Originally posted by: Aikouka
I have about 2.5k armor (a nice 500 over you, sir ) and I still think when my Shaman (18 levels below me) takes nearly the same damage (I watched some of it today.. I took 200-ish vs his 280-ish) per hit with less armor (I think he had about 2100 armor)... I get 33% vs his 21%.
But even then, the calculations don't come out right. If my rogue was being hit for around 200 and my shaman around 280... .67x represents my rogue's mitigation amount and .79x represents my shaman's mitigation amount. 200/.67 != 280/.79 (or even come close to it).
Also, with this, I'm tempted to respec my rogue to make him more tank-ish as I don't feel like leveling my warrior to 70 just to do BRD runs for my Shaman .
I was thinking something like this (
http://www.wowhead.com/?talent=whe0oxZMxEz0VzxbooZxroo ). It looks kinda weird... but I wanted to keep Imp Sap, because I've been told of lucrative sneaky things that rogues can do in the (Edit: Heroic) Slave Pens using Imp Sap to sap a single elite and steal a chest . Unfortunately, I can't do that yet, because I don't have revered with Cenarion Refuge (only like 1000 off ).
Originally posted by: Sunner
By far the biggest nerf for melee DPS was the change of +weaponskill.
A HUGE nerf to fury warriors and I'd suspect rogues aren't much better off.
Well, I think this really hurt Human rogues the most to be honest. Their weapon skill racial was practically reduced to crap as you'd be max level and all it did was raise your crit rate against them a bit... whoop-de-doo. They had pretty decent DPS because all they needed was a tiny bit more +sword skill and they would receive almost no glancing attacks. Although, it also made the rogue talent Weapon Expertise absolute garbage.