DrMrLordX
Lifer
- Apr 27, 2000
- 22,661
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Point being is that 96M is already enough for hot data, and mem hits won't stop until games fit directly into cache (which they won't).
Nethack to the rescue!!! Seriously though, people used to do some really innovative stuff in tiny amounts of memory. I remember someone doing an (admittedly gimmicky) entire first-person shooter that would fit in 640k. It would be interesting to see what modern developers could do with a ~96MB limit.
No it isn't. AMD didn't provide iGPUs to those companies for their consoles.They don’t?? IGPU is reason why AMD has Sony and MS contracts.