If you pickup an item with a high ap it's not going to have much in the way of hit, crit or agility. What good is ap if you miss all the time? What good is ap if you give up agility and can't dodge? The same applies to gear for other classes. You won't find high defense AND high strength for instance. Not on the greens.
You know, one of the problems I have right now with Rogue gear is the ability to find a decent blend. There simply isn't gear that tailors toward the different rogue builds. I've been looking for some gear that provides essentially crit, hit, stam and ap, but it seems that you can really only specialize in 3 of those unless you get the PVP gear. Note that I'm getting these for a Mutilate build, which unfortunately (unlike Backstab) needs the crit as there's no talent to raise the crit rate. Also, since agility lost some of its potency during 60->70, it now takes 10 more agility per crit, so crit rating is now seen as the way to go. The problem is, Blessing of Kings ( now being available to both factions ) will not touch your crit rating, but it will raise your agility .
Originally posted by: CKent
Very little of it has AP only. Need I point out the new "of the bandit" suffix? Please... My armor (6k at 60 w/ shield) used to mean something, and stunlock used to be a tradeoff of damage for control. Now a rogue can kill me at over 7k armor in about 3 seconds, while using all his energy for stuns and letting autoattack do the work. It's bullsh!t, to be frank. Same goes for hunters, and to a lesser extent warriors and feral druids - this is an itemization thing, I'm not picking on rogues in particular.
In PvP, rogues are overpowered. No ifs, ands or buts. My belief is that it's due only to AP itemization (I'm not crying about CloS, I think that ability is fine, though I wouldn't complain if the cooldown were increased to 2-3m).
You're ignoring what he's trying to discuss. Yeah, AP is nice, but you can't just focus on Stam and AP as a rogue. If you do, you will fail when your mutilate (for example) misses completely. I have had a mutilate not hit the mob at all, which you may see as odd since it is two physically separate attacks. But the first strike missed and the second strike was dodged (by a gouged target none the less). Also, there's no way a rogue will kill you with pure auto attacks unless you have extremely low health. Also not to mention they'd never be able to stun you, because they'd only have 2 combo points (possibly 3 if they're sub specced and have opportunity) from Cheap Shot . They could get 5 if they had premed though.
Originally posted by: Anubis
rogues have been nerfed in basically every patch sence beta, amazingly they didnt nerf us in this one also
Eh, I remember some "nerfs" were nothing more than rogues complaining. I remember when Seal Fate was "nerfed"... oh wait, Blizzard fixed it, yet I still remember the rogues on my old server complaining about only receiving 1 extra combo point instead of 2. The only other things I remember people complaining about were AP normalization and the vanish change.
Originally posted by: QuantumPion
Please name the patch where your damage was decreased by half. Half as in your critical hits that used to hit for 1000 now only hit for 500. Meaning you do about as much damage at 70 as a Shaman at 50.
I lost damage when AP was normalized~