Poll: Do you care about ray tracing / upscaling?

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Aapje

Golden Member
Mar 21, 2022
1,451
1,999
106
It would be interesting to see a comparison on the same Ada hardware between DLSS upscaling + FSR3 and DLSS upscaling + DLSS frame gen. I've heard it claimed that the FSR upscaling seems to be about on par between Nvidia and AMD. If so, the quality should be comparable.
 
Jul 27, 2020
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Oh wow, you can use FSR3FG with DLSS now!

Oh no. How can Nvidia let this cross contamination happen on their cards???

Just wait for the next driver update
 
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lakedude

Platinum Member
Mar 14, 2009
2,598
353
126
I don't know???

Ray tracing seems to really help the water in RTX Quake but i don't know how to disable RT specifically in Quake. I disabled "reflections" which made the water look terrible.

CP77 looks pretty darn good without RT. RT can specifically be switched off in CP77.

I like the idea of RT but it turns an old game like Quake into a system killer. The Kill-a-watt really jumps up during RTing.
 
Jul 27, 2020
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The Kill-a-watt really jumps up during RTing.
It sure would be nice if the NPU could be used to generate "fake" RT frames of crappy source frames fed to it. That would be awesome, if it can be done and done fast enough. There might be glitches but the fact that something other than the CPU/GPU is being used would be a miracle of sorts, with lower power consumption.
 

FoxconnRageEX

Junior Member
May 22, 2024
10
3
6
I care for neither.
-7900 XT user, it's the reason I went with Radeon this time around.


I have done a video showcasing the huge disparity between an AIB card like my ASUS TUF model and setting it to Radeon MBA clocks with 2.4ghz boost, the power usage difference is pretty insane, and whilst yes the under volt helps, it is the clock speed drop that effects it the most, since the driver is made to push power if you mess with the power slider, however as seen with Heaven 4.0 which is what I test with for stability, the clock speed and limits can be hit without touching the power limiter even with a -10 power limit suppression.





If you follow what I do, then be sure to test it in very hard games that push the GPU harder.



Otherwise, it's about as good as it is going to get with a Radeon, still my card runs 320w stock, 240w is a substantial drop with around 7 FPS on average loss. Coming from a 1440P 240hz user.

For the 7900 users out there, efficiency of 7900 XT when controlled.
 
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lakedude

Platinum Member
Mar 14, 2009
2,598
353
126
That was unexpected...

I just ran RTX Quake on my GTX (not RTX)1660ti mobile to see what would happen.

I assumed it would default to some setting that didn't require RT but the game came up in RT mode.

The water even looks good, however it was a slide show, almost impossible to control.
 
Jul 27, 2020
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The water even looks good, however it was a slide show, almost impossible to control.
Turn on dynamic resolution scaling in the game options and adjust it until it becomes playable. It was slightly ugly for me at 60% but I got 25 fps on P106-100 (a 1060 6GB mining edition card). By Quake RTX, I assume you mean Quake 2 RTX.
 

coercitiv

Diamond Member
Jan 24, 2014
6,285
12,330
136
Or it could be part of Microsoft's DirectSR. Seems to me like MS wants to clean up the landscape a bit, introduce a unified approach similar to Nvidia's Streamline, allowing DLSS, FSR and XeSS to coexist on a more neutral framework. I would not be surprised if this also came with yet another SR implementation from Microsoft themselves.
A few months later, we have more info on this:
At the heart of DirectSR lies our collaboration with AMD, Intel, and NVIDIA. Together, we’ve built this API to seamlessly leverage the capabilities of their in-market upscaling technologies. DirectSR enables multi-vendor SR through a common set of inputs and outputs
Today, DirectSR is shipping with built-in support for AMD FidelityFX™ Super Resolution (FSR) 2.2, along with driver level support for both Intel XeSS and NVIDIA DLSS Super Resolution. This flexibility ensures DirectSR supports a diverse set of hardware environments, while still providing the optionality and quality that gamers enjoy today.

So FSR 2.2 was chosen as the baseline option for DirectSR, with other techs available based on the hardware of choice. Microsoft's own "Auto Super Resolution" may become available as new hardware reaches the market. We already know Auto SR is not exclusive to QC hardware:
But Qualcomm now tells us that Super Resolution is Microsoft’s own feature — it’s not Qualcomm Snapdragon Game Super Resolution by another name — and it’s not technically exclusive to Qualcomm chips, either.

“The ‘exclusive’ language is really about what is available today so that will no longer apply if another technology becomes available that can meet Microsoft’s performance threshold,” Qualcomm spokesperson Macey Davis tells me. “Since Automatic Super Resolution (Auto SR) integrates with Windows on a Copilot+ PC, Qualcomm is the only one that can exclusively run it today.”
And while Microsoft’s Copilot Plus PCs FAQ stated that it was initially exclusive to specific games, the company’s support page clearly shows you’ll be able to turn it on for many other DirectX 11 or DirectX 12 titles — with a warning that “Using Auto SR with this app might cause unexpected results.”
 

Saylick

Diamond Member
Sep 10, 2012
3,271
6,755
136
I played GoW for the first time last night. Cool game, but needing to control the kid and the adult at the same time during a fight is just too much for me.
Just pretend the kid isn’t there physically and treat the button that controls him as an extra attack button at your disposal.
 
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