<< Actually, load time is one of Nintendo's top priorities. They used carts for the N64, for chrissake. I wouldn't worry about Big N pulling data off those discs, they're going to make it happen. >>
It is true that the Big N is worried about it, but the fact of the matter is that with the media they are using, they are putting themselves at a huge load time disadvantage. You know I am speaking the truth, bud
<< << Woo-freaking-hoo. PS1 had like an 80% market share when Nintendo came in with a machine that was incredibly difficult to develop for, expensive due to cartridges, and a 3DO would run you $600. It was a toy that you played with at Fred Meyer, not something you took home. >>
My point was that power does not make the console. You state the reasons that, despite more power than the competition, caused those consoles to fail. You are simply reinforcing my point - that power does not guarantee victory for a console. >>
None of my other reasons, all cleanly explained, are coming up in your quotes... Why not? How about the hard drive, how about their development tools, how about their API, how about their integrated 10/100, how about having 160 developers signed already? Seriously now, I think we all know that X is not a one sided console, yet all you quote is that "power does not make a console," a once sided argument. If you are going to make valid arguments, you have to make them on all fronts.
<< << Apples and oranges eh? How so? The machine is 3x the power of the PS2. Game design is all that matters, and obviously 160 developers with past experience will not be able to create compelling games. And THEY are trying to talk f*cking apples and oranges? Youre trying to compare a full operating system that is 200MB to one that weighs in at 400Kb. >>
Again - did you even try to refute my argument in that? "The machine is 3x the power..." - who fed you that? 3x the power how, exactly? Raw polygons? Physics? Please back up that claim with something. And those 160 developers are the same bunch producing the current PC games - some great stuff, plenty of crap. Notice many games like Giants:Citizen K. need massive PC capabilities? GAME DESIGN! Its more than graphics - its manging your memory constraints, graphics, etc to generate a good FINAL PRODUCT on screen. Nothing else matters for what you see than how it finally appears on the TV - not poly count, not texture numbers...
You compare poly count, "bits", etc - apples to oranges. Look at the games, even screenshots. Why haven't I seen anything that blows the pants off the DC or PS2? >>
Good call on the 3x power thing The only defense I have is basically numbers and Microsoft's PR, neither of which tell about the final game. The Xbox has dominating fillrate numbers over every other console. Of course this doesnt mean everything, but having a huge fillrate advantage is a major major advantage, I'm sure you won't argue that. 160 developers, more tools, best API, making use of the most hardware features, using the most fillrate - there is more to what i say, don't cut out sentences and counter each one individually, counter them all at once.
<< << Yeah, every game that came out for SNES or PS1 were masterpieces. You know goddamn well that only 10% of games are good games. Look at the freaking crapware for PS1, its nearly sickening. Even franchise games such as Twisted Metal games have gone from good fun games to choppy gameplay-sacrificed-for-eyecandy coasters that you only play because of the hype. >>
Yes - much of it is crap. The higher the percentage of quality software compared to crap, the better. It also means that in a sea of "me-too" ports, an original title will be even more necessary to a console's success. Sega, Nintendo, and even Sony can do that. Can M$? >>
They are pledging 25 original MS 1st party titles in the first year, and with 160 developers using a simple API, youre going to get plenty of original titles.
<< << DVD costs $20 extra so it will save you nearly $50 on console price. (By taking away DVD/Mpeg2 licensing fees) >>
My point is that they needed to shave even that licensing fee off - and still are indicating that the console will cost more than the PS2. Not good news. >>
Link? Microsoft is not stupid, they will not overprice their console. Sony will drop the PS2 to $250, maybe $200 depending on Gamecube heat when GC and XBOX debut... Xbox will come in at the same price as the PS2 debuted for. Bill Gates is a smart businessman, there is no denying that. He learned from 3do.
<< << Xbox supports HDTV resolutions, meaning you can hook it straight to your monitor. >>
I'm sure both gamers who can afford one right now will enjoy that. >>
Yeah, because obviously being able to play on a TV AND a monitor is no better than just being able to play on a TV.
<< From DailyRadar -
"Non-Standard USB Controller Ports.
Okay, sure -- the lack of standard USB ports definitely decreases the odds of someone plugging in an alternate control device that may or may not be supported by the software. However, it also makes it appear that Microsoft, like every other company, wants you to buy new, Xbox-stamped peripherals rather than using the ones you already have (shades of Sega's Dreamcast-specific keyboard and mouse). And that just seems like a crappy thing to do."
Also, go to dailyradar and look at the pics - or the latest issue of EGM - and look for a standard USB port. Let me know when you find one.
At least PS2 meets a middle ground with both controller ports AND normal USB. >>
Just because the PS2 has standard USB ports does not mean it supports standard devices. I seriously doubt keyboards will work, do you have any proof? I don't have a link otherwise right now, but I have read previously that the PS2 will not use any standard USB devices.
<< << And all games for Xbox will be on PC? Are you out of your mind? Do you seriously think that we can run games like they can? >>
Yes - almost all Xbox games will release on PC. Why on earth wouldn't they? >>
Because the computer wont be able to run games in the same fashion. You have awesome bandwidth in a console, whereas you have the PCI/AGP bus on the computer. There are more x86 limitations that a console will not have... this is fact.
<< << We have things called bottlenecks, consoles do not. >>
BWAHAHAHAHAHAHAHA! You didn't mean that, did you? Come on! You're just pulling my leg, right?
>>
Please see the above argument. Consoles rarely have the hardcore bottlenecks that we have been living with forever.
<< Anyway, as I said, this debate risks going the way of all console debates - into screaming fanboy fits. If anyone wishes to debate this logically like adults, let me know. >>
Tell me, am I not being rational? Anyone? Let's keep this real.
Ive always wanted to say that