Running an witch explosive arrow build, so I have +ice damage on various stuff, previously also had +lightning, but absolutely don't want any +fire. Bulk of damage comes from the burning/ignite portion after explosion. I recently dumped my currency on upgrading my rings and quiver, but in the process lost +lightning damage so wanted to dig into exactly how EE worked and if not having this was costing me dps.
Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.
www.pathofexile.com
Two things. I realized I wrote the EE stuff wrong above and need to clarify
The example should read this:
Actual Example:
- Hit mob with Fire and Lightning damage ( they take damage)
- Remove exposure for Fire and Lightning if the mob has it
- Apply exposure for opposite types, Fire applies lightning and cold / lightning applies fire and cold
- Fire and Lightning both cancel each other out and give +25% resistance to the mob leaving Cold exposure that gives -25% resistance to the mob
- Mob now has exposure to only Cold
- Repeat
Now for the skill you're using, EA. EA has two parts which is the arrow hit and then the explosion which also hits. The arrow hit does no damage, only the explosion. So if you apply either cold, lightning or both as added damage to that initial arrow hit then the mob will proc EE for fire exposure. The explosion will happen, mob will take fire damage and then it'll apply EE all over again. You will fix it by firing another arrow though. Your setup is fine as the only added damage you have is for lightning and cold.
There are two ways to confirm that EE is working. If you hover over a mob it'll show vulnerable to fire if it's working correctly before the explosion. You can also load up PoB, go to the Calcs tab and load up EA. If you hover over the Skill Hit Damage it will tell you where you're damage is coming from. You have lightning from boot enchant, cold from a ring and nothing for fire except your skill...which is OK.