Cyberpunk 2077

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Roger Wilco

Diamond Member
Mar 20, 2017
3,896
5,760
136
Phantom Liberty and patch 2.0 sound excellent. I’m glad I’ve held off playing this until now.

I’m legit bummed that Red engine is getting canned after this though…
 

GodisanAtheist

Diamond Member
Nov 16, 2006
6,949
7,363
136
Sort of funny/weird for CDPR to put so much muscle behind path tracing and cutting edge features on the Red Engine only to turn around and abandon it after one game (that had all these new features added that is).
 

Racan

Golden Member
Sep 22, 2012
1,112
1,997
136
It's getting good reviews. it's at 89 metascore for now:


And for some CPU benchmarks:




 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,664
21,174
146
The next iteration will be called Green engine.

I'll jump in when I am done with Starfield. I haven't even played the older DLC for 2077 yet.
 

Oyeve

Lifer
Oct 18, 1999
21,921
829
126
Phantom Liberty and patch 2.0 sound excellent. I’m glad I’ve held off playing this until now.

I’m legit bummed that Red engine is getting canned after this though…
Wow, I played all endings my first few go arounds and pre-ordered the DLC. but I may start a whole new game for the 2.0 patch and DLC. Just have to remember where all the weapons I have now are located. I have some fav guns and swords I don't want to miss.
 
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sze5003

Lifer
Aug 18, 2012
14,184
626
126
At this point I'll probably restart the game, I never got too far anyway. It's good that at least the update is free for PC. It should be a much better experience too.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Yes I think it is out for PC and consoles on September 26. I do remember seeing the 21st somewhere on the internet.

The 2077 2.0 patch is today though.
 
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Oyeve

Lifer
Oct 18, 1999
21,921
829
126
So I booted my PS5 in anticipation of the patch but the DL was only 1.63. Maybe later today? Brought my ROG Ally to work today to get the PC patch later.
 

Ranulf

Platinum Member
Jul 18, 2001
2,388
1,270
136
Bah, no 1.63 version on GOG to download for safekeeping. Its all 2.0 via Galaxy or the web site. I hope they put the old version back up for offline install. I guess I could just backup the folder.
 

DrMrLordX

Lifer
Apr 27, 2000
21,709
10,984
136
Bah, no 1.63 version on GOG to download for safekeeping. Its all 2.0 via Galaxy or the web site. I hope they put the old version back up for offline install. I guess I could just backup the folder.

Is 2.0 bad enough that people need 1.63 for archival purposes?
 

DeathReborn

Platinum Member
Oct 11, 2005
2,750
746
136
Bah, no 1.63 version on GOG to download for safekeeping. Its all 2.0 via Galaxy or the web site. I hope they put the old version back up for offline install. I guess I could just backup the folder.

There are places that do archive GoG game versions and that does include 1.63 of Cyberpunk 2077.
 

CP5670

Diamond Member
Jun 24, 2004
5,517
592
126
I'll check this out after I'm done with Starfield, but that could easily take 3 or 4 months for me. This game is massive.

Seems like both of these games benefit from high clocks over the AMD cache, especially with the 1% numbers.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,664
21,174
146
I'll check this out after I'm done with Starfield, but that could easily take 3 or 4 months for me. This game is massive.

Seems like both of these games benefit from high clocks over the AMD cache, especially with the 1% numbers.
It's almost overwhelming how much there is to do. You could lose days just messing around with outposts and ship building. Which I have spent almost zero time on in my over 2 days of playtime.

Almost everyone still on my nearly 20yr old Xbox friends list is playing it.

I am not using any FPS monitoring, and there have been very few noticeable frame pacing issues. When they happen it's only a second or 2. If I was using one of my freesync monitors I don't think I'd have even detected them. As is, they are so rare they are of no concern.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,526
487
126
I had no idea the 2.0 patch added so much to the game. I think I'll load it up again just to see what's been changed (also just to see if my V will immediately turn into a cyberpsycho). It was a decently fun game that felt very empty for the most part until you get to the story missions.
 

CP5670

Diamond Member
Jun 24, 2004
5,517
592
126
It seems the patch changes the entire leveling and perks. One of the older patches already did that, I noticed my old saves all have unspent points now.
 

DrMrLordX

Lifer
Apr 27, 2000
21,709
10,984
136
It seems the patch changes the entire leveling and perks. One of the older patches already did that, I noticed my old saves all have unspent points now.
It does. They also changed quickhacks by a lot. Like no more passives from epic and legendary quickhacks - sorry, no more cheesing with Short Circuit criticals. Kinda sucks but oh well. They even have quickhack combos you can pull.

edit: ugh they just butchered my netrunner. I had all this cool stuff going on with cold blooded and crit bonuses from using a sword and it's all dead. Probably need to start over. Netrunners pretty much have to use smart weapons or monowires now which is kinda lame.
 
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CP5670

Diamond Member
Jun 24, 2004
5,517
592
126
To be honest, the quickhacks were so overpowered before that the game became less fun since you could just trivially bypass all fighting or stealth.
 

DrMrLordX

Lifer
Apr 27, 2000
21,709
10,984
136
To be honest, the quickhacks were so overpowered before that the game became less fun since you could just trivially bypass all fighting or stealth.
It was fun though. Also you couldn't pull that against certain bosses. You had to employ other tactics.
 

Stg-Flame

Diamond Member
Mar 10, 2007
3,526
487
126
It was fun though. Also you couldn't pull that against certain bosses. You had to employ other tactics.
I don't recall a single boss that actually put up a fight though. A few of the Cyberpsychos actually killed themselves in my game somehow and I cleared them all out as soon as I was able to travel around. Everything in the game was pretty easy as far as I remember it so I'm hoping the 2.0 patch made enough changes where there will be a challenge.
 

DrMrLordX

Lifer
Apr 27, 2000
21,709
10,984
136
I don't recall a single boss that actually put up a fight though. A few of the Cyberpsychos actually killed themselves in my game somehow and I cleared them all out as soon as I was able to travel around. Everything in the game was pretty easy as far as I remember it so I'm hoping the 2.0 patch made enough changes where there will be a challenge.

Never had any bosses suicide in 1.63. Depending on your build, though, they could be pretty easy. They weren't necessarily a cakewalk for straight-up netrunners since you could easily run out of RAM due to the high cost of quickhacking them. If you exploited the Short Circuit legendary passive, though . . .

Anyway I can report that 2.0 is playable, but it isn't necessarily that much more difficult. Some standout stuff I'm noticing:

-There's a lot less random loot. Especially stuff like maxdoc etc. In fact you just bring two "charges" of a med and a grenade into battle, and then they regen under certain conditions. Which is weird. Instead of collecting hundreds of the mk1 versions and a few of the mk2s and mk3s, or whatever.
-Weapons that drop on the ground sometimes break when you pick them up, producing crafting materials.
-Breach Protocol is removed from the game except when hacking access points and decrypting certain shards. You can't upload daemons onto networks anymore. No more Turret Tamer or Camera Shutdown or whatever.
-You can shut down cameras and mines permanently, but at least a beginning netrunner can only temporarily shut down turrets before they reactivate. Also I see no more option to blow up turrets with quickhacks (maybe higher-level netrunners can do this; I only have the newbie cyberdeck and no points in intelligence/quickhacking)
-Cold Blooded is just gone. Poof.
-Dumping bodies in containers is now (apparently) considered a lethal act that will kill whoever it is you dump. Not that it seems to affect anything when you do it. The skill bonus to Headhunter for dumping bodies is tiny compared to the old Ninjutsu bonus you got in 1.63. There's no longer much benefit to compulsively hiding every body.
-Sprinting out of combat no longer uses stamina. You can sprint and fast swim infinitely. Such activities will no longer raise any skills. Athletics is mostly removed from the game or just spread out in various weird forms elsewhere.
-Killing enemy with tech weapons raises Engineering skill, which is . . . interesting. Power weapons raise Headhunter (so do takedowns, lethal or nonlethal). Blunt weapons and fists raise Solo, which is a skill that seems to replace Street Brawler. Haven't figured out what raises Shinobi yet. Quickhacking and jacking into access points raises Netrunner. All skills have 50 levels now instead of 20 from 1.63 .
-Enemies do scale with player level, just . . . not that aggressively. This means you can keep getting meaningful xp and street cred even in Watson no matter what your level. Consider the implications for chapter 1.
-Overall there are fewer power gradients among weapons compared to 1.63 . There are essentially ten power gradients: tier 1, tier 1+, tier2, etc. all the way up to tier5+ . Tier5+ is essentially an upgraded Legendary. Normal weapons can't be upgraded; only iconic weapons get that treatment, but a normal weapon could possibly drop as a tier5+ weapon (or any other tier). You won't find much variation within a given tier.
-Clothing no longer provides armor except for things like bulletproof vests. Most of your armor comes from perks or cyberware (or both). There are no clothing mods.
-Cyberware is very different. Lots of new stuff available. Some bonuses from old perks that were removed in v2.0 are now in cyberware. It seems like you can't buy anything but base level cyberware, and then you have to spend upgrade components on it leveling it up. Unlike the old system, there are now 10 power gradients for cyberware that match the gradients for weapons: tier1, tier1+, tier2, tier2+, etc. up to tier5+. Cyberware has no stat requirements, and there don't seem to be any street cred requirements either.
-Vehicles are no longer sold individually in side quests. Instead you go to a terminal and select them from a catalog, though what you can buy is limited by your street cred. Sadly they won't tell you how much street cred you need for a particular vehicle, only that your current street cred is too low.

Seeing lots of "fun" new behaviors from the police that are frankly terrible. Police patrols are now everywhere (at least in Watson), and if they see you firing a gun for any reason, they'll go ham on you. Even if you are using firearms to fight enemies at an NCPD bounty location where you've been explicitly given clearance to use force. In fact, nearly every killable enemy has a NCPD bounty on their head, so it's bizarre that they'd get so upset with you discharging firearms in their direction. However, if you use melee weapons or quickhacks, the police won't aggro, and will instead aggro the enemies if they pull out guns and fire them at you. In fact, if you find a random event where the NCPD is in a firefight with gangoons and you post up next to the cops to help them, they'll turn on you if you use a gun (but again, they won't mind if you just bash people with a stun baton or similar). So dumb. You have to be careful doing gigs since cops may be lurking right outside an enemy warehouse/garage/whatever and will enter the mission area to attack you (and give you stars!) if they notice you engaging enemies with firearms.

Civilians are constantly getting into wrecks in v2.0 . There are massive pileups on a regular basis. They will also run into parked cars, including yours.
 

DrMrLordX

Lifer
Apr 27, 2000
21,709
10,984
136
Addendum: I can now confirm that higher-level decks allow you to detonate turrets remotely. Still haven't gotten to the point where I can shut them down permanently though. 3 Intelligence only gets you so far. You can be a competent netrunner without intelligence if you like, at least until you decide on berserk or sandevistan. It's actually easy to just stay with your starting deck since you can take it to any ripperdoc (including Vik), hand over crafting materials and eddies, and get it upgraded.

Also I've discovered that you can buy higher tier cyberware straight up. What is available seems to vary either based on the ripperdoc and/or your level? Hard to say for sure how they decide it. It doesn't matter though since you can just as easily buy tier1 or tier2 and upgrade it.

One of the game's big gameplay loops now is breaking down weapons/clothing for materials to upgrade your cyberware. Installing new cyberware counts against your limit, but upgrading existing cyberware does not, and it gets you a lot of unexpected bonuses. Like who expects armor from their cyberdeck? Or bonus stealth damage from their Kuroshi optics? It gives you an excuse to visit your local ripperdoc more often, though now I'm not sure what distinct services different ripperdocs offer. Guess I'll have to shop around and see what's available.

Despite the fact that v2.0 b0rked my existing saves, it's definitely possible to start a new character (or spend hours retuning an existing one, I didn't have the patience for that) and become God-tier V. It's easier to learn the new system just by starting from scratch.
 
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