Such a bad solution.This article says it is a loading issue, that is only completely resolved by locking it to 30fps. Specifically rivatuner, not in game. That's right, a console like 30fps. At 60 it should be minimal hitching, and VRR will help.
https://www.dsogaming.com/articles/...ncluding-star-wars-jedi-survivor-and-redfall/
It's the most "console effect" thing I can think of. "Want to play your PC game smoothly? Play at console fps! Hey look at the bright side; you can do it with better eye candy and resolution!" <sad PC gamer noises>Such a bad solution.
It is Unreal 4. Not suited to open world type games. There was a pretty good discussion around it in this weeks Digital Foundry Direct podcast. These type of games need to move to Unreal 5.
Thanks for stating that coz that was starkly apparent from the RT On/Off screenshots too. Whether it makes a difference during gameplay, that would be subjective. You can either play or walk around observing graphical details. Considering this is an action game, most would be doing the former so RT would mean jack potato to them.I can't see much difference with RT and just keep it off
His hair looks like Ronald McDonald's without RT though. 🤪
Better than that:So my kid really wants this for his birthday in a couple weeks apparently. What would I be looking at for settings and playability with a 2060S and a 10400, 16GB RAM and a SATA SSD?
Reminds me of Jedi Outcast. Welcome to 2023. How nice of GPU vendors to let us relive the good old days of Quake 3 engine powered graphics on modern cards!That's not terrible I guess, though 1080p low is a bit oof.