Originally posted by: BenSkywalker
What exactly leads you to believe this? Feel free to discuss it on any level and explain what elements keep the NV2A from being superior to the NV20.
Is just that a slow PC with a Geforce 3 Ti 500 could run similar games smoother and with higher details. also RESOLUTION.
Why would I believe you? Why wouldn't I believe the specs listed by the parts suppliers and the manufacturer?
Microsoft says the have the better OS with minimun errors but in the demostrations even them get bluescreens.
This shows your level of ignorance more then anything else in your post. There is no chance that the machine will cost more then or even $500 even.
They are using third party components, "with high end parts" which are not cheap friend. You have no idea about the costs of electronics fabrication. Do you think that fabricating a 48 pipelines (according to microsoft specs, which is not really true) GPU is cheap? Do you think that 22GB/s bandwidth RAM is cheap? Do you think that a CPU with 3 cores at 3.2GHz using liquid cooling is cheap?? You are lost.
1920x1080 is a decent amount higher resolution then most computer monitors. It's lower then my monitor, but certainly higher then most.
Not higher than mine.
The eDRAM on the R500 utilized in the XB360 is plenty large enough for the back buffer, which is where all you major writes/reads are dealt with in terms of framebuffer, with room to spare for some texture cache running HDTV resolutions. This pool of ram has 250GB/sec bandwidth.
We will have to see that.
Amount of RAM != bandwidth.
Not talking about amount o RAM, I am saying that the very low amount is in someway compensated by the high system memory bandwitdth, also the bandwith of the famebuffer of high end of actual GPUs is more than enough, and will be more than enough in also in the next gen GPUs which surely will be superior to Xbox360. The important memory in PC system for graphics performance is the GPU framebuffer which is in the card.
And regarding the system memory bandwith and latency, What is the superpipelined L2 cache with super advanced prediction branches present in actual PC CPUs for? That's right, to compensate the slow system memory. So what did you learn today? HIGH end videocards load all the graphics from main memory to display and process in the video card memory, no matter if the system memory is much slower, that is what the framebuffer is for.
What is different in the Xbox 360? They have a very little and superfast framebuffer which is compensated for by a high bandwidth system memory, but no dedicated to graphics, it will have to deal with data streams from 3 cores with only 1 cache block for all 3 CPUs, sound streams, video streams,ect,ect. So now I have explained why you can't compare both architectures directly because they do the work but in a different way, and the PC having always more resourses.
To sumarize. PC: high amount of framebuffer, and slow system memory. XboX 360: Low amount of frame buffer but very fast, the low amount of frame buffer may be compensated in some way by the high memory bandwidth.
I don't know what I'm talking about? You explain to me how it isn't a staggering performance advantage to have eDRAM running at roughly a quarter TB/sec versus the PC parts extremely limited bandwidth. You explain how having a UMA is not superior to segmented memory pools in a gaming application. Explain how reading and writing data to numerous pools of data across the system is a benefit and requires less bandwidth then a UMA. Obviously the XB's architecture is completely different then PCs, it needs considerably less bandwidth for comparable performance- even though it has considerably more.
Ok, maybe the next gen GPUs for PC will have also the eDRAM , and also the videocard memory, which will act as an intermediate superfast buffer. Actual high end videocard memory bandwidths are in the order of dedicated 30GB/s, which is higher than the system memory from XboX 360. Which in the end will make the PC graphic subsystem more powerfull. Most the graphics processing of the PC are up the graphic subsystem. In the Xbox 360 the things are unified.
Name them, I'll write out a brief list-
Forza Motorsports
Gran Turisimo 4
God of War
Resident Evil 4
You go ahead and find something comparable on the PC to those titles. Post the names of the games.
Those games are your personal preferences. Personally I don't like those games, specially GT4, I would rather to play NFSU2, which is much realistic experience. Don't play moto games so I don't have nothing to compare with it. Resident evil 4, I dont like to kill slow and stupid zombies, I prefer HL2 in which the enemies are much smart. God of War I haven't 'y played it so I don't have nothing to compare with.
Use consensus and Halo is one of the best games ever made(according to GR.com). Your oppinion is in the minority. It is VERY easy to find hundreds of games for the consoles that aren't on the PC- if you have the slightest bit of problem with it I have to wonder if you have ever walked in to a gaming store.
O c'mon Halo is a PIECE of crap, it is for stupid kids having the xbox and that have not played the best FPS games which are for the PC, it is boring, with a crappy visual engine, and runs like at 25FPS in the Xbox. Those who say that halo is a good game is because they have the crappy Xbox. In concensus HL2 is infiniltely superior to any Halo, just lets make a poll in this forum.
Also there are hundred of PC games no presen consoles. Maybe beacuse they are limited.
Only the best console games evolve to a PC improved version.