Wow $299
1440p gameplay at up to 120Hz
Upscaling to 4k, 512GB SSD.
And it's official now:
1440p gameplay at up to 120Hz
Upscaling to 4k, 512GB SSD.
And it's official now:
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Yeah if you are excited for it go for it. I'm not here to try and convince anyone otherwise.
I just get excited for games that aren't out yet that I can't play now. I don't get excited to play games I could have played for the past few years if I wanted to, on new hardware. I mean in that Series X video, they are hyping up Gears 5 playing at 120fps. Like wow - you can now play a game that has been out for a year with better performance on newer hardware. That just does nothing for me.
And you are right about MS having no exclusives. That is a big reason IMO as to why the X1 has sold so much less than PS5 and Switch.
If they just had 1 exclusive game coming out at launch, just one, that looked somewhat interesting to me, I would purchase one. I spent $800 at X1 launch for 1 game. And it was a $20 DLC game that was incomplete at launch.
Yeah Halo: Infinite looking like complete ass and ultimately getting delayed (which is definitely the right move on MS part) was kind of a dagger. That was their killer app and Halo has always been a system seller for Xbox brand. I almost wonder if delaying the console would have been better at that point but they were already in too deep so it was probably too late anyways.I do feel you man. While I think most launch titles end up being rushed garbage, even a pack in that is really a tech demo/game would be something. Show us the new shiny.
And of course by pack in I mean something you download after you spend an hour setting up the console and getting logged in and all that.
On the flip side, if you go out and buy a Series S and only have physical games at home the unboxing experience is going to be lame AF.
Plug it in, set it up, walk away while it downloads some 20-60GB title, play tomorrow? Yay.
At least with a disc drive you could sling a game in there? I suppose if it is like the 360 support on the One you end up downloading the game anyway. Perhaps this experience is just the accepted way it is for all new consoles electronics these days.
All that said, the Ratchet & Clank video looked really cool and if I am able to get a launch PS5 I will buy that too.
They probably had to take care of power consumption/cooling as well. It's always a few W.Seems like an arbitrary reduction in clock speed in the CPU. Is it configured like that just for segmentation purposes?
Let's just wait for the actual console to hit the stores. Both MS and Sony promised much higher file compression. If the large (50GB+) games shrink by 20-30%, I could totally live with 512GB.I would suggest that people use external storage.
They probably had to take care of power consumption/cooling as well. It's always a few W.
Has it already been confirmed that X has an internal PSU? Because that would be fairly impressive. But it would be even more impressive if the S had one.
And for some (me included) a 100W power brick would be a major bummer. Not something that would steer me away, but certainly force to rethink the TV setup.
Hopefully they develop some sort of automatic game migration so you can attach a cheap external HDD to store games then copy to the internal when you try to play it.
Let's just wait for the actual console to hit the stores. Both MS and Sony promised much higher file compression. If the large (50GB+) games shrink by 20-30%, I could totally live with 512GB.
Keep in mind Series S is for digital copies only. Which means reinstalling games is very easy.
I do feel you man. While I think most launch titles end up being rushed garbage, even a pack in that is really a tech demo/game would be something. Show us the new shiny.
And of course by pack in I mean something you download after you spend an hour setting up the console and getting logged in and all that.
On the flip side, if you go out and buy a Series S and only have physical games at home the unboxing experience is going to be lame AF.
Plug it in, set it up, walk away while it downloads some 20-60GB title, play tomorrow? Yay.
At least with a disc drive you could sling a game in there? I suppose if it is like the 360 support on the One you end up downloading the game anyway. Perhaps this experience is just the accepted way it is for all new consoles electronics these days.
All that said, the Ratchet & Clank video looked really cool and if I am able to get a launch PS5 I will buy that too.
They should have a game that you can play while its setting up. Kinda like how they'd put old arcade games during loading screens. Maybe have a few (Tetris, and there's plenty of mobile games they could ripoff, or even let you play short clips of various games to give a quick trial). For games with character creation they should let you launch that and make your character while you're waiting for the game to download/install.
That would be pretty weird to implement.Hopefully they develop some sort of automatic game migration so you can attach a cheap external HDD to store games then copy to the internal when you try to play it.
My Xbox is connected over WiFi (802.11n) and download speeds are in line with that I see on other devices (~50-60Mbps). For me that's really enough.So, I've been using my PS4 and Xbox One a bit more lately, and in regard to digital services, one thing has really bugged me... download speeds. I'll be rather blunt and say that PlayStation Network's download speed is atrocious and Xbox Live's is decent at best. I always wondered why my friend (who plays Call of Duty on PS4) would take so long to download the updates, and now it makes sense to me. (I figured it was his connection speed.) I tried to download the Fall Guys game, and even though it was a few GB in size, it still took around 15 minutes. (This was after the game's launch.) I downloaded a few Game Pass games the other day, and I saw peaks of around 20MB/s (160Mbps).
Or the NIC in the console is just slower than in your PC. I can't imagine either MS or Sony prioritizing this component (we're talking about devices built around the idea of cost cutting).Microsoft's number isn't that bad; however, given that I'm used to services on the PC, it's pretty poor to me. On Steam and Blizzard's Battle.Net, I can usually get over 70MB/s. In fact, it took me less time to download Horizon Zero Dawn on Steam than it did to download Fall Guys on PSN. I think what makes it worse is that I don't directly pay for Steam or Battle.Net's online services, but I am subscribed to Xbox Live Gold and PlayStation Plus.
Actually this has become pretty common today. There's a "ready to play" status during during installation of many large games. I think Blizzard was the first company to make it a standard on their platform (but they have like 10 titles, so not hard to cover).They should have a game that you can play while its setting up. Kinda like how they'd put old arcade games during loading screens. Maybe have a few (Tetris, and there's plenty of mobile games they could ripoff, or even let you play short clips of various games to give a quick trial). For games with character creation they should let you launch that and make your character while you're waiting for the game to download/install.
I would imagine people got used to this long time ago. I mean, how long has it been since mainstream laptops started arriving without an optical drive? 5 years?At least with a disc drive you could sling a game in there? I suppose if it is like the 360 support on the One you end up downloading the game anyway. Perhaps this experience is just the accepted way it is for all new consoles electronics these days.
Many people today have internet connections that can comfortably download at 40-50MB/s
Or the NIC in the console is just slower than in your PC. I can't imagine either MS or Sony prioritizing this component (we're talking about devices built around the idea of cost cutting).
Well this is odd if true.
Xbox Series S won’t run Xbox One X versions of backwards compatible games | VGC
Microsoft confirms cheaper next-gen console will run One S versions with its own enhancements…www.videogameschronicle.com
True, I know the situation with high speed connections in US is very specific. But in majority of Europe and developed countries in Asia this shouldn't be a problem anymore.I'm not sure how true that is in the United States as you're talking about a ~400Mbps connection. I'm trying to find some good information on the percentage of the population that fit into specific speed categories, but I'm not finding anything great. But I do hope that recent pushes for low-orbit satellite services helps out those in remote areas, and that we can push incumbents to offer better services or go for more home-grown solutions. Frankly, I think I'm rather lucky to have a good Gigabit offering.
Oh yeah, absolutely. The NIC says 1Gbps.I took a peek to make sure, and supposedly, both the PlayStation 4 Pro and Xbox One X, which is what I use, both have a gigabit Ethernet port. Now, that means they're theoretically capable of going up to a gigabit (ignoring protocol overhead and such), but there are other limitations.
Making a game available on all platforms supported by Xbox doesn't mean it's the same actual piece of software (i.e. the same installer, with same config and options). Games still differ.Unlike Sony Microsoft is pushing for all games to be compatible across the Xbox family so I doubt software will often contain hard limits like this rumor implies. In the ideal case software scales up and down depending on the available resources like we are used to on PC.
Here is more up to date information that Microsoft just dropped to The Verge and other websites with detailed specs.
View attachment 29510
Microsoft reveals Xbox Series S specs, promises four times the processing power of Xbox One
The Xbox Series S has a different GPU than the Series Xwww.theverge.com
More info in XSS BC
This is how Xbox Series S backwards compatibility really works
UPDATE: For the authoritative take on Microsoft's new flagship console, Digital Foundry's full Xbox Series X review is …www.eurogamer.net
Auto HDR
OG Xbox 3x res scaling X360 2x res scaling
Xbox One S games require minor update (3 lines of code was given) to see full potential (double FPS)
Dynamic res games should see increases, but game with hard coded res will be stuck there
I'm confused about what exactly you find disappointing. XSS is a 1440p box, its cut down GPU and memory made possible by the lower resolution is what makes it that much cheaper than the XSX.That's a bit disappointing really. Would think 720p X360 games should be able to be 3x up to 4K, and OG Xbox 4x (although maybe that'd be more for the Series X). And would be nice if they'd implement adjustable processing (so you could do AA or AF for older games, maybe some sharpening, and possibly some other color adjustments).
Digital with only 512GB SSD... those expansion cards will be mandatory.
Btw. Auto HDR is an amazing feature, combined with backward compatibility it's a game changer imo. Examples well worth a watch on a HDR screen (TV or mobile)