Poll: Do you care about ray tracing / upscaling?

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SolidQ

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Open source?
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Open source?
They have to. They get killed in reviews because they have the worst upscaler. The salt in the wound is Intel's first solution being superior.
 

coercitiv

Diamond Member
Jan 24, 2014
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Open source?
Or it could be part of Microsoft's DirectSR. Seems to me like MS wants to clean up the landscape a bit, introduce a unified approach similar to Nvidia's Streamline, allowing DLSS, FSR and XeSS to coexist on a more neutral framework. I would not be surprised if this also came with yet another SR implementation from Microsoft themselves.
We’re thrilled to announce DirectSR, our new API designed in partnership with GPU hardware vendors to enable seamless integration of Super Resolution (SR) into the next generation of games.
DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware. This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX™ Super Resolution, and Intel XeSS.

That being said, new gen GPUs are bound to feature AI acceleration considering the current market landscape. This means that a third SR implementation that leverages neural network output is pretty much guaranteed, whether from MS or AMD.
 
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Saylick

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Sep 10, 2012
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Or it could be part of Microsoft's DirectSR. Seems to me like MS wants to clean up the landscape a bit, introduce a unified approach similar to Nvidia's Streamline, allowing DLSS, FSR and XeSS to coexist on a more neutral framework. I would not be surprised if this also came with yet another SR implementation from Microsoft themselves.



That being said, new gen GPUs are bound to feature AI acceleration considering the current market landscape. This means that a third SR implementation that leverages neural network output is pretty much guaranteed, whether from MS or AMD.
If DirectSR is just a neutral party Streamline, it won't solve AMD's lack of a neural net based upscaler but it will let developers integrate each vendor's upscaling more readily.

With that said, it would be best if MS collaborated with AMD/Intel to develop an independent ML upscaler that gets to 90% of DLSS's quality without vendor lock-in that everyone can use, a la Freesync killing off G-sync. Then we consumers don't have to deal with competing upscalers.
 

Heartbreaker

Diamond Member
Apr 3, 2006
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I doubt that's all there is to it. MS is so drunk on AI they would create their own ML upscaler just for the headlines.

With all GPU already having scalers, and MS having no HW in the game, there really isn't a point for MS to add another one.
 

GodisanAtheist

Diamond Member
Nov 16, 2006
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With all GPU already having scalers, and MS having no HW in the game, there really isn't a point for MS to add another one.

-While the PC Master Race sees scalers and fake frames as below them, its exactly the kind of thing the console peasants would eat up like slop from the trough.

I can see MS pursuing their own in house scaler for two reasons:

1) Xbox Next. MS is going to have to deliver better visuals but with GPU HW advancement starting to encounter a Perf/$$$ wall a good (i.e. Not FSR 2.0) scaling solution is effectively a must.

2) Control. MS' whole schtick is to see what is popular on its platform and then integrate those into the core OS with their proprietary solution once they've identified that demand has been established. Also a good way to artificially add features to DX and gate them behind a new windows revision to force people to upgrade.

All said and done though, we could end up with another damp squib DirectCompute, with grand promises to stop the CUDA train and getting flattened as a result.
 

Heartbreaker

Diamond Member
Apr 3, 2006
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I can see MS pursuing their own in house scaler for two reasons:

1) Xbox Next. MS is going to have to deliver better visuals but with GPU HW advancement starting to encounter a
Perf/$$$ wall a good (i.e. Not FSR 2.0) scaling solution is effectively a must


AMD CTO Mark Papermaster, seems to indicate AMD is going to AI Upscaling this year:


"... We're enabling our gaming devices to upscale using AI, and 2024 is really a huge deployment year for us."

So may not even have to wait for XBOX Next for AMD upscaling.
 

Saylick

Diamond Member
Sep 10, 2012
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AMD CTO Mark Papermaster, seems to indicate AMD is going to AI Upscaling this year:


"... We're enabling our gaming devices to upscale using AI, and 2024 is really a huge deployment year for us."

So may not even have to wait for XBOX Next for AMD upscaling.
That's a good sign. About time, too...
 
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blckgrffn

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May 1, 2003
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Do we have a ventetta against Nvidia or someting? lol

Anyway, AMD also ''buys" developer support see: Forspoken, Immortals of Aveum and Avatar.

They are not saying its better than NVs but there are more options in delivering ray tracing techniques on AMD GPUs.

That would mean AMD would need fixed function hardware. Something they been avoiding, maybe they gave in or they got something else up their sleeve.

I think they are adding fixed function hardware. From what I have read about PS5 Pro, its a 7800XT equivalent with the new RT hardware from RDNA4 and it sounds like its silicon specifically for the job. I guess take that for what its worth, but evidently dev kits are in the wild. The raster uplift sounds like pretty linear (ie, comparable to now 6700 10GB vs 7800XT) but the RT performance is multiplicative.

I am still more excited about the raster uplift, but it seems like the PS Pro would raise the RT performance floor expected of true next gen consoles.

Again, if true.
 
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jpiniero

Lifer
Oct 1, 2010
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Again... even tho MLID... it sure seems like the main thing Sony is going to advertise for the PS5 Pro is ray tracing and upscaling.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Tim at HUB wtih a new FSR vs DLSS video. "AMD must fix..."

I don't even have to watch it. When using FSR vs hardware XeSS on ARC the contrast is stark on a 1080 TV. Hell, IGTI looks better on Vega 8 IGP than FSR in the Spiderman games.
 
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SolidQ

Senior member
Jul 13, 2023
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Here is FSR 3.1. RTX 2/3 users can be happy
These GIF examples were taken from video captures of Ratchet & Clank: Rift Apart running at 1080p using AMD FSR 2.2/3.1 Performance mode.
 
Jul 27, 2020
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New AMD FidelityFX API:
  • Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
Excellent!

From the comparison photos, wow. No wonder everyone hated FSR. Now it looks at least bearable.
 

SolidQ

Senior member
Jul 13, 2023
323
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No wonder everyone hated FSR. Now it looks at least bearable.
FSR fine in some games. I'm currently playing Judgment, there without FSR too much aliasing, like playing 640x480 on 4k monitor. SSAA in yakuza engine very expensive.
On comparision 2.2 and 3.1, i'm notice FSR 3.1 lose image of quality?
 
Jul 27, 2020
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On comparision 2.2 and 3.1, i'm notice FSR 3.1 lose image of quality?
Hmm on closer inspection, you are right! So they traded one problem for another. FSR 3.1 is a bit darker and shows additional artifacts with noticeable degradation
 
Jul 27, 2020
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Better preservation of details what AMD???



The 3.1 image has almost COMPLETE loss of detail where no one in the crowd is distinctly visible.
 

JWMiddleton

Diamond Member
Aug 10, 2000
5,686
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I voted No, to either of them. I have an RX 6900 XT and my monitor is 34" UWQHD (21:9). I would like to see what really good RT looks like just for giggles and grins, but I don't know that I'd use it much. Since I have a very powerful GPU, I don't need upscaling. I agree with others that the survey is skewed based on what hardware one has.

John
 
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