I did a new test, with fsr3+FG on my old 2500k+6600 system, in Immortals of Aveum. Very interesting, as the settings I used were downright wrong on purpose.
The game has a numeric weighing of each setting and also assigns a numeric capacity of your graphics card. The rx6600 has a capacity of 394 points and the settings I used have a weight of 690 points.
I start my run with no FG and I show the difference afterwards at around 1:00. It is indeed knight and day. The game goes from 40-50 to 60 vsynced.
Also I am using fsr3 quality here, so essentially the resolution is 720p. Visually, it's a pretty good result if I may add. The game also runs at 720p internally on the big Gen9 consoles, as a point of reference, if you need to complain...This is a super heavy UE5 game and come to think of it, a mere 6600 can now provide an even better image quality, thanks to fsr3.
Here's the vid, hobbyist non monetized as always.
Also keep in mind, there's a fsr3 fg mod that has been leaked, that can be used in a number of games that support dlss3. Instead of dlss3 you use fsr3+fg on amd cards and it even works for the likes of rx580, gtx 1650 and so on. Youtube is currently getting filled with these comparisons and results are great. Here are some examples
I have these files and I intend to test some heavily cpu and/or gpu limited games, on this 2500k+6600 system. Ratchet, Jedi and Starfield will be very interesting...
I think amd is marketing fsr3+fg wrong. Instead of advertising high framerates being even higher, they should put more weight of games becoming playable from unplayable.
I am now going to post on the 8gb not enough thread, that with these mods, you are essentially downloading vram from the internet and see people there lose their minds. xD Nuh, I am good guy.
Happy New Year everybody.