Discussion [WCCFTech] What’s Up With The Missing NVIDIA DLSS Support In AMD Sponsored FSR Titles?

Dribble

Platinum Member
Aug 9, 2005
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As DLSS is better then FSR it makes Nvidia look good to allow FSR because then we can all do comparisons to the DLSS version. FSR is flat out worse so AMD has no interest in letting it be benchmarked vs the competitor.

So to be fair if the shoe was on the other foot and Nvidia had FSR and AMD had DLSS I bet Nvidia would be blocking comparisions where possible.
 

coercitiv

Diamond Member
Jan 24, 2014
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There are lots of new titles with both DLSS and FSR support, we've had ample opportunity to compare them already. We can always compare them in some of the latest AAA titles, so AMD avoiding direct comparisons would be weird to say the least (although with corporate folks you never know...). The only other reason for which AMD might try to ask for FSR exclusivity would be to make sure gamers with new Nvidia cards experience FSR. IMHO that would also be a bad way to promote the tech, they should just focus on making FSR an ubiquitous feature in gaming.

That being said, I'd like to know the question WCCFTech asked both AMD and Nvidia. The AMD answer looks like dodging especially when comapred to Nvidia's reaction, but I'd still like to know that both companies were answering the same question.
 
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I'm with AMD on this one. Unless WTFtech can show proof that a game developer has been prevented from implementing DLSS in their game due to a legally binding contract with AMD, they are hyper speculating just for extra clicks, like they usually do.

WTFtech's insinuation that nGreedia gamers are getting robbed of the opportunity to use DLSS in AMD sponsored games seems laughable. As AMD pointed out, DLSS has the lion's share of the market.

Let's say AMD did have a DLSS exclusion clause in their game sponsorship contract. That is more the game developer's fault for accepting it than AMD's fault in wanting to promote their technology. Clearly, the game developer WANTS whatever incentives AMD is providing, be it financial support or access to their graphics engineers/driver teams or even free hardware.

Lay the hate on the game developer for selling themselves out. They would do the same to AMD if Jensen offered them a better deal.
 

tamz_msc

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Jan 5, 2017
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I'm with AMD on this one. Unless WTFtech can show proof that a game developer has been prevented from implementing DLSS in their game due to a legally binding contract with AMD, they are hyper speculating just for extra clicks, like they usually do.

WTFtech's insinuation that nGreedia gamers are getting robbed of the opportunity to use DLSS in AMD sponsored games seems laughable. As AMD pointed out, DLSS has the lion's share of the market.

Let's say AMD did have a DLSS exclusion clause in their game sponsorship contract. That is more the game developer's fault for accepting it than AMD's fault in wanting to promote their technology. Clearly, the game developer WANTS whatever incentives AMD is providing, be it financial support or access to their graphics engineers/driver teams or even free hardware.

Lay the hate on the game developer for selling themselves out. They would do the same to AMD if Jensen offered them a better deal.
It's not so straightforward as you make it seem. There is at least one example of a developer accepting an AMD partnership and then removing DLSS from a functional game.

 

tamz_msc

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Since FSR works on both nvidia and AMD you could argue, that implementing DLSS is extra work/cost with little return.
It isn't really, provided you already use some form of upscaling like FSR, adding DLSS on top is straightforward.
 

Heartbreaker

Diamond Member
Apr 3, 2006
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Since FSR works on both nvidia and AMD you could argue, that implementing DLSS is extra work/cost with little return.

At this point any developer worth their salt has abstracted the implementation of scaling tech from vendors. They all use the same inputs.
 
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It isn't really, provided you already use some form of upscaling like FSR, adding DLSS on top is straightforward.
Not according to the Boundary developers. They implemented both FSR and XeSS but couldn't muster the resources for doing RTX and DLSS. It could be simply that they asked Nvidia for technical support, were disappointed with their poor support and response and decided to ditch Nvidia technologies out of spite.
 

maddie

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Jul 18, 2010
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It's not so straightforward as you make it seem. There is at least one example of a developer accepting an AMD partnership and then removing DLSS from a functional game.

You're just reinforcing his argument. The developer choose this, unless you're insinuating some true Mafia tactics from AMD. Want to live a long life?
 

insertcarehere

Senior member
Jan 17, 2013
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Not according to the Boundary developers. They implemented both FSR and XeSS but couldn't muster the resources for doing RTX and DLSS. It could be simply that they asked Nvidia for technical support, were disappointed with their poor support and response and decided to ditch Nvidia technologies out of spite.
Except.. They did implement DLSS before launch (it and RT were both in early access), as per the discord convo with the developer below.


But sure let's pretend DLSS is hard to implement (so difficult that Skyrim has a mod with DLSS) and that it and by extension Nvidia are at fault here...
 
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But sure let's pretend DLSS and by extension Nvidia are at fault here...
OK, maybe they tried to blackmail Nvidia to get something in return for being a DLSS technology showcase. Still don't see how it could be AMD's fault. Maybe all they wanted was a high end Nvidia card for free and Jensen was like, "Nah. We don't run a charity."
 
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PJVol

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May 25, 2020
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But sure let's pretend DLSS and by extension Nvidia are at fault here...
Of course it's the sponsor with his aggressive marketing, who else?

Boundary originally made headlines for its cutting-edge ray tracing and DLSS support. For the early access launch, which ray-traced effects are you going to include in the game?

Unfortunately, we need to remove Ray Tracing and DLSS from the EA version. The main reason is that our development resources cannot support multiple technical features, especially pure technical features, which means that this feature will not bring substantial improvements to gameplay. Therefore, we lowered the priority of this feature over the past year. After struggling for a long time, we finally decided to drop it from the launch version. This decision was not easy, as we are a team of technology-driven game developers, especially since we spent a lot of time doing ray tracing benchmarks for Boundary.
https://wccftech.com/boundary-ea-la...al-of-dlss-and-rtx-in-favor-of-fsr2-and-xess/
 
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In Boundary's case, it was probably they got pampered by both AMD and Intel and Nvidia refused to do that coz of their dominant position. In real life, why would you go to a shop instead of some online store? You don't have to wait for delivery, you can haggle with the shopkeeper over the price of the product and the shop may have a clearance sale. Boundary developers got no love from Nvidia so they ditched them. THAT is Nvidia's fault.
 
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tamz_msc

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Boundary is a UE4 game. It had a functional DLSS, because integrating DLSS in UE4 is as straightforward as checking a box in the menus in UE4. Once they announced AMD partnership, DLSS was disabled from the game, even though the game ships with the DLSS files and dlls.

Here is the quote from the developer:

“Both technologies (Intel XeSS and AMD FSR 2.0) will be supported in the game. And specific thanks to AMD, who very much provided us with great technical and resource support to make sure FSR 2 performs extremely well in Boundary. AMD has been a wonderful partner these last few months.

Is it that hard to read between the lines?
 
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Saylick

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Sep 10, 2012
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Oh, no. This article from WCCFTech... I was wondering when someone would share it here. You guys know my stance on that tech outlet; many times their "Exclusive" articles are written in a way as if they intentionally want to stir controversy, and judging by the community's response, I think they've succeeded.

There's so much insinuating by the author that's being taken as fact, in my opinion. I think to get to the bottom of this, the people that need to be interviewed are the developers themselves, not the PR rep from both Nvidia and AMD.
 
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