Wow $299
1440p gameplay at up to 120Hz
Upscaling to 4k, 512GB SSD.
And it's official now:
1440p gameplay at up to 120Hz
Upscaling to 4k, 512GB SSD.
And it's official now:
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Yeah, I get that worry. If you watch the second video you see Auto HDR does mostly a good job picking the correct highlighted areas (personally I think Yakuza with all its neon light was supposed to be this bright). Where it did wrong were the whites of the eyes in Banjo, and it's widely rumored it may clash with plenty of the in-game OSDs and menus. As it uses machine learning I expect it to improve further so I'm not too concerned right now. For me the excitement of getting HDR in all the games that didn't have it before (Panzer Dragoon!) prevails for now. ^^I will admit that I'm worried about one aspect of it... how it might make things too bright. As much as I give Sony flak for my TV's slow processor, my 930e has really good picture quality for a non-OLED TV. Given HDR content with high luminescence values, the TV gets quite bright. So, when I'm seeing heat maps of Yakuza 0 with many 1000-nit spots all over the screen, I can only imagine how ridiculously bright it will be. That's sort of the odd thing about it; if your TV cannot get that bright, it won't seem as bad.
If the new texture compression feature delivers, 1440p games shouldn't take more space than 1080p on Xbox One S.Yeah, that's only enough storage for what... 3 modern AAA titles and the base operating system?
If the new texture compression feature delivers, 1440p games shouldn't take more space than 1080p on Xbox One S.
So that's probably around 50GB per game. Titles that need 100GB are very rare.
You can use an external USB drive (cheap HDD as well) for older games that aren't designed to benefit from the fast SSD.
An external SATA SSD (512GB for under $100) will be 10x faster than Xbox One S HDD and just 4-5x slower than the more expensive dedicated NVMe expansion.
I'll probably use a leftover SSD from the PC.
From what we've heard, Xbox will use the NVMe SSD for Quick Resume no matter where the game files are kept.
From what I've read, RDR2 needs 107GB on Xbox One X, slightly under 90GB on One S.I'm thinking about games like Red Dead Redemption 2 and Call of Duty Modern Warfare, which take up over 150 GB of space on their own. I also see games getting even larger, not smaller.
Yeah, I get that worry. If you watch the second video you see Auto HDR does mostly a good job picking the correct highlighted areas (personally I think Yakuza with all its neon light was supposed to be this bright). Where it did wrong were the whites of the eyes in Banjo, and it's widely rumored it may clash with plenty of the in-game OSDs and menus. As it uses machine learning I expect it to improve further so I'm not too concerned right now. For me the excitement of getting HDR in all the games that didn't have it before (Panzer Dragoon!) prevails for now. ^^
The default buffer should be 10/16 of that on X (if set to hold the same number of states). I don't know if we'll be able to modify that (I sure hope yes - I play 2 games, so I don't need a buffer for 5...).So, if we consider the Series S only has a 500GB SSD, it should have 465GiB after conversion, and considering the same loss of ~130GiB, it will have 335GiB available.
Although, it should be noted that the Series S may have a smaller amount reserved than the Series X. So, I would consider 335GiB to be a worst case scenario.
As I said earlier: an external SSD will do 500MB/s, internal one does 2400MB/s.Honestly, if you don't want to pay the premium for the Series-compatible 1TB drive, an external SSD is a very, very comparable storage medium. Digital Foundry found that the difference between the 1TB Series-compatible drive and an external SATA SSD and an external NVMe SSD was usually just a couple of seconds at worst.
I don't get the point of converting to GiB.
You need the official 1TB expansion to enable all the Xbox Velocity features (and some games will require it).
Of course if someone cares about esthetics, an external drive hanging from the console won't exactly add to living room design.
I'm in that group, but my Series S will be hidden in a shelf under the TV and there are USB ports on the back. So I'm covered.
No. We represent file size in any unit we want. It's just important to keep this coherent and not get lost in comparisons and calculations.Because we actually represent our file sizes in Base-2 (GiB) not Base-10 (GB) (e.g. 1024KiB = 1MiB, not 1000KB = 1MB). In the past, there has been clamor and lawsuits over misrepresentation in hard drive sizes; it's the same thing.
Sure. But over the time, you'll get more and more Series-optimized games. So a generic external drive bought now will be great, but may feel more and more limiting over time.Only Series-specific games and games that have received Series-optimization patches will require Series-specific storage. Microsoft has stated that older games will not benefit from features like DirectStorage.
*) 151x151x103 mmI guess that's one good thing about the 6x6x12 dimensions of the Series X.
I'm not sure "taping to the back" is something I'd call "esthetic". Maybe more esthetic than just a USB drive case lying around.You could easily tape an external SSD to the back of the console as it has a big, bare spot on the back.
No. We represent file size in any unit we want. It's just important to keep this coherent and not get lost in comparisons and calculations.
Converting everything to MiB and GiB is just pointless. It's like if you started correcting everyone for using imperial units. How weird would that be?
I'm not sure "taping to the back" is something I'd call "esthetic". Maybe more esthetic than just a USB drive case lying around.