Discussion [WCCFTech] What’s Up With The Missing NVIDIA DLSS Support In AMD Sponsored FSR Titles?

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PJVol

Senior member
May 25, 2020
558
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Keep in mind both GN and HUB gave AMD ample time to respond, they didn't just jump the bait.
Yeah, how dare they not respond immediately and on behalf of the AMD CEO no less?
It's just so outrageous and unacceptable these days!
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
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I can't tell what is serious and what is sarcasm in this thread anymore.
Poe's Law.

Concerning upscaling being basically mandatory in some newer games pointing to a trend. Consoles first is nothing new. With the historic downturn in GPU sales, less money and effort going towards the PC ports come as no surprise. The unwashed masses that buy OEM gaming PCs are largely unaffected by it. They fire the game up and play. Hell, they get the advantage of the placebo effect, because they bought a RGB Xmas tree with an Nvidia RTX sticker on it.

Our crowd is the hipster beer snobs of PC gaming. OEM, S.I., and console gamers are mostly Joe sixpack.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
6,926
7,333
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Poe's Law.

Concerning upscaling being basically mandatory in some newer games pointing to a trend. Consoles first is nothing new. With the historic downturn in GPU sales, less money and effort going towards the PC ports come as no surprise. The unwashed masses that buy OEM gaming PCs are largely unaffected by it. They fire the game up and play. Hell, they get the advantage of the placebo effect, because they bought a RGB Xmas tree with an Nvidia RTX sticker on it.

Our crowd is the hipster beer snobs of PC gaming. OEM, S.I., and console gamers are mostly Joe sixpack.

-I read this while sipping on a craft imperial hazy IPA from the local brewery, no joke.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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-I read this while sipping on a craft imperial hazy IPA from the local brewery, no joke.
I presume you watch Jeff on Craft Computing. He does adult beverage reviews at the end of most vids. He is our poster boy.

And to give you an idea of how much we differ from Joe sixpack, look at the polls from TPU.

63K votes and 1 in 3 respondents uses Radeon. https://www.techpowerup.com/forums/threads/which-generation-is-your-graphics-card.308104/
According to JP research their total market share is 12%. That's a massive departure. Obviously only includes TPU visitors that took the time to answer the question; a small subset of our group. I declare with confidence, not even everyone reading this participated.

As drastically different as those numbers are, the astronomical departure from Joe 6 pack comes from CPU choice. There are fewer than 18K votes so far, but AMD has a staggering 70% share. Hell, almost as many are using Zen 3D as all Intel users combined. That's so far off of total market share it almost beggars belief. Those percentages won't change more than 5% by the time the poll closes either. It's why the whole upscaling brouhaha is at best a tempest in a teacup. No one but us even cares. At worst it is just another in a long lame series of smear campaigns against AMD.

https://www.techpowerup.com/forums/...pu-with-3d-v-cache.312452/page-5#post-5098124
 

H433x0n

Senior member
Mar 15, 2023
926
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I presume you watch Jeff on Craft Computing. He does adult beverage reviews at the end of most vids. He is our poster boy.

And to give you an idea of how much we differ from Joe sixpack, look at the polls from TPU.

63K votes and 1 in 3 respondents uses Radeon. https://www.techpowerup.com/forums/threads/which-generation-is-your-graphics-card.308104/
According to JP research their total market share is 12%. That's a massive departure. Obviously only includes TPU visitors that took the time to answer the question; a small subset of our group. I declare with confidence, not even everyone reading this participated.

As drastically different as those numbers are, the astronomical departure from Joe 6 pack comes from CPU choice. There are fewer than 18K votes so far, but AMD has a staggering 70% share. Hell, almost as many are using Zen 3D as all Intel users combined. That's so far off of total market share it almost beggars belief. Those percentages won't change more than 5% by the time the poll closes either. It's why the whole upscaling brouhaha is at best a tempest in a teacup. No one but us even cares. At worst it is just another in a long lame series of smear campaigns against AMD.

https://www.techpowerup.com/forums/...pu-with-3d-v-cache.312452/page-5#post-5098124
The DLSS mod has 500K downloads on NexusMods now. That’s not an insignificant number so clearly people care.
 
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DeathReborn

Platinum Member
Oct 11, 2005
2,750
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Poe's Law.

Concerning upscaling being basically mandatory in some newer games pointing to a trend. Consoles first is nothing new. With the historic downturn in GPU sales, less money and effort going towards the PC ports come as no surprise. The unwashed masses that buy OEM gaming PCs are largely unaffected by it. They fire the game up and play. Hell, they get the advantage of the placebo effect, because they bought a RGB Xmas tree with an Nvidia RTX sticker on it.

Our crowd is the hipster beer snobs of PC gaming. OEM, S.I., and console gamers are mostly Joe sixpack.

I am thoroughly offended, how dare you call me a "hipster". Call me a nerd or geek but never a scummy thing like "hipster".

I find it really annoying that DLSS/FSR/XeSS is becoming known as a form of optimisation when in reality it helps them cover up for poor/no optimisation.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Aug 22, 2001
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I am thoroughly offended, how dare you call me a "hipster". Call me a nerd or geek but never a scummy thing like "hipster".

I find it really annoying that DLSS/FSR/XeSS is becoming known as a form of optimisation when in reality it helps them cover up for poor/no optimisation.
It's interesting which words people are, or are not, cool with. Geek was a derogatory term long before it was associated with tech. I still consider it such. That leaves us with



I agree with you about upscaling. Unfortunately all indications are it's the future. It is a time/money saver.

By the end of this console generation there'll be over 150 million units out there. Who knows how many 100s of millions of gaming notebooks, handhelds, desktops, minis etc that can all use upscaling. Most owned by people that know little or nothing about it. That's why it's starting to be turned on by default; PnP if you will.
 

H433x0n

Senior member
Mar 15, 2023
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Not clearly. Blurringly people care.

If they wanted to clearly care they would be running at native resolution.
DLSS quality in my experience has almost always looked better than native res on my 4K monitor. DLAA is also thing, it looks better than native + TAA and you can run it at 100% render resolution. I’d be willing to bet the normal native + TAA won’t even be a thing in 2 years. It’ll be replaced with a DLAA implementation if you’re on an Nvidia card or whatever anti-aliasing tech AMD comes up with for people with Radeon cards.

If all I had access to was FSR I’d probably think upscaling is horrible too. This forum and their attitude towards upscaling reminds me of Intel circa 2017 when Ryzen first launched and Intel mocked chiplets. Upscaling is here to stay and it’s where things are going. For games like Starfield there’s not a single drawback to running either DLAA or DLSS quality over native + TAA.
 

AdamK47

Lifer
Oct 9, 1999
15,258
2,876
126
DLSS quality in my experience has almost always looked better than native res on my 4K monitor. DLAA is also thing, it looks better than native + TAA and you can run it at 100% render resolution. I’d be willing to bet the normal native + TAA won’t even be a thing in 2 years. It’ll be replaced with a DLAA implementation if you’re on an Nvidia card or whatever anti-aliasing tech AMD comes up with for people with Radeon cards.

If all I had access to was FSR I’d probably think upscaling is horrible too. This forum and their attitude towards upscaling reminds me of Intel circa 2017 when Ryzen first launched and Intel mocked chiplets. Upscaling is here to stay and it’s where things are going. For games like Starfield there’s not a single drawback to running either DLAA or DLSS quality over native + TAA.
If these titles applied similar post process filters used in upscaling at native resolution, I'm positive your positioning about DLSS being better than native will change. Many of these titles don't bother with post processing filters at native. I'd rather use native + reshade than upscale.
 

TESKATLIPOKA

Platinum Member
May 1, 2020
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If these titles applied similar post process filters used in upscaling at native resolution, I'm positive your positioning about DLSS being better than native will change. Many of these titles don't bother with post processing filters at native. I'd rather use native + reshade than upscale.
I totally agree. It's not the first time I read how DLSS is superior(better image) than native, but that's just not logical. If someone perceives It like that, then It's most likely because post-processing for native is just bad.
I wonder If developers don't do It intentionally, so everyone starts using upscalers, which would save them time optimizing their games.
 

cherullo

Member
May 19, 2019
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I totally agree. It's not the first time I read how DLSS is superior(better image) than native, but that's just not logical. If someone perceives It like that, then It's most likely because post-processing for native is just bad.
I wonder If developers don't do It intentionally, so everyone starts using upscalers, which would save them time optimizing their games.

It's due to camera jittering. The idea (common to DLSS too, and maybe other TAAs) is to apply sub-pixel translations to the camera each frame and then accumulate the results.
It's similar to MSAA, but in this case each pixel is sampled multiple times each frame hence the performance cost, check the pattern at https://www.guru3d.com/articles-pages/radeon-6950-6970-review,7.html
In DLSS/FSR each pixel is only sampled once per frame (so no immediate performance cost), but the sampling position changes each frame. Now, the really interesting question is: how many samples are accumulated per pixel in FSR2/DLSS?
The answer depends on quality mode, but in the highest quality mode it's 18 samples, and it goes all the way up to 72 for ultra performance mode. See https://github.com/GPUOpen-Effects/FidelityFX-FSR2/blob/master/README.md#camera-jitter

So after 18 frames, how many samples are accumulated on screen? For a 4K output:
Native: 3840x2160x1 = 8.294.400
MSAA 4x: 3840x2160x4 = 33.177.600
FSR Quality: 2560x1440x18 = 66.355.200

So it's not only about post-processing, there IS more information in each pixel when using DLSS/FSR, although you have to wait for it.
When things move on screen, both algorithms use the motion vectors generated by the game engine for each pixel to continue the accumulation process using the color of the respective pixel from the previous frame.
Quality suffers momentarily, but it's better than dropping down to 1 sample per pixel. So how long does it take for FSR to match the number of samples of native rendering? It's 3 frames for native and 9 frames for MSAAx4, so it's pretty fast.
 

Saylick

Diamond Member
Sep 10, 2012
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C&C has a great article (as always) comparing how N31 compares to AD102:

In summary there’s no single explanation for RDNA 3’s relative overperformance in Starfield. Higher occupancy and higher L2 bandwidth both play a role, as does RDNA 3’s higher frontend clock. However, there’s really nothing wrong with Nvidia’s performance in this game, as some comments around the internet might suggest. Lower utilization is by design in Nvidia’s architecture. Nvidia SMs have smaller register files and can keep less work in flight. They’re naturally going to have a more difficult time keeping their execution units fed. Cutting register file capacity and scheduler sizes helps Nvidia reduce SM size and implement more of them. Nvidia’s design comes out top with kernels that don’t need a lot of vector registers and enjoy high L1 cache hitrates.

If we look at the frame as a whole, the RTX 7900 XTX rendered the frame in 20.2 ms, for just under 50 FPS. Nvidia’s RTX 4090 took 18.1 ms, for 55.2 FPS. A win is a win, and validates Nvidia’s strategy of using a massive shader array even if it’s hard to feed. Going forward, AMD will need more compute throughput if they want to contend for the top spot.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Yeah...so PALWORLD is a massive hit. There is no official FSR or XeSS support. Where is the internet mob screaming for blood over it? Did I miss it? I mean here we are 24 pages deep about DLSS getting left out of games.
 

DeathReborn

Platinum Member
Oct 11, 2005
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Yeah...so PALWORLD is a massive hit. There is no official FSR or XeSS support. Where is the internet mob screaming for blood over it? Did I miss it? I mean here we are 24 pages deep about DLSS getting left out of games.
I think they get a bye because they ticked the box in Unreal for DLSS & made the game with a small team, small budget & being an early access title. Plus DLSS is still the premium solution, XeSS is close (on Arc at least) but FSR is still far behind (I speak of quality from a personal perspective, YMMV). Starfield was a bottle job.
 
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Ranulf

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Jul 18, 2001
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Well, one would hope with 6 million+ sales the devs will get to work on it toot suite. But maybe they were paid off by Spatula Digi-Jacket-mon.

The game does run pretty well on a 4790k and 2060Super at 1080p. Solid 60fps with DLSS turned on. I think it defaulted to epic settings too.
 
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H433x0n

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Mar 15, 2023
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Yeah...so PALWORLD is a massive hit. There is no official FSR or XeSS support. Where is the internet mob screaming for blood over it? Did I miss it? I mean here we are 24 pages deep about DLSS getting left out of games.
It's got decent upscaling options by supporting both DLSS & TSR. If you've got a Radeon or a Pascal or older Nvidia GPU you've got upscaling option available to you with TSR (Epic's own flavor of upscaling tech).

Edit: Info on TSR upscaler.
 
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DAPUNISHER

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It's got decent upscaling options by supporting both DLSS & TSR. If you've got a Radeon or a Pascal or older Nvidia GPU you've got upscaling option available to you with TSR (Epic's own flavor of upscaling tech).
XeSS works best with ARC hardware, why is the game only offering an inferior 3rd party solution to me? That's the entire premise of this thread; that the best upscaler for the hardware should be included. It's super easy according to members that posted in this thread, to add support for all 3 upscalers. Modders already added it, much like DLSS in the other games this 💩 of a thread was started about.

Be consistent. Every argument made for DLSS applies to XeSS. Hypocrisy is a bad look guys.
 

DrMrLordX

Lifer
Apr 27, 2000
21,706
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Yeah...so PALWORLD is a massive hit. There is no official FSR or XeSS support. Where is the internet mob screaming for blood over it? Did I miss it? I mean here we are 24 pages deep about DLSS getting left out of games.
Because:

1). FSR sucks
2). Intel has a tiny userbase
3). NV's userbase (or at least its biggest fans) can be really noisy.

Most AMD card users should (by now) be smart enough not to use any upscaling tech at all.
 

H433x0n

Senior member
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XeSS works best with ARC hardware, why is the game only offering an inferior 3rd party solution to me? That's the entire premise of this thread; that the best upscaler for the hardware should be included. It's super easy according to members that posted in this thread, to add support for all 3 upscalers. Modders already added it, much like DLSS in the other games this 💩 of a thread was started about.

Be consistent. Every argument made for DLSS applies to XeSS. Hypocrisy is a bad look guys.
I'm a big Xess stan. If it were up to me that'd be the #1 priority upscaler since Xess DP4A works on all modern GPUs and is the closest to DLSS in image quality. I'd prefer it if it had DLSS, Xess, TSR & FSR.

If they can't pull that off then DLSS + TSR is an okay solution, definitely better than exclusively offering TSR or FSR.
 

Ajay

Lifer
Jan 8, 2001
15,614
7,945
136
I've only used DLSS in one game - and that's because I needed to to keep within my card's RAM limit with decent quality (at least the 4070 Ti Super finally has the RAM it should have released with).
 

DAPUNISHER

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Because:

1). FSR sucks
2). Intel has a tiny userbase
3). NV's userbase (or at least its biggest fans) can be really noisy.

Most AMD card users should (by now) be smart enough not to use any upscaling tech at all.
1.Millions of GTX and Intel mobile users also have to rely on FSR and XeSS for upscaling.
2. It's as easy as checking a box according to the irate DLSS users that posted here.
3. It's good to see the bias and mental gymnastics on full display. Excluding other upscalers is every bit as anti consumer as when it's done to Nvidia.
 
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