Path of Exile 3.0 Discussion

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Borealis7

Platinum Member
Oct 19, 2006
2,914
205
106
Hey is there something I can do against mobs in areas with 300+% crit chance and 45% crit dmg multiplier? Seems I die often in those areas. So far I've been going around them if I die a few times.
back in the Alpha, around 2013 or 2014, there was only act 1, and once you stepped out of Prisoner's Gate the difficulty ramped up incredibly, like 5X or so. that was intentional - the game was supposed to be hard. and it became known that "PoE is the game where you die a lot".

fast forward 9 years later, PoE is once again that game where you die a lot
 

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
Hey is there something I can do against mobs in areas with 300+% crit chance and 45% crit dmg multiplier? Seems I die often in those areas. So far I've been going around them if I die a few times.

There is:
-The Armour Mastery that gives 30% reduced extra damage from crits
-Sanctum of Thought node that gives 30% reduced as well
-Watcher's Eye for Determination that gives 40% to 60% reduced as well

If you want to test to see how much you need then drop Faith and Steel and drop the jewel node you just put points into above Juggernaut. That gives you 4 points, use 3 points to get Sanctum of Thought and the last point to get the 30% reduced Armour Mastery node. That'll give you 60% reduced. You can work from there to see what you need.

Link to Watcher's Eye stat: https://www.pathofexile.com/trade/search/Kalandra/W3my0Fm
 
Reactions: JTsyo

RPD

Diamond Member
Jul 22, 2009
5,029
531
126
I just realized after upgrading my rings and quiver, I don't have anything adding lightning damage. With only +ice damage, how much is this effecting my dps with elemental equilibrium? Like is the exposure chosen random in this case to be either -25% lightning or -25% fire resistance? Or is one tied specifically to an elemental (eg ice damage ALWAYS is -25% lightning resistance and lightning damage is ALWAYS -25% fire resistance)?

I understand EE that if you hit with +fire damage on attacks it removes fire exposure and so on for every other element. So if you just have one element, in my case ice, does it toggle back and forth randomly or just pick one?
 

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
It applies the other 2 elements for each element you hit with.

Operation:
- Hit mob
- Remove exposure for any matching element type
- Apply exposure for non matching types

Actual Example:
- Hit mob with fire and lightning damage ( they take damage)
- Remove exposure for fire and lightning if the mob has it
- Apply exposure for opposite types, Fire applies lightning and cold / lightning applies fire and cold
- Mob now has exposure to lightning, cold and fire again
- Repeat

You need at least 2 elemental damage types somewhere to make it work in normal build.
 

RPD

Diamond Member
Jul 22, 2009
5,029
531
126
It applies the other 2 elements for each element you hit with.

Operation:
- Hit mob
- Remove exposure for any matching element type
- Apply exposure for non matching types

Actual Example:
- Hit mob with fire and lightning damage ( they take damage)
- Remove exposure for fire and lightning if the mob has it
- Apply exposure for opposite types, Fire applies lightning and cold / lightning applies fire and cold
- Mob now has exposure to lightning, cold and fire again
- Repeat

You need at least 2 elemental damage types somewhere to make it work in normal build.
Ok so this was different than I thought, but if I'm just hitting with ice then shouldn't they just have exposure to fire/lightning, which for a building only doing fire (plus meaningless lightning damage) be optimal? I'm missing something or a step here?
 

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
Ok so this was different than I thought, but if I'm just hitting with ice then shouldn't they just have exposure to fire/lightning, which for a building only doing fire (plus meaningless lightning damage) be optimal? I'm missing something or a step here?

I'm not sure what build you're running. So, the first question I have is how are you only hitting with ice but also running a build that's also only fire? Maybe I'm reading your sentence wrong. If you have a hit based build that's fire then you just need to make sure you deal some damage with either lightning or cold as well. Do you have a PoB I can look at?
 

RPD

Diamond Member
Jul 22, 2009
5,029
531
126
I'm not sure what build you're running. So, the first question I have is how are you only hitting with ice but also running a build that's also only fire? Maybe I'm reading your sentence wrong. If you have a hit based build that's fire then you just need to make sure you deal some damage with either lightning or cold as well. Do you have a PoB I can look at?
Running an witch explosive arrow build, so I have +ice damage on various stuff, previously also had +lightning, but absolutely don't want any +fire. Bulk of damage comes from the burning/ignite portion after explosion. I recently dumped my currency on upgrading my rings and quiver, but in the process lost +lightning damage so wanted to dig into exactly how EE worked and if not having this was costing me dps.
 

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
Running an witch explosive arrow build, so I have +ice damage on various stuff, previously also had +lightning, but absolutely don't want any +fire. Bulk of damage comes from the burning/ignite portion after explosion. I recently dumped my currency on upgrading my rings and quiver, but in the process lost +lightning damage so wanted to dig into exactly how EE worked and if not having this was costing me dps.

Two things. I realized I wrote the EE stuff wrong above and need to clarify

The example should read this:

Actual Example:
- Hit mob with Fire and Lightning damage ( they take damage)
- Remove exposure for Fire and Lightning if the mob has it
- Apply exposure for opposite types, Fire applies lightning and cold / lightning applies fire and cold
- Fire and Lightning both cancel each other out and give +25% resistance to the mob leaving Cold exposure that gives -25% resistance to the mob
- Mob now has exposure to only Cold
- Repeat

Now for the skill you're using, EA. EA has two parts which is the arrow hit and then the explosion which also hits. The arrow hit does no damage, only the explosion. So if you apply either cold, lightning or both as added damage to that initial arrow hit then the mob will proc EE for fire exposure. The explosion will happen, mob will take fire damage and then it'll apply EE all over again. You will fix it by firing another arrow though. Your setup is fine as the only added damage you have is for lightning and cold.

There are two ways to confirm that EE is working. If you hover over a mob it'll show vulnerable to fire if it's working correctly before the explosion. You can also load up PoB, go to the Calcs tab and load up EA. If you hover over the Skill Hit Damage it will tell you where you're damage is coming from. You have lightning from boot enchant, cold from a ring and nothing for fire except your skill...which is OK.
 

RPD

Diamond Member
Jul 22, 2009
5,029
531
126
Two things. I realized I wrote the EE stuff wrong above and need to clarify

The example should read this:

Actual Example:
- Hit mob with Fire and Lightning damage ( they take damage)
- Remove exposure for Fire and Lightning if the mob has it
- Apply exposure for opposite types, Fire applies lightning and cold / lightning applies fire and cold
- Fire and Lightning both cancel each other out and give +25% resistance to the mob leaving Cold exposure that gives -25% resistance to the mob
- Mob now has exposure to only Cold
- Repeat

Now for the skill you're using, EA. EA has two parts which is the arrow hit and then the explosion which also hits. The arrow hit does no damage, only the explosion. So if you apply either cold, lightning or both as added damage to that initial arrow hit then the mob will proc EE for fire exposure. The explosion will happen, mob will take fire damage and then it'll apply EE all over again. You will fix it by firing another arrow though. Your setup is fine as the only added damage you have is for lightning and cold.

There are two ways to confirm that EE is working. If you hover over a mob it'll show vulnerable to fire if it's working correctly before the explosion. You can also load up PoB, go to the Calcs tab and load up EA. If you hover over the Skill Hit Damage it will tell you where you're damage is coming from. You have lightning from boot enchant, cold from a ring and nothing for fire except your skill...which is OK.
Thanks, I thought I was OK, but realize I'm still newb and just wanted to confirm I wasn't nerfing myself with only cold damage, when everything I read seemed like I was in the clear. Not that it matters, but what boot enchant are you looking at adding lightning damage? I get +ice damage from bow, helm, chest and gloves. Boots, rings and amulet don't add any right now (ok one ring adds 1-2 physical damage but doesn't matter).
 

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
Thanks, I thought I was OK, but realize I'm still newb and just wanted to confirm I wasn't nerfing myself with only cold damage, when everything I read seemed like I was in the clear. Not that it matters, but what boot enchant are you looking at adding lightning damage? I get +ice damage from bow, helm, chest and gloves. Boots, rings and amulet don't add any right now (ok one ring adds 1-2 physical damage but doesn't matter).

Sorry, I had someone else's PoB up when I was looking at those numbers. I just checked yours again and you are correct in that you have only cold.
 

JTsyo

Lifer
Nov 18, 2007
11,737
890
126
Is there something else that would work better for my shield? There's only a 2% difference between my max fire res and the rest and my boots already does scorch. Current shield is the Dawnbreaker. I have 8D, 6Ex and 890C to work with.
 

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
Is there something else that would work better for my shield? There's only a 2% difference between my max fire res and the rest and my boots already does scorch. Current shield is the Dawnbreaker. I have 8D, 6Ex and 890C to work with.

There is, it's the Aurora that you sold. But that requires the shield, Melding of the Flesh, Purity of Ice and redoing your various items for more resists. It has much higher sustain and is something that'll take you 800+ no problem. If you don't want to go through all that then I can make a suggestion based on what you feel you're missing. Is it more damage or more sustain while killing lots of guys or better protection against 1 shots etc etc.
 

JTsyo

Lifer
Nov 18, 2007
11,737
890
126
There is, it's the Aurora that you sold. But that requires the shield, Melding of the Flesh, Purity of Ice and redoing your various items for more resists. It has much higher sustain and is something that'll take you 800+ no problem. If you don't want to go through all that then I can make a suggestion based on what you feel you're missing. Is it more damage or more sustain while killing lots of guys or better protection against 1 shots etc etc.
nah, that looked like too much of a rework. Any rare shields that give +1 to fire gems or other useful defensive stats?
 

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
nah, that looked like too much of a rework. Any rare shields that give +1 to fire gems or other useful defensive stats?

You can go defensive or offensive.

Defensive shield stats for you in Delving:
- Life
- Armour
- Max Resists
- Reduced damage from crits

Something like this shield would be really good: https://www.pathofexile.com/trade/search/Kalandra/9WQwbDmSK
If that shield isn't up when you look you could also make your own with one of these: https://www.pathofexile.com/trade/search/Kalandra/YmaPjPRSY
Then you can use the Harvest Craft - Reroll rare with crit mod. There is only 1 standard crit mod on shields and that's reduced crit damage. You have the fractured +2 max resist and the guaranteed crit mod on the roll so then you just need max life and a good armour roll.

Offensive shield stats:
- +1 fire spell skill gems
- %increased fire damage

This is pure offensive with maybe some life: https://www.pathofexile.com/trade/search/Kalandra/KlBOjJPs5
Or +1 gem but +2 max resist: https://www.pathofexile.com/trade/search/Kalandra/7Wgw4KlS5
Don't forget you can color/socket corrupted items on the bench.
 
Reactions: JTsyo

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
Also, since you're probably going to stick with Skin of the Lords until you quit you can get one with Iron Will(10% more Fire Trap damage) or Iron Reflexes(4% more phy damage reduction). If you put up a filter you can get either for less than 100c in your color combination.
 

JTsyo

Lifer
Nov 18, 2007
11,737
890
126
Also, since you're probably going to stick with Skin of the Lords until you quit you can get one with Iron Will(10% more Fire Trap damage) or Iron Reflexes(4% more phy damage reduction). If you put up a filter you can get either for less than 100c in your color combination.
I'll check that out. I was able to pick up the shield you recommended for 2.5D. I'm down below 400 in the delve, not sure how much more I have left, I've been slow in playing this past week. Though I did go and beat the shaper. Only 2 voidstones though. Might give the conquerors a shot.
 

rstrohkirch

Platinum Member
May 31, 2005
2,431
367
126
Poisonous Concoction is pretty solid. You should also look into PC Occultist to see which one appeals to you more.

I was going to run a Relic of the Pact Ascendant but they deleted a unique jewel that was pretty important for the build. So I think I'm going to run Glacial Hammer Inquisitor or Raider...probably Inquisitor.
 
Reactions: Homerboy

Homerboy

Lifer
Mar 1, 2000
30,856
4,974
126
Poisonous Concoction is pretty solid. You should also look into PC Occultist to see which one appeals to you more.

I was going to run a Relic of the Pact Ascendant but they deleted a unique jewel that was pretty important for the build. So I think I'm going to run Glacial Hammer Inquisitor or Raider...probably Inquisitor.

I have to find a different build guide though, The website off that YT video I linked sucks.
Haven't done a ranger build in a while so figured it was overdue.
 

Homerboy

Lifer
Mar 1, 2000
30,856
4,974
126

I'd be stupid to try the new Volcanic Fissure skill as a starter, right? I think I'm too dumb to pull that off
Was watching a video and doing some reading on it. Seems it *could* be very close to other build like tectonic slam or even chieftain totems...
 
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