Intel processors crashing Unreal engine games (and others)

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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Jay weighed in on the topic. Buildzoid explains better in the comments -
So the thing is intel programs a voltage frequency curve into the CPU. When the motherboard removes the power and current limits. The CPU will request insane voltages because it's not hitting the power or current limits. So technically the motherboard isn't feeding more voltage than the CPU is requesting. However if the power limits were being properly enforced the CPU wouldn't be able to request insane voltages.
 

moinmoin

Diamond Member
Jun 1, 2017
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"intel programs a voltage frequency curve into the CPU. When the motherboard removes the power and current limits. The CPU will request insane voltages because it's not hitting the power or current limits"
So the problem actually is that Intel allows the embedded voltage frequency curve to extend linearly or worse exponentially even beyond sane voltage levels?
 

tamz_msc

Diamond Member
Jan 5, 2017
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So the problem actually is that Intel allows the embedded voltage frequency curve to extend linearly or worse exponentially even beyond sane voltage levels?
No. That's not it. Buildzoid is only hinting at what is happening.

The VRs are configured with certain parameters - like DC_LL and IccMax, among others - to ensure voltage regulation that makes the CPU adhere to its embedded, factory-tested V-f curve.

What board makers are doing is that they are playing with these parameters that govern the VRs to make the CPU follow a different V-f curve than what it is capable of.
 

tamz_msc

Diamond Member
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@tamz_msc so old school electrical manipulation essentially? That prolly should be disallowed at "stock".
Yes, my guess is that board makers probably have done some 'binning' of their own to figure out some statistic of the distribution of CPUs that can get away with manipulating the control parameters to an extent like - say 20% higher IccMax above spec.

This is what they use for their "optimized defaults" as shown in the video.
 

BFG10K

Lifer
Aug 14, 2000
22,709
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Whether DIY builds boost to 250W or 150W pales by comparison, and I write this from a 12700K with PL1=PL2=120W so I'm a firm believer in energy consumption with common sense.
Yep, exactly. I powercap my CPU @ 65W and GPU @ 130W. I'm absolutely done with gaming on furnaces.

Furthermore, if you need formulae and definitions to "understand" what's actually happening instead of a simple kilowatt meter, something's very wrong here.
 
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tamz_msc

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Basically since everything is now FIVR, that doesn't leave much room for the board makers to adjust voltages for different domains as long as the spec is being followed. It is all taken care of by the SVID.

So they are tricking the SVID to request more voltage than it actually needs by manipulating the VR feedback loop.
 
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So they are tricking the SVID to request more voltage than it actually needs by manipulating the VR feedback loop.
I think they might be doing it only with K CPUs because their understanding is that people buy these CPUs to torture them so why not torture it FOR them. Do I make sense?

But someone really needs to come up with some utility or script that shows which parameters are running above stock limits so the user can make an informed decision on whether to fix them in the BIOS.
 

gdansk

Platinum Member
Feb 8, 2011
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So the locked CPUs don't have this problem? i.e. i9 13900 (non k)??
From the horses mouth, with emphasis added:
RAD has become aware of a problem that can cause Oodle Data decompression failures, or crashes in games built with Unreal. We believe that this is a hardware problem which affects primarily Intel 13900K and 14900K processors, less likely 13700, 14700 and other related processors as well.
 

gdansk

Platinum Member
Feb 8, 2011
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Has Intel issued any kind of statement regarding this issue??
They did reply to Epic/RAD and advised customers how to apply settings in BIOS which should prevent this problem.

I think it's an OK response because that should fix the issue for users. But I'd also like to see them prevent board vendors from applying these out-of-the-box misconfiguration options for the next generation of boards.
 

IGBT

Lifer
Jul 16, 2001
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They did reply to Epic/RAD and advised customers how to apply settings in BIOS which should prevent this problem.

I think it's an OK response because that should fix the issue for users. But I'd also like to see them prevent board vendors from applying these out-of-the-box misconfiguration options for the next generation of boards.
Yes...makes perfect sense. Bad for business if they don't...
 

MrTeal

Diamond Member
Dec 7, 2003
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Yes...makes perfect sense. Bad for business if they don't...
Especially given the following if it is correct.
This is being seen disproportionately in Oodle Data decompression because unlike most gameplay, simulation, audio or rendering code, decompression needs to perform extra integrity checks to handle accidentally or maliciously corrupted data, and is thus likely to spot inconsistencies very soon after they occur. These decode failures then typically result in an error message.
Not necessarily being caused be the kinds of loads Oodle is applying, it's just being caught by Oodle and throwing an error. Other heavy workloads might catch and retry without an obvious error or might just not notice it.
 

zir_blazer

Golden Member
Jun 6, 2013
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Makes me wish ECC memory would be standard in mainstream PCs. It's a shame it still isn't.
Intel technically made it easier on Alder Lake gen to have ECC since all 12500/13500/14500+ supports it (EXCEPT F series. No IGP, no ECC). You just need a W680 or R680E Chipset. Heck, W680 can overclock, it is pretty much a Z690 with TXT and ECC support. Support for both DDR4 and DDR5 even gives you choice based on UDIMM ECC availability. Sadly, there aren't that many viable motherboards with those Chipsets.
Also, W680 wasn't refreshed with 700 series silicon so you're missing 8 PCIe Lanes upgraded from 3.0 to 4.0, which I'm angry about.
 
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Also, W680 wasn't refreshed with 700 series silicon so you're missing 8 PCIe Lanes upgraded from 3.0 to 4.0, which I'm angry about.
At the price they are asking for W680 mobos, they don't have minimum six RAM slots which makes me angry for a teensy weensy nanosecond and then I'm over it.
 
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BFG10K

Lifer
Aug 14, 2000
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Stock 7800X3D faster overall in gaming than 14900KS even with power limits removed.


49W vs 188W in gaming, 3.8x power consumption of AMD. I guess those Cinebench E-cores really help with "gaming efficiency", amirite? It's no wonder Intel's new "gaming accelerator" utility disables them.


508W in multi-threaded workloads with no power limit. Remember, that's what virtually every Intel enthusiast mobo does when you enable XMP.

Even at stock, "253W TDP" is nowhere to be found. Again, I wonder why Intel still isn't mandating reviewers lock PL1 / PL2 and disable XMP, despite Intel being aware their CPUs fail certain workloads. Hmmm, what could the reason be?

Comedy gold.


 

tamz_msc

Diamond Member
Jan 5, 2017
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This thread has obviously deviated from its topic, courtesy of the OP, who is clearly more interested in ragebait.

I would suggest the forum overseers shut this thread down.

There's nothing more to be discussed here.
 

coercitiv

Diamond Member
Jan 24, 2014
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I would suggest the forum overseers shut this thread down.
Unfortunately the power consumption numbers from the Techpowerup review tell the same story we've seen in this thread, the one that probably contributes to system instability issues in the OP. There are several benchmark runs where the "stock" 14900KS reaches 350W+ average power consumption on the Asus Z790 Maximus Hero. According to Intel, the maximum turbo power of 14900KS should be 253W. With peaks certainly going well over 370W, I think there's a high chance that stock ICC_max isn't enforced either.

I think there's plenty to discuss here still, as it appears neither Intel or mobo makers (in this case Asus) are taking steps to make stock behavior consistent with manufacturer specs.
 

moinmoin

Diamond Member
Jun 1, 2017
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It's not clear if the data is getting corrupted in the caches or the memory controller or somewhere along the data paths.
While not full ECC, caches are essentially protected by the parity bit. With DDR5 the memory chips themselves are also protected internally. It's only the IMC and the paths in between it and the memory left doing whatever it wants.
 

Mopetar

Diamond Member
Jan 31, 2011
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While not full ECC, caches are essentially protected by the parity bit. With DDR5 the memory chips themselves are also protected internally. It's only the IMC and the paths in between it and the memory left doing whatever it wants.

A parity bit will only protect against a single bit error. If the higher power is making errors more likely than it's also making double bit errors more likely and those will go undetected because the parity will still check out. The higher voltage needed to push the clocks would also make tunneling more likely so we would expect an increase in the chances of bits flipping somewhere along the line.
 
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