Here is my 40 minute initial impressions:
Technical Impressions:
- Uses about 50-60% of my CPU across all 4 cores. However, the frame rate is not great. I maxed my settings minus anti aliasing, and it ran rather poorly. Maybe 20 fps. I turned off shadows and anti aliasing and it started to perform better, maybe in the 30-40 fps range. Keep in mind, there wasn't much on the screen, no big battles, nothing. I know X3 has scripts and logic for everything across the world, so it could be that it's just that, but it's not using complete CPU for it either. I hope the engine will be optimized in further patches.
- The texture quality is rather poor.
- The overall polish of the game is poor. Feels more like a beta than release quality.
- I am out of the game after 40 minutes due to a crash to desktop.
- It does not work well with older joysticks. I have a Microsoft Sidewinder Force Feedback 2 which worked just fine in X3. While it sort of works for axis controls, I cannot assign "fire weapon" to any of the joystick buttons. Looks like I have to use the mouse + keyboard. I am not buying a game pad.
Gameplay impressions:
- I like the highways. While you are traveling, you can see things pass you by quickly like other bases/cities, etc. As you zip through it.
- I crashed after exiting a super highway. It said that was used for sector travel. So I'm not sure what the highway is for vs. a super highway. It doesn't really say in the game yet.
- In the first 40 minutes, I was still in a tutorial type mode, where they are teaching you the game. I was just getting to the part where I find a trader ship of mine. I suppose that's where I learn how to control other ships.
- Your first mission is to deliver your copilot to a base, and it tells you to dock, but it doesn't tell you HOW to dock. It says "Hit the dock button" so I'm looking all over my cockpit and not finding anything. So I look in key bindings. There is no key for it in the key binding. But I found the glowing portion of the base and hit "F" on the keyboard to interact, and it brought up the dock menu option. Not the most intuitive.
- You have to hit N to change weapons. I know in X3 you could link up weapon groups, have multiple weapons. So far this game it seems like you have a weapon and a weapon toggle. I hope it's not like this through the whole game where the firing ships weapons is like FPS where you can only have 1 weapon active at a time and have to toggle between them with the mouse wheel.
At this point, my initial impression says X:R is a step back from X3. But it's really too small of a time window to give a good review. I say this mostly because it feels rather unpolished or beta-like quality. I will continue to play and I'll add more as I go.