Starfield - The successor to Freelancer?

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SMOGZINN

Lifer
Jun 17, 2005
14,202
4,401
136
I really liked it at first, but there are some things that hold it back from being as addictive as the other games are for me. Hopefully with the commitment to updates every 6 weeks, it'll end up a polished game. The ability to eat and drink instead of adding to inventory is such a small thing, but it makes a real difference to the experience as it saves time. They seem to be listening to feedback so let's hope they add new content to spice it up.
Here is what I said in Post #3 on this subject back in June of 2022:
Like all Bethesda games this one will be awesome a few years after it is released when the community finally patches the bugs out of it and corrects all the terrible systems Bethesda put into it. I just feel sorry for the suckers that will buy it day one not realizing that Bethesda has never made a game that could be played in the first year of it's release.

It is kind of predictable.
 
Reactions: Hotrod2go and Igo69

Hotrod2go

Senior member
Nov 17, 2021
298
168
86
Just got into this game, the last few days for 1st time. I don't play any other type of genre with gaming - just open world RPGs so I'm curious how the experience will unfold for me.
One thing that stands out is the pressure the game engine puts on hardware. My rig exceeds the recommended requirements so I"m happy to play on Ultra settings @ 1440p. However there is a some what serious problem when your character is using one of the ingame computers to view info & its a 2D screen... but my power meter (for the whole box) is sitting around 430Watts just doing this simple in game activity.
Like has been mentioned times before in this thread, I hope devs at Bethesda read these forums & do something about that ridiculous waste of electricity just for mundane 2D in game experience & I can only hope the 6 week patches address this glaring example of unoptimized code. But after only 10 hrs so far in to it, no CTDs yet unlike what I read around the net from some PC gamers.
 
Reactions: Elfear

Hotrod2go

Senior member
Nov 17, 2021
298
168
86
An update to the power consumption problem when character is viewing 2D screens in game on the computers. I attempted to circumnavigate this problem by enabling the Chill feature in the driver package for my GPU, dialling in minimum FPS & max FPS. Even when min FPS is set to 65 fps for example the high power consumption problem is still there.
My systems chipset drivers are of course up to date as well but still the high power consumption when character is doing menial things is a disgrace to the game engine optimization for Windows platform. For the record I'm using a factory OC RX 6800 XT with 24.2.1 driver package.

It's nice to know though that Bethesda are having a 6 week cycle in patch release which is better than the days when Skyrim & FO4 came out.
 

Hotrod2go

Senior member
Nov 17, 2021
298
168
86
The game engine must be doing offscreen GPU rendering. How about the CPU power consumption?
I have a custom PBO setting with negative offset, its barely using 80W, the early parts of the game were quite savage on CPU usage though with peaks of 100% across all 12 threads of my 7600X according to HWiNFO but now at around level 12, CPU is peaking with 75% & avg 35-40% after a session. Good thing Bethesda are doing 6 week patch upgrades with this game unlike in the early days of FO4 & Skyrim.
 
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