Discussion Star Wars Jedi : Survivor - Discussion

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sze5003

Lifer
Aug 18, 2012
14,184
626
126
I like the game a lot too gameplay wise and I think I'll continue with it past Coursant unless I see that it becomes laggy. I think by next week there should be another patch.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Latest patch notes, there should be another patch for pc sometime this week. Not much on performance improvements but some notes here about alleviating traversal hitching

 

quikah

Diamond Member
Apr 7, 2003
4,079
661
126
This article says it is a loading issue, that is only completely resolved by locking it to 30fps. Specifically rivatuner, not in game. That's right, a console like 30fps. At 60 it should be minimal hitching, and VRR will help.

https://www.dsogaming.com/articles/...ncluding-star-wars-jedi-survivor-and-redfall/
Such a bad solution.

It is Unreal 4. Not suited to open world type games. There was a pretty good discussion around it in this weeks Digital Foundry Direct podcast. These type of games need to move to Unreal 5.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,664
21,174
146
Such a bad solution.

It is Unreal 4. Not suited to open world type games. There was a pretty good discussion around it in this weeks Digital Foundry Direct podcast. These type of games need to move to Unreal 5.
It's the most "console effect" thing I can think of. "Want to play your PC game smoothly? Play at console fps! Hey look at the bright side; you can do it with better eye candy and resolution!" <sad PC gamer noises>

UE4 is infamous for hitching and stuttering. Let's hope UE5 fixes that.
 
Reactions: CP5670

CP5670

Diamond Member
Jun 24, 2004
5,517
592
126
I found the game crashes a lot with RT in Jedha, especially around the Jedi base. Turning off RT fixes it. RT somehow hammers the CPU instead of the GPUin this game.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Got today's pc patch. Ran my usual gameplay loop form the beginning of the game.

With ray tracing, no fsr, 4k epic settings still get fps drops but it is more reluctant to stay near the 60's (99% fps measurement).

I didn't notice much stutter or hitching which is good as that's what one of the patch notes mentioned.

Biggest improvement I'm seeing performance wise is if you use FSR with raytracing. I used quality mode and my 99% fps stayed in the mid 80's and up depending on what was going on. It just doesn't look as sharp with fsr enabled even for quality mode.

I think I'll continue playing without upscaling and see how it does when I get to Koboh.

The next patch should feature some improvement to i7 and i9 processors as noted in future patch notes.

Funny how they list that in their patch announcements for future patches.. pretty much knowing the state of the game was in before releasing it and this stuff is just tech debt now on their backlog to work through.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Apparently the stutters and fps is more stable in Koboh with this patch as long as you keep RTX off. I haven't played it since the last patch but I havent had major problems with raytracing on other than wanting to have a higher frame rate.
 
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CP5670

Diamond Member
Jun 24, 2004
5,517
592
126
It runs pretty well for me now, 110-120fps with RT off and 80-100fps with RT, with quality AMD scaling. I can't see much difference with RT and just keep it off, the graphics are excellent either way. Running at native 4K drops to 70-80fps even on a 4090 and is too slow for my liking.
 
Last edited:
Reactions: igor_kavinski
Jul 27, 2020
16,824
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I can't see much difference with RT and just keep it off
Thanks for stating that coz that was starkly apparent from the RT On/Off screenshots too. Whether it makes a difference during gameplay, that would be subjective. You can either play or walk around observing graphical details. Considering this is an action game, most would be doing the former so RT would mean jack potato to them.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
Weird...latest update for me runs worse performance wise in Koboh compared to previous patch with ray tracing on. With it off I get 70-80fps native resolution. I'm trying to avoid using FSR, if the game had DLSS I would use it because DLSS looks smoother.

With RTX on and native resolution I see it drop back into the 40's. Might have to turn it off at this point. It was fine on the previous patch.
 
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MrTeal

Diamond Member
Dec 7, 2003
3,578
1,725
136
So my kid really wants this for his birthday in a couple weeks apparently. What would I be looking at for settings and playability with a 2060S and a 10400, 16GB RAM and a SATA SSD?
 

WhiteNoise

Golden Member
Jun 22, 2016
1,075
184
106
Received this as a gift recently and so far I have not experienced any lag or weird performance issues. I did not see any setting to allow me to adjust refresh rate though. Am I missing something? For all I know its running at 30 fps. usually i would detect that by sight but the game seems very fluid. Running 4K, RT on, everything maxed out. I need to turn on a FPS counter so I can see whats going on.
 

sze5003

Lifer
Aug 18, 2012
14,184
626
126
@WhiteNoise check the visual settings I'm pretty sure it is using amd FSR upscaling, which is on by default unless you turn it off.

There is no frame limiter in settings that I found.
 
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MrTeal

Diamond Member
Dec 7, 2003
3,578
1,725
136
That's not terrible I guess, though 1080p low is a bit oof. He mostly plays Roblox though, so it's not like he's too demanding.
 

CP5670

Diamond Member
Jun 24, 2004
5,517
592
126
I finished this game. Pretty good overall, especially the lightsaber combat and different stances, although some enemies have way too many unblockable attacks. I played on Jedi Master and used double bladed and crossguard. The final boss was tough and took me numerous tries to beat. Nice plot twist but the villians are all underdeveloped and their motivations don't make much sense. I thought Fallen Order's story was better. Also, 80% of the game takes place on Koboh, and there are only two other planets with anything to explore.

It's important to collect all the stims and I used a guide to make sure I had all of them. I actually played through most of Fallen Order without even realizing that stim upgrades existed, which made the game artifically hard.
 
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