X Rebirth

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motsm

Golden Member
Jan 20, 2010
1,822
2
76
Space games like this without Newtonian physics are just so boring. Maybe someone can mod them in after release, as it looks good otherwise, but not too interested as is.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
Space games like this without Newtonian physics are just so boring. Maybe someone can mod them in after release, as it looks good otherwise, but not too interested as is.



Yeah, but I think we can name all the space games with proper physics on one hand.
 

bguile

Senior member
Nov 30, 2011
529
51
91
As far as I know, no delays. I'm really looking forward to picking this game up on Friday. Does anyone know of any potentially good deals for Rebirth?

I thought I saw something from gmg.

I pre-ordered it through steam, now just waiting for it to be unlocked on friday sometime.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Bought it this morning, and preloading now.

I liked X3 and X3:TC. Never bought AP since it seemed redundant. The changes to X:R seemed like it would fit me fine. I'm not too big on the 1 ship thing, but honestly, once I had an M6 on X3/TC, I never bothered changing ships, even when I had M2/3. I'd just send them to sectors to blow it up on my behalf. So really it's not going to be that big of a deal to me. Everything else looks great though.
 

lozina

Lifer
Sep 10, 2001
11,711
8
81
I read the features long time ago and forgot most of it but the one ship thing -- that means you cannot have universe traders or cargo ships automatically supplying your factories? How's that gonna work?
 

MiataNC

Platinum Member
Dec 5, 2007
2,215
1
81
I read the features long time ago and forgot most of it but the one ship thing -- that means you cannot have universe traders or cargo ships automatically supplying your factories? How's that gonna work?

It is my understanding that you can own/control as many ships are you want, but you can only directly crew/pilot the "Skunk". You can also remotely pilot drones to do various tasks.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Right MiataNC.

It's not much different than what we had in X3, except we don't have the ability to change ships at stations anymore. So we have the initial ship we pilot and that can be upgraded/modified, but we can't jump entirely into another ship. But you can still own other ships and hire pilots/give them commands to do stuff on your behalf. So universal traders should be similar to what we had before.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I know this is a long shot but has anyone here had access to any sort of beta build? My biggest complaint with X3 thru AP was overall game engine performance, some of which the causes were well known but ultimately not dealt with. I know X Rebirth is using a new or dramatically reconditioned game engine. The videos look smooth but I take that with a grain of salt. Anyone know how the game performs overall?
 

veri745

Golden Member
Oct 11, 2007
1,163
4
81
I really want to see some reviews before I purchase this one. I will probably buy it anyway, but still, I've been burned one too many times pre-purchasing a game that totally bombed.

On the other hand, X3 and company were so much fun. I have to keep the faith that Rebirth will kick ass.
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Anyone seen any gameplay videos where they show how the trading and such works? A big part of X3 was using your minions and auto traders to fullfill the economies needs and make a bucket load of money in the process so you could start to build your factories. I haven't yet seen any game play videos that shows how this is going to work.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
I really want to see some reviews before I purchase this one. I will probably buy it anyway, but still, I've been burned one too many times pre-purchasing a game that totally bombed.

On the other hand, X3 and company were so much fun. I have to keep the faith that Rebirth will kick ass.

I have a certain level of fear . But hell, it's a space sim. I was fated to purchase it anyway.
 

festa_freak

Member
Dec 2, 2011
136
0
0
I'm excited for this but I will probably just wait for the holiday sale. Money is tight right now and I don't have as much time as I used to.
 

DucatiMonster696

Diamond Member
Aug 13, 2009
4,269
1
71
Yeah, but I think we can name all the space games with proper physics on one hand.

I'm gonna take a guess.

Was it the FreeSpace series?

I remember the learning curve with flying in that game even with a joystick (old school force feedback Logitech FS2000 FTW) but still it was a awesome series to play. Oh and I can't wait to try out X-Rebirth tomorrow its gonna be fun to play this on a Friday.
 

Nintendesert

Diamond Member
Mar 28, 2010
7,761
5
0
I'm gonna take a guess.

Was it the FreeSpace series?

I remember the learning curve with flying in that game even with a joystick (old school force feedback Logitech FS2000 FTW) but still it was a awesome series to play. Oh and I can't wait to try out X-Rebirth tomorrow its gonna be fun to play this on a Friday.



I don't think Freespace did, the last one I can really recall was Independence War 2. That was a long time ago too!


Preloaded X Rebirth now, despite the series shortcomings there are far too few good space sims out there. I support them with every launch. :wub:
 

DucatiMonster696

Diamond Member
Aug 13, 2009
4,269
1
71
I don't think Freespace did, the last one I can really recall was Independence War 2. That was a long time ago too!


Preloaded X Rebirth now, despite the series shortcomings there are far too few good space sims out there. I support them with every launch. :wub:

The series did have a some elements of Newtonian physics but not spot on true to life complete elements. Which now that I remember made it somewhat challenging for me when I first played that series because I was so used to other spaceship games (privateer, wing commander, etc) which did not have any physics models period.

http://en.wikipedia.org/wiki/Descent:_FreeSpace_–_Silent_Threat

http://en.wikipedia.org/wiki/FreeSpace_2#Gameplay

Preloaded X Rebirth now, despite the series shortcomings there are far too few good space sims out there. I support them with every launch.

I've done the same. I love the genre and would love to see more of these games. Though if I had to be picky I'd be drooling over a game that has a stronger story element, ala a space opera style game which has a deep story that spans multiple games but I'll take X Rebirth's sand box elements just as eagerly if that is all I can get.
 
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brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Steam is patching it (small patch this morning) but I'll be loading it in about 2 minutes, and I'll post my quick initial review in about an hour (maybe 2 if I'm in the middle of a mission) from now.
 

DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
Getting some really shitty performance, and the voice acting is rather terrible. So much exploration to do though. At first glance of the universe you're like, well, damn, if only I had 300 hours.
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Here is my 40 minute initial impressions:

Technical Impressions:

- Uses about 50-60% of my CPU across all 4 cores. However, the frame rate is not great. I maxed my settings minus anti aliasing, and it ran rather poorly. Maybe 20 fps. I turned off shadows and anti aliasing and it started to perform better, maybe in the 30-40 fps range. Keep in mind, there wasn't much on the screen, no big battles, nothing. I know X3 has scripts and logic for everything across the world, so it could be that it's just that, but it's not using complete CPU for it either. I hope the engine will be optimized in further patches.
- The texture quality is rather poor.
- The overall polish of the game is poor. Feels more like a beta than release quality.
- I am out of the game after 40 minutes due to a crash to desktop.
- It does not work well with older joysticks. I have a Microsoft Sidewinder Force Feedback 2 which worked just fine in X3. While it sort of works for axis controls, I cannot assign "fire weapon" to any of the joystick buttons. Looks like I have to use the mouse + keyboard. I am not buying a game pad.

Gameplay impressions:

- I like the highways. While you are traveling, you can see things pass you by quickly like other bases/cities, etc. As you zip through it.
- I crashed after exiting a super highway. It said that was used for sector travel. So I'm not sure what the highway is for vs. a super highway. It doesn't really say in the game yet.
- In the first 40 minutes, I was still in a tutorial type mode, where they are teaching you the game. I was just getting to the part where I find a trader ship of mine. I suppose that's where I learn how to control other ships.
- Your first mission is to deliver your copilot to a base, and it tells you to dock, but it doesn't tell you HOW to dock. It says "Hit the dock button" so I'm looking all over my cockpit and not finding anything. So I look in key bindings. There is no key for it in the key binding. But I found the glowing portion of the base and hit "F" on the keyboard to interact, and it brought up the dock menu option. Not the most intuitive.
- You have to hit N to change weapons. I know in X3 you could link up weapon groups, have multiple weapons. So far this game it seems like you have a weapon and a weapon toggle. I hope it's not like this through the whole game where the firing ships weapons is like FPS where you can only have 1 weapon active at a time and have to toggle between them with the mouse wheel.

At this point, my initial impression says X:R is a step back from X3. But it's really too small of a time window to give a good review. I say this mostly because it feels rather unpolished or beta-like quality. I will continue to play and I'll add more as I go.
 

bguile

Senior member
Nov 30, 2011
529
51
91
Here is my 40 minute initial impressions:

Technical Impressions:

- Uses about 50-60% of my CPU across all 4 cores. However, the frame rate is not great. I maxed my settings minus anti aliasing, and it ran rather poorly. Maybe 20 fps. I turned off shadows and anti aliasing and it started to perform better, maybe in the 30-40 fps range. Keep in mind, there wasn't much on the screen, no big battles, nothing. I know X3 has scripts and logic for everything across the world, so it could be that it's just that, but it's not using complete CPU for it either. I hope the engine will be optimized in further patches.
- The texture quality is rather poor.
- The overall polish of the game is poor. Feels more like a beta than release quality.
- I am out of the game after 40 minutes due to a crash to desktop.
- It does not work well with older joysticks. I have a Microsoft Sidewinder Force Feedback 2 which worked just fine in X3. While it sort of works for axis controls, I cannot assign "fire weapon" to any of the joystick buttons. Looks like I have to use the mouse + keyboard. I am not buying a game pad.

Gameplay impressions:

- I like the highways. While you are traveling, you can see things pass you by quickly like other bases/cities, etc. As you zip through it.
- I crashed after exiting a super highway. It said that was used for sector travel. So I'm not sure what the highway is for vs. a super highway. It doesn't really say in the game yet.
- In the first 40 minutes, I was still in a tutorial type mode, where they are teaching you the game. I was just getting to the part where I find a trader ship of mine. I suppose that's where I learn how to control other ships.
- Your first mission is to deliver your copilot to a base, and it tells you to dock, but it doesn't tell you HOW to dock. It says "Hit the dock button" so I'm looking all over my cockpit and not finding anything. So I look in key bindings. There is no key for it in the key binding. But I found the glowing portion of the base and hit "F" on the keyboard to interact, and it brought up the dock menu option. Not the most intuitive.
- You have to hit N to change weapons. I know in X3 you could link up weapon groups, have multiple weapons. So far this game it seems like you have a weapon and a weapon toggle. I hope it's not like this through the whole game where the firing ships weapons is like FPS where you can only have 1 weapon active at a time and have to toggle between them with the mouse wheel.

At this point, my initial impression says X:R is a step back from X3. But it's really too small of a time window to give a good review. I say this mostly because it feels rather unpolished or beta-like quality. I will continue to play and I'll add more as I go.

Yeah performance isn't that great so far, but I sorta expected that. No crashes so far though.

I got up to Ren's trader ship and decided to stop. Gonna try setting up my joystick before I go farther. Theres an H20 factory right by your trader ship. It was cool strafing around it, much better and detailed stations than in previous games, but it started getting laggy.

I don't believe you can link up weapons like in the past. Pretty sure you just cycle through.
 
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