Discussion Intel Meteor, Arrow, Lunar & Panther Lakes Discussion Threads

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Tigerick

Senior member
Apr 1, 2022
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565
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As Hot Chips 34 starting this week, Intel will unveil technical information of upcoming Meteor Lake (MTL) and Arrow Lake (ARL), new generation platform after Raptor Lake. Both MTL and ARL represent new direction which Intel will move to multiple chiplets and combine as one SoC platform.

MTL also represents new compute tile that based on Intel 4 process which is based on EUV lithography, a first from Intel. Intel expects to ship MTL mobile SoC in 2023.

ARL will come after MTL so Intel should be shipping it in 2024, that is what Intel roadmap is telling us. ARL compute tile will be manufactured by Intel 20A process, a first from Intel to use GAA transistors called RibbonFET.



Comparison of upcoming Intel's U-series CPU: Core Ultra 100U, Lunar Lake and Panther Lake

ModelCode-NameDateTDPNodeTilesMain TileCPULP E-CoreLLCGPUXe-cores
Core Ultra 100UMeteor LakeQ4 202315 - 57 WIntel 4 + N5 + N64tCPU2P + 8E212 MBIntel Graphics4
?Lunar LakeQ4 202417 - 30 WN3B + N62CPU + GPU & IMC4P + 4E08 MBArc8
?Panther LakeQ1 2026 ??Intel 18A + N3E3CPU + MC4P + 8E4?Arc12



Comparison of die size of Each Tile of Meteor Lake, Arrow Lake, Lunar Lake and Panther Lake

Meteor LakeArrow Lake (20A)Arrow Lake (N3B)Arrow Lake Refresh (N3B)Lunar LakePanther Lake
PlatformMobile H/U OnlyDesktop OnlyDesktop & Mobile H&HXDesktop OnlyMobile U OnlyMobile H
Process NodeIntel 4Intel 20ATSMC N3BTSMC N3BTSMC N3BIntel 18A
DateQ4 2023Q1 2025 ?Desktop-Q4-2024
H&HX-Q1-2025
Q4 2025 ?Q4 2024Q1 2026 ?
Full Die6P + 8P6P + 8E ?8P + 16E8P + 32E4P + 4E4P + 8E
LLC24 MB24 MB ?36 MB ??8 MB?
tCPU66.48
tGPU44.45
SoC96.77
IOE44.45
Total252.15



Intel Core Ultra 100 - Meteor Lake



As mentioned by Tomshardware, TSMC will manufacture the I/O, SoC, and GPU tiles. That means Intel will manufacture only the CPU and Foveros tiles. (Notably, Intel calls the I/O tile an 'I/O Expander,' hence the IOE moniker.)

 

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Hulk

Diamond Member
Oct 9, 1999
4,279
2,099
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SOT but considering all of this AI coming to CPU's I keep having this nagging feeling that AI might be more server based rather than client.
Am I way off base here in thinking this?
 

LightningZ71

Golden Member
Mar 10, 2017
1,645
1,929
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It's like ray tracing in GPUs... There is actual AI capability there, but it's highly limited in what it can accomplish locally in a timely fashion. You can run huge models on it, but it'll take forever. You can do smaller local tasks and they will be performant. However, the difference is that, with a subscription and remote service, you can access the capabilities of a bigger AI cluster located in a DC elsewhere.
 

Philste

Member
Oct 13, 2023
95
194
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Sounds exciting, if true.
I wonder how these changes will affect the area, though. Doubling the ALU count and increasing decode width by 50% can't be cheap area-wise?
The official graphics of Lunar Lake (given they show the real scale) already show that 4 Skymont are definitely bigger than 1 Lion Cove, so the 1/4 the size of a P-Core definitely isn't true anymore.
 

dullard

Elite Member
May 21, 2001
25,137
3,540
126
Or if not, the e-cores and thread director better be perfect to run any games last 15-20 years with no issues at all with hybrid arch even games weirdly designed and no need to design with it in mind cause thread director is perfect for 0 issues with hybrid arch no more than a 12 P core non hybrid would run any better.
You are basically arguing that the thread director is perfect with hyperthreading, you know where some threads are run at full speed and other threads at 10% to 30% of that speed. But, you are also arguing that the thread director is horrible with hybrid cores where some threads run at full speed and other threads run at 30% to 50% speed.

Now replace "thread director" with "game designer" in the paragraph above.

Really think about that and let it sink in.
 

maddie

Diamond Member
Jul 18, 2010
4,783
4,759
136
You are basically arguing that the thread director is perfect with hyperthreading, you know where some threads are run at full speed and other threads at 10% to 30% of that speed. But, you are also arguing that the thread director is horrible with hybrid cores where some threads run at full speed and other threads run at 30% to 50% speed.

Now replace "thread director" with "game designer" in the paragraph above.

Really think about that and let it sink in.
Hyperthreading does not have full speed and (10% to 30% of that speed). It allows a 10% to 30% performance increase when using 2 threads, but the threads can just as easily be running at 65% & 65%.
 

Wolverine2349

Senior member
Oct 9, 2022
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You are basically arguing that the thread director is perfect with hyperthreading, you know where some threads are run at full speed and other threads at 10% to 30% of that speed. But, you are also arguing that the thread director is horrible with hybrid cores where some threads run at full speed and other threads run at 30% to 50% speed.

Now replace "thread director" with "game designer" in the paragraph above.

Really think about that and let it sink in.

No probably better without hyper threading. Just saying that it needs to be perfect or would be nice for a 12 P core variant. 12 P cores no HT would be great as well and best for games of all types past 10-15 years.

Problem is there are so many games already made and have and not patched up, so game designers cannot fix it. And even some of todays game designers do not code right for hybrid arch. But not much you can do to change that as some of those devs are out of business or purchased by others now. What can be done is multiple CPU options so all gaming scenarios easily covered which a 12 P core variant even with no HT on Lion Cove cores Arrow Lake CPU would do.

One thing that has been so great the last 20 years is the SMP compatibility of the Windows NT ecosystem on X86. Games of all types starting with native Windows 2000/XP based to present worked seamlessly as we went form single core HT to duals quads and beyond with massive IPC and clock speed increases and PCIe bus and storage advances and such. Have had that for over 20 years running with excelletn literally perfect compatibility due to CPUs. Would be nice to have CPUs choices with more cores that have that excellence of compatibility for best performance for todays and tomorrows games with just another 12 P core CPU die for sale as a choice.

Prior to Windows 2000 and XP it was a totally different era where OS architectures changed so much but in all far under 20 years. When excellent compatibility without big changes maintained for over 20 years with natives Windows NT (especially since Windows 7 then its more like 15 years) its almost taken for granted to keep up and stay like that. The hybrid arch has made that harder to much of an extent kind of like going form DOS based Windows to NT which was more than 20 years ago.
 
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Mopetar

Diamond Member
Jan 31, 2011
7,961
6,312
136
Lenovo even has a section on "AI Gaming PCs"

If developers start taking advantage of the hardware it would be amazing. Most games have terrible AI and make the game harder by letting the AI cheat or just giving them bigger health bars and more damage.

I'd love to see AI that can compete with a human player without those advantages, but is also adaptable so that the game remains interesting or even helps the player improve by giving them a better opponent as they become more skilled at playing against the AI.

That's far more interesting to me than 99% of what they're trying to sell the AI as right now.
 
Jul 28, 2023
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If developers start taking advantage of the hardware it would be amazing. Most games have terrible AI and make the game harder by letting the AI cheat or just giving them bigger health bars and more damage.

I'd love to see AI that can compete with a human player without those advantages, but is also adaptable so that the game remains interesting or even helps the player improve by giving them a better opponent as they become more skilled at playing against the AI.

That's far more interesting to me than 99% of what they're trying to sell the AI as right now.
I don't think NPUs will be of any help with that.
 
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