Oh look, I'll post an anti-DRM thingy for once!
When someone asks me what DRM is, my answer is very simple: it’s anti-piracy software that generally doesn’t stop pirates at all, and, instead, mostly only annoys legitimate buyers. Wel…
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Gran Turismo 7 + always-on DRM = you lose. Sorry folks.
You don't seem that mmo's and always online drm are the same thing, you idiots don't get that every game is just a bunch of assembly and you certainly do not need to give up game ownership to have your vaunted "MMO's".
Here's another thing you jackasses missed:
The "portal storms" in asherons call is a result of dumb coding by forcing everyone onto the same server but that would never reach your pee, computer illiterate brain, which is a completely dumb idea, there were plenty of ways to deal with it but they wanted to steal RPG's from your computer illiterate asses, so yes "MMO's" did kill local app PC rpg's, and every "MMO" was literally just a regular rpg with multiplayer networking which were reworked so they didn't have to give us the games anymore.
Steam was a direct result of the success of UO in 97, but you morons will never get mmo's and drm are the same thing, the same morons that are using windows 10 with TPM chips in it to get rid of honest text based binaries and move us towards denuvo levels of
redactedin our operating system thanks to you steam/mmo enabling jackasses.
The fact we have emulators for the "supposed super complicated networking back ends" proves all your idiotic thesises wrong. Any time you have an "MMO" operating outside the company at any time proves the networking code can be put back inside the executable and you can run the whole app locally.
Earth and beyond "MMO"
Need for speed world "MMO"
A community project to restore Need for Speed: World. NOT AFFILIATED WITH ELECTRONIC ARTS
soapboxrace.world
So there was no reason that "MMO's" can't work as complete local applications you own and control, and these emulated networking code back ends already prove your dumbass thesis wrong.
So no, mmo's gave birth to steam, to the client-server back ended everything apocalypse which is what microsoft and the entire industry was pushing towards since time immemorial to kill piracy.
Go have a look at the Ultima dev's and their comments on Killing U9's development (which was later restarted, but ultimately Ultima PC rpg's were finished after uo's success).
Which they now have a fair shot at doing with UEFI and trusted computing.
But let's here it from the original ultima online devs themselves, "Ultima 9 was literally cancelled" once EA's exec's saw the stupid money from generation idiot mmo mouthbreathers like yourselves.
So yes you are directly responsible for quake champions, fortnite, diablo 3's always online drm, etc. Because they are the same thing idiot moron - a client-server executable, which is what the industry desired since time immemorial to finally kill piracy.
Now we are forced to ltierally reverse engineer the networking code that used to come inside every PC game in the 90's.
There is no such thing as magical networking code, and you can sure as well program large # multiplayer games which do not require giving up game ownership nor a subscription fee, they wanted to monopolize all the big budget games so they could sell you even more shit. That's why we lost level editors and dedicated servers in the big budget PC game space, because now everyone wants that fortnite/overwatch mtx money that you mouthbreathers enabled by giving control of PC games to game companies.
That you mmo morons ushered in every evil you idiots complain about, not being able to see the basic fact:
If' I'm dumb enough to buy one client server program, what's to prevent microsoft, adobe, valve from back ending all future programs? That thought never occured to the mmo morons on this forum. That you all gave birth to steam in 1997, 98 and 1999 when you told the game industry you were morons. That's why immediatley over night every PC rpg was rebranded "MMO" to get you idiots to give up game ownership and overpay for something you should have paid only once for and owned outright, the whole thing was a con job.
I had to watch in horror has they killed all the RPG in development and converted them to client server apps we didn't own nor control.
None of you know much about the game industry or how it works, so yes. MMO's did kill local application PC games, dedicated servers, level editors.
All drm is just a fancy name for a networking back end to forcefully carve back ownership and take the files of the game hostage.
Not only that you morons are unaware of the big push from 1997 onwards to encrypt all future exe's and take control and ownership of PC's away from us permanently which was accelerated by locked down client-server back ended games like mmos, steam, and mobile games requiring user names and login accounts for AAA PC videogames didn't occur until around ~1997.
You hit the trifecta with that post.
Insults, profanity and inflammatory posting.
esquared
Anandtech Forum Director